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1/**************************************************************************
2 *
3 * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27/*
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
35 *
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
43 *
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
48 *
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
52 */
53
54#include "vmwgfx_drv.h"
55#include "vmwgfx_binding.h"
56#include "device_include/svga3d_reg.h"
57
58#define VMW_BINDING_RT_BIT 0
59#define VMW_BINDING_PS_BIT 1
60#define VMW_BINDING_SO_BIT 2
61#define VMW_BINDING_VB_BIT 3
62#define VMW_BINDING_NUM_BITS 4
63
64#define VMW_BINDING_PS_SR_BIT 0
65
66/**
67 * struct vmw_ctx_binding_state - per context binding state
68 *
69 * @dev_priv: Pointer to device private structure.
70 * @list: linked list of individual active bindings.
71 * @render_targets: Render target bindings.
72 * @texture_units: Texture units bindings.
73 * @ds_view: Depth-stencil view binding.
74 * @so_targets: StreamOutput target bindings.
75 * @vertex_buffers: Vertex buffer bindings.
76 * @index_buffer: Index buffer binding.
77 * @per_shader: Per shader-type bindings.
78 * @dirty: Bitmap tracking per binding-type changes that have not yet
79 * been emitted to the device.
80 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
81 * have not yet been emitted to the device.
82 * @bind_cmd_buffer: Scratch space used to construct binding commands.
83 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
84 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
85 * device binding slot of the first command data entry in @bind_cmd_buffer.
86 *
87 * Note that this structure also provides storage space for the individual
88 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
89 * for individual bindings.
90 *
91 */
92struct vmw_ctx_binding_state {
93 struct vmw_private *dev_priv;
94 struct list_head list;
95 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
96 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
97 struct vmw_ctx_bindinfo_view ds_view;
98 struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
99 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
100 struct vmw_ctx_bindinfo_ib index_buffer;
101 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
102
103 unsigned long dirty;
104 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
105
106 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
107 u32 bind_cmd_count;
108 u32 bind_first_slot;
109};
110
111static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
112static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
113 bool rebind);
114static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
115static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
116static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
117static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
118static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
119static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
120static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
121 bool rebind);
122static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
123static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
124static void vmw_binding_build_asserts(void) __attribute__ ((unused));
125
126typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
127
128/**
129 * struct vmw_binding_info - Per binding type information for the binding
130 * manager
131 *
132 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
133 * @offsets: array[shader_slot] of offsets to the array[slot]
134 * of struct bindings for the binding type.
135 * @scrub_func: Pointer to the scrub function for this binding type.
136 *
137 * Holds static information to help optimize the binding manager and avoid
138 * an excessive amount of switch statements.
139 */
140struct vmw_binding_info {
141 size_t size;
142 const size_t *offsets;
143 vmw_scrub_func scrub_func;
144};
145
146/*
147 * A number of static variables that help determine the scrub func and the
148 * location of the struct vmw_ctx_bindinfo slots for each binding type.
149 */
150static const size_t vmw_binding_shader_offsets[] = {
151 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
152 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
153 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
154};
155static const size_t vmw_binding_rt_offsets[] = {
156 offsetof(struct vmw_ctx_binding_state, render_targets),
157};
158static const size_t vmw_binding_tex_offsets[] = {
159 offsetof(struct vmw_ctx_binding_state, texture_units),
160};
161static const size_t vmw_binding_cb_offsets[] = {
162 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
163 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
164 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
165};
166static const size_t vmw_binding_dx_ds_offsets[] = {
167 offsetof(struct vmw_ctx_binding_state, ds_view),
168};
169static const size_t vmw_binding_sr_offsets[] = {
170 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
171 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
172 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
173};
174static const size_t vmw_binding_so_offsets[] = {
175 offsetof(struct vmw_ctx_binding_state, so_targets),
176};
177static const size_t vmw_binding_vb_offsets[] = {
178 offsetof(struct vmw_ctx_binding_state, vertex_buffers),
179};
180static const size_t vmw_binding_ib_offsets[] = {
181 offsetof(struct vmw_ctx_binding_state, index_buffer),
182};
183
184static const struct vmw_binding_info vmw_binding_infos[] = {
185 [vmw_ctx_binding_shader] = {
186 .size = sizeof(struct vmw_ctx_bindinfo_shader),
187 .offsets = vmw_binding_shader_offsets,
188 .scrub_func = vmw_binding_scrub_shader},
189 [vmw_ctx_binding_rt] = {
190 .size = sizeof(struct vmw_ctx_bindinfo_view),
191 .offsets = vmw_binding_rt_offsets,
192 .scrub_func = vmw_binding_scrub_render_target},
193 [vmw_ctx_binding_tex] = {
194 .size = sizeof(struct vmw_ctx_bindinfo_tex),
195 .offsets = vmw_binding_tex_offsets,
196 .scrub_func = vmw_binding_scrub_texture},
197 [vmw_ctx_binding_cb] = {
198 .size = sizeof(struct vmw_ctx_bindinfo_cb),
199 .offsets = vmw_binding_cb_offsets,
200 .scrub_func = vmw_binding_scrub_cb},
201 [vmw_ctx_binding_dx_shader] = {
202 .size = sizeof(struct vmw_ctx_bindinfo_shader),
203 .offsets = vmw_binding_shader_offsets,
204 .scrub_func = vmw_binding_scrub_dx_shader},
205 [vmw_ctx_binding_dx_rt] = {
206 .size = sizeof(struct vmw_ctx_bindinfo_view),
207 .offsets = vmw_binding_rt_offsets,
208 .scrub_func = vmw_binding_scrub_dx_rt},
209 [vmw_ctx_binding_sr] = {
210 .size = sizeof(struct vmw_ctx_bindinfo_view),
211 .offsets = vmw_binding_sr_offsets,
212 .scrub_func = vmw_binding_scrub_sr},
213 [vmw_ctx_binding_ds] = {
214 .size = sizeof(struct vmw_ctx_bindinfo_view),
215 .offsets = vmw_binding_dx_ds_offsets,
216 .scrub_func = vmw_binding_scrub_dx_rt},
217 [vmw_ctx_binding_so] = {
218 .size = sizeof(struct vmw_ctx_bindinfo_so),
219 .offsets = vmw_binding_so_offsets,
220 .scrub_func = vmw_binding_scrub_so},
221 [vmw_ctx_binding_vb] = {
222 .size = sizeof(struct vmw_ctx_bindinfo_vb),
223 .offsets = vmw_binding_vb_offsets,
224 .scrub_func = vmw_binding_scrub_vb},
225 [vmw_ctx_binding_ib] = {
226 .size = sizeof(struct vmw_ctx_bindinfo_ib),
227 .offsets = vmw_binding_ib_offsets,
228 .scrub_func = vmw_binding_scrub_ib},
229};
230
231/**
232 * vmw_cbs_context - Return a pointer to the context resource of a
233 * context binding state tracker.
234 *
235 * @cbs: The context binding state tracker.
236 *
237 * Provided there are any active bindings, this function will return an
238 * unreferenced pointer to the context resource that owns the context
239 * binding state tracker. If there are no active bindings, this function
240 * will return NULL. Note that the caller must somehow ensure that a reference
241 * is held on the context resource prior to calling this function.
242 */
243static const struct vmw_resource *
244vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
245{
246 if (list_empty(&cbs->list))
247 return NULL;
248
249 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
250 ctx_list)->ctx;
251}
252
253/**
254 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
255 *
256 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
257 * @bt: The binding type.
258 * @shader_slot: The shader slot of the binding. If none, then set to 0.
259 * @slot: The slot of the binding.
260 */
261static struct vmw_ctx_bindinfo *
262vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
263 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
264{
265 const struct vmw_binding_info *b = &vmw_binding_infos[bt];
266 size_t offset = b->offsets[shader_slot] + b->size*slot;
267
268 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
269}
270
271/**
272 * vmw_binding_drop: Stop tracking a context binding
273 *
274 * @bi: Pointer to binding tracker storage.
275 *
276 * Stops tracking a context binding, and re-initializes its storage.
277 * Typically used when the context binding is replaced with a binding to
278 * another (or the same, for that matter) resource.
279 */
280static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
281{
282 list_del(&bi->ctx_list);
283 if (!list_empty(&bi->res_list))
284 list_del(&bi->res_list);
285 bi->ctx = NULL;
286}
287
288/**
289 * vmw_binding_add: Start tracking a context binding
290 *
291 * @cbs: Pointer to the context binding state tracker.
292 * @bi: Information about the binding to track.
293 *
294 * Starts tracking the binding in the context binding
295 * state structure @cbs.
296 */
297void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
298 const struct vmw_ctx_bindinfo *bi,
299 u32 shader_slot, u32 slot)
300{
301 struct vmw_ctx_bindinfo *loc =
302 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
303 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
304
305 if (loc->ctx != NULL)
306 vmw_binding_drop(loc);
307
308 memcpy(loc, bi, b->size);
309 loc->scrubbed = false;
310 list_add(&loc->ctx_list, &cbs->list);
311 INIT_LIST_HEAD(&loc->res_list);
312}
313
314/**
315 * vmw_binding_transfer: Transfer a context binding tracking entry.
316 *
317 * @cbs: Pointer to the persistent context binding state tracker.
318 * @bi: Information about the binding to track.
319 *
320 */
321static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
322 const struct vmw_ctx_binding_state *from,
323 const struct vmw_ctx_bindinfo *bi)
324{
325 size_t offset = (unsigned long)bi - (unsigned long)from;
326 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
327 ((unsigned long) cbs + offset);
328
329 if (loc->ctx != NULL) {
330 WARN_ON(bi->scrubbed);
331
332 vmw_binding_drop(loc);
333 }
334
335 if (bi->res != NULL) {
336 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
337 list_add_tail(&loc->ctx_list, &cbs->list);
338 list_add_tail(&loc->res_list, &loc->res->binding_head);
339 }
340}
341
342/**
343 * vmw_binding_state_kill - Kill all bindings associated with a
344 * struct vmw_ctx_binding state structure, and re-initialize the structure.
345 *
346 * @cbs: Pointer to the context binding state tracker.
347 *
348 * Emits commands to scrub all bindings associated with the
349 * context binding state tracker. Then re-initializes the whole structure.
350 */
351void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
352{
353 struct vmw_ctx_bindinfo *entry, *next;
354
355 vmw_binding_state_scrub(cbs);
356 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
357 vmw_binding_drop(entry);
358}
359
360/**
361 * vmw_binding_state_scrub - Scrub all bindings associated with a
362 * struct vmw_ctx_binding state structure.
363 *
364 * @cbs: Pointer to the context binding state tracker.
365 *
366 * Emits commands to scrub all bindings associated with the
367 * context binding state tracker.
368 */
369void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
370{
371 struct vmw_ctx_bindinfo *entry;
372
373 list_for_each_entry(entry, &cbs->list, ctx_list) {
374 if (!entry->scrubbed) {
375 (void) vmw_binding_infos[entry->bt].scrub_func
376 (entry, false);
377 entry->scrubbed = true;
378 }
379 }
380
381 (void) vmw_binding_emit_dirty(cbs);
382}
383
384/**
385 * vmw_binding_res_list_kill - Kill all bindings on a
386 * resource binding list
387 *
388 * @head: list head of resource binding list
389 *
390 * Kills all bindings associated with a specific resource. Typically
391 * called before the resource is destroyed.
392 */
393void vmw_binding_res_list_kill(struct list_head *head)
394{
395 struct vmw_ctx_bindinfo *entry, *next;
396
397 vmw_binding_res_list_scrub(head);
398 list_for_each_entry_safe(entry, next, head, res_list)
399 vmw_binding_drop(entry);
400}
401
402/**
403 * vmw_binding_res_list_scrub - Scrub all bindings on a
404 * resource binding list
405 *
406 * @head: list head of resource binding list
407 *
408 * Scrub all bindings associated with a specific resource. Typically
409 * called before the resource is evicted.
410 */
411void vmw_binding_res_list_scrub(struct list_head *head)
412{
413 struct vmw_ctx_bindinfo *entry;
414
415 list_for_each_entry(entry, head, res_list) {
416 if (!entry->scrubbed) {
417 (void) vmw_binding_infos[entry->bt].scrub_func
418 (entry, false);
419 entry->scrubbed = true;
420 }
421 }
422
423 list_for_each_entry(entry, head, res_list) {
424 struct vmw_ctx_binding_state *cbs =
425 vmw_context_binding_state(entry->ctx);
426
427 (void) vmw_binding_emit_dirty(cbs);
428 }
429}
430
431
432/**
433 * vmw_binding_state_commit - Commit staged binding info
434 *
435 * @ctx: Pointer to context to commit the staged binding info to.
436 * @from: Staged binding info built during execbuf.
437 * @scrubbed: Transfer only scrubbed bindings.
438 *
439 * Transfers binding info from a temporary structure
440 * (typically used by execbuf) to the persistent
441 * structure in the context. This can be done once commands have been
442 * submitted to hardware
443 */
444void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
445 struct vmw_ctx_binding_state *from)
446{
447 struct vmw_ctx_bindinfo *entry, *next;
448
449 list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
450 vmw_binding_transfer(to, from, entry);
451 vmw_binding_drop(entry);
452 }
453}
454
455/**
456 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
457 *
458 * @ctx: The context resource
459 *
460 * Walks through the context binding list and rebinds all scrubbed
461 * resources.
462 */
463int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
464{
465 struct vmw_ctx_bindinfo *entry;
466 int ret;
467
468 list_for_each_entry(entry, &cbs->list, ctx_list) {
469 if (likely(!entry->scrubbed))
470 continue;
471
472 if ((entry->res == NULL || entry->res->id ==
473 SVGA3D_INVALID_ID))
474 continue;
475
476 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
477 if (unlikely(ret != 0))
478 return ret;
479
480 entry->scrubbed = false;
481 }
482
483 return vmw_binding_emit_dirty(cbs);
484}
485
486/**
487 * vmw_binding_scrub_shader - scrub a shader binding from a context.
488 *
489 * @bi: single binding information.
490 * @rebind: Whether to issue a bind instead of scrub command.
491 */
492static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
493{
494 struct vmw_ctx_bindinfo_shader *binding =
495 container_of(bi, typeof(*binding), bi);
496 struct vmw_private *dev_priv = bi->ctx->dev_priv;
497 struct {
498 SVGA3dCmdHeader header;
499 SVGA3dCmdSetShader body;
500 } *cmd;
501
502 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
503 if (unlikely(cmd == NULL)) {
504 DRM_ERROR("Failed reserving FIFO space for shader "
505 "unbinding.\n");
506 return -ENOMEM;
507 }
508
509 cmd->header.id = SVGA_3D_CMD_SET_SHADER;
510 cmd->header.size = sizeof(cmd->body);
511 cmd->body.cid = bi->ctx->id;
512 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
513 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
514 vmw_fifo_commit(dev_priv, sizeof(*cmd));
515
516 return 0;
517}
518
519/**
520 * vmw_binding_scrub_render_target - scrub a render target binding
521 * from a context.
522 *
523 * @bi: single binding information.
524 * @rebind: Whether to issue a bind instead of scrub command.
525 */
526static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
527 bool rebind)
528{
529 struct vmw_ctx_bindinfo_view *binding =
530 container_of(bi, typeof(*binding), bi);
531 struct vmw_private *dev_priv = bi->ctx->dev_priv;
532 struct {
533 SVGA3dCmdHeader header;
534 SVGA3dCmdSetRenderTarget body;
535 } *cmd;
536
537 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
538 if (unlikely(cmd == NULL)) {
539 DRM_ERROR("Failed reserving FIFO space for render target "
540 "unbinding.\n");
541 return -ENOMEM;
542 }
543
544 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
545 cmd->header.size = sizeof(cmd->body);
546 cmd->body.cid = bi->ctx->id;
547 cmd->body.type = binding->slot;
548 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
549 cmd->body.target.face = 0;
550 cmd->body.target.mipmap = 0;
551 vmw_fifo_commit(dev_priv, sizeof(*cmd));
552
553 return 0;
554}
555
556/**
557 * vmw_binding_scrub_texture - scrub a texture binding from a context.
558 *
559 * @bi: single binding information.
560 * @rebind: Whether to issue a bind instead of scrub command.
561 *
562 * TODO: Possibly complement this function with a function that takes
563 * a list of texture bindings and combines them to a single command.
564 */
565static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
566 bool rebind)
567{
568 struct vmw_ctx_bindinfo_tex *binding =
569 container_of(bi, typeof(*binding), bi);
570 struct vmw_private *dev_priv = bi->ctx->dev_priv;
571 struct {
572 SVGA3dCmdHeader header;
573 struct {
574 SVGA3dCmdSetTextureState c;
575 SVGA3dTextureState s1;
576 } body;
577 } *cmd;
578
579 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
580 if (unlikely(cmd == NULL)) {
581 DRM_ERROR("Failed reserving FIFO space for texture "
582 "unbinding.\n");
583 return -ENOMEM;
584 }
585
586 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
587 cmd->header.size = sizeof(cmd->body);
588 cmd->body.c.cid = bi->ctx->id;
589 cmd->body.s1.stage = binding->texture_stage;
590 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
591 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
592 vmw_fifo_commit(dev_priv, sizeof(*cmd));
593
594 return 0;
595}
596
597/**
598 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
599 *
600 * @bi: single binding information.
601 * @rebind: Whether to issue a bind instead of scrub command.
602 */
603static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
604{
605 struct vmw_ctx_bindinfo_shader *binding =
606 container_of(bi, typeof(*binding), bi);
607 struct vmw_private *dev_priv = bi->ctx->dev_priv;
608 struct {
609 SVGA3dCmdHeader header;
610 SVGA3dCmdDXSetShader body;
611 } *cmd;
612
613 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
614 if (unlikely(cmd == NULL)) {
615 DRM_ERROR("Failed reserving FIFO space for DX shader "
616 "unbinding.\n");
617 return -ENOMEM;
618 }
619 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
620 cmd->header.size = sizeof(cmd->body);
621 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
622 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
623 vmw_fifo_commit(dev_priv, sizeof(*cmd));
624
625 return 0;
626}
627
628/**
629 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
630 *
631 * @bi: single binding information.
632 * @rebind: Whether to issue a bind instead of scrub command.
633 */
634static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
635{
636 struct vmw_ctx_bindinfo_cb *binding =
637 container_of(bi, typeof(*binding), bi);
638 struct vmw_private *dev_priv = bi->ctx->dev_priv;
639 struct {
640 SVGA3dCmdHeader header;
641 SVGA3dCmdDXSetSingleConstantBuffer body;
642 } *cmd;
643
644 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
645 if (unlikely(cmd == NULL)) {
646 DRM_ERROR("Failed reserving FIFO space for DX shader "
647 "unbinding.\n");
648 return -ENOMEM;
649 }
650
651 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
652 cmd->header.size = sizeof(cmd->body);
653 cmd->body.slot = binding->slot;
654 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
655 if (rebind) {
656 cmd->body.offsetInBytes = binding->offset;
657 cmd->body.sizeInBytes = binding->size;
658 cmd->body.sid = bi->res->id;
659 } else {
660 cmd->body.offsetInBytes = 0;
661 cmd->body.sizeInBytes = 0;
662 cmd->body.sid = SVGA3D_INVALID_ID;
663 }
664 vmw_fifo_commit(dev_priv, sizeof(*cmd));
665
666 return 0;
667}
668
669/**
670 * vmw_collect_view_ids - Build view id data for a view binding command
671 * without checking which bindings actually need to be emitted
672 *
673 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
674 * @bi: Pointer to where the binding info array is stored in @cbs
675 * @max_num: Maximum number of entries in the @bi array.
676 *
677 * Scans the @bi array for bindings and builds a buffer of view id data.
678 * Stops at the first non-existing binding in the @bi array.
679 * On output, @cbs->bind_cmd_count contains the number of bindings to be
680 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
681 * contains the command data.
682 */
683static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
684 const struct vmw_ctx_bindinfo *bi,
685 u32 max_num)
686{
687 const struct vmw_ctx_bindinfo_view *biv =
688 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
689 unsigned long i;
690
691 cbs->bind_cmd_count = 0;
692 cbs->bind_first_slot = 0;
693
694 for (i = 0; i < max_num; ++i, ++biv) {
695 if (!biv->bi.ctx)
696 break;
697
698 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
699 ((biv->bi.scrubbed) ?
700 SVGA3D_INVALID_ID : biv->bi.res->id);
701 }
702}
703
704/**
705 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
706 *
707 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
708 * @bi: Pointer to where the binding info array is stored in @cbs
709 * @dirty: Bitmap indicating which bindings need to be emitted.
710 * @max_num: Maximum number of entries in the @bi array.
711 *
712 * Scans the @bi array for bindings that need to be emitted and
713 * builds a buffer of view id data.
714 * On output, @cbs->bind_cmd_count contains the number of bindings to be
715 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
716 * binding, and @cbs->bind_cmd_buffer contains the command data.
717 */
718static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
719 const struct vmw_ctx_bindinfo *bi,
720 unsigned long *dirty,
721 u32 max_num)
722{
723 const struct vmw_ctx_bindinfo_view *biv =
724 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
725 unsigned long i, next_bit;
726
727 cbs->bind_cmd_count = 0;
728 i = find_first_bit(dirty, max_num);
729 next_bit = i;
730 cbs->bind_first_slot = i;
731
732 biv += i;
733 for (; i < max_num; ++i, ++biv) {
734 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
735 ((!biv->bi.ctx || biv->bi.scrubbed) ?
736 SVGA3D_INVALID_ID : biv->bi.res->id);
737
738 if (next_bit == i) {
739 next_bit = find_next_bit(dirty, max_num, i + 1);
740 if (next_bit >= max_num)
741 break;
742 }
743 }
744}
745
746/**
747 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
748 *
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750 */
751static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
752 int shader_slot)
753{
754 const struct vmw_ctx_bindinfo *loc =
755 &cbs->per_shader[shader_slot].shader_res[0].bi;
756 struct {
757 SVGA3dCmdHeader header;
758 SVGA3dCmdDXSetShaderResources body;
759 } *cmd;
760 size_t cmd_size, view_id_size;
761 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
762
763 vmw_collect_dirty_view_ids(cbs, loc,
764 cbs->per_shader[shader_slot].dirty_sr,
765 SVGA3D_DX_MAX_SRVIEWS);
766 if (cbs->bind_cmd_count == 0)
767 return 0;
768
769 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
770 cmd_size = sizeof(*cmd) + view_id_size;
771 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
772 if (unlikely(cmd == NULL)) {
773 DRM_ERROR("Failed reserving FIFO space for DX shader"
774 " resource binding.\n");
775 return -ENOMEM;
776 }
777
778 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
779 cmd->header.size = sizeof(cmd->body) + view_id_size;
780 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
781 cmd->body.startView = cbs->bind_first_slot;
782
783 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
784
785 vmw_fifo_commit(ctx->dev_priv, cmd_size);
786 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
787 cbs->bind_first_slot, cbs->bind_cmd_count);
788
789 return 0;
790}
791
792/**
793 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
794 *
795 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
796 */
797static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
798{
799 const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
800 struct {
801 SVGA3dCmdHeader header;
802 SVGA3dCmdDXSetRenderTargets body;
803 } *cmd;
804 size_t cmd_size, view_id_size;
805 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
806
807 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
808 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
809 cmd_size = sizeof(*cmd) + view_id_size;
810 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
811 if (unlikely(cmd == NULL)) {
812 DRM_ERROR("Failed reserving FIFO space for DX render-target"
813 " binding.\n");
814 return -ENOMEM;
815 }
816
817 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
818 cmd->header.size = sizeof(cmd->body) + view_id_size;
819
820 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
821 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
822 else
823 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
824
825 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
826
827 vmw_fifo_commit(ctx->dev_priv, cmd_size);
828
829 return 0;
830
831}
832
833/**
834 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
835 * without checking which bindings actually need to be emitted
836 *
837 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
838 * @bi: Pointer to where the binding info array is stored in @cbs
839 * @max_num: Maximum number of entries in the @bi array.
840 *
841 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
842 * Stops at the first non-existing binding in the @bi array.
843 * On output, @cbs->bind_cmd_count contains the number of bindings to be
844 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
845 * contains the command data.
846 */
847static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
848 const struct vmw_ctx_bindinfo *bi,
849 u32 max_num)
850{
851 const struct vmw_ctx_bindinfo_so *biso =
852 container_of(bi, struct vmw_ctx_bindinfo_so, bi);
853 unsigned long i;
854 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
855
856 cbs->bind_cmd_count = 0;
857 cbs->bind_first_slot = 0;
858
859 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
860 ++cbs->bind_cmd_count) {
861 if (!biso->bi.ctx)
862 break;
863
864 if (!biso->bi.scrubbed) {
865 so_buffer->sid = biso->bi.res->id;
866 so_buffer->offset = biso->offset;
867 so_buffer->sizeInBytes = biso->size;
868 } else {
869 so_buffer->sid = SVGA3D_INVALID_ID;
870 so_buffer->offset = 0;
871 so_buffer->sizeInBytes = 0;
872 }
873 }
874}
875
876/**
877 * vmw_binding_emit_set_so - Issue delayed streamout binding commands
878 *
879 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
880 */
881static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
882{
883 const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
884 struct {
885 SVGA3dCmdHeader header;
886 SVGA3dCmdDXSetSOTargets body;
887 } *cmd;
888 size_t cmd_size, so_target_size;
889 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
890
891 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
892 if (cbs->bind_cmd_count == 0)
893 return 0;
894
895 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
896 cmd_size = sizeof(*cmd) + so_target_size;
897 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
898 if (unlikely(cmd == NULL)) {
899 DRM_ERROR("Failed reserving FIFO space for DX SO target"
900 " binding.\n");
901 return -ENOMEM;
902 }
903
904 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
905 cmd->header.size = sizeof(cmd->body) + so_target_size;
906 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
907
908 vmw_fifo_commit(ctx->dev_priv, cmd_size);
909
910 return 0;
911
912}
913
914/**
915 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
916 *
917 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
918 *
919 */
920static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
921{
922 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
923 u32 i;
924 int ret;
925
926 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
927 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
928 continue;
929
930 ret = vmw_emit_set_sr(cbs, i);
931 if (ret)
932 break;
933
934 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
935 }
936
937 return 0;
938}
939
940/**
941 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
942 * SVGA3dCmdDXSetVertexBuffers command
943 *
944 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
945 * @bi: Pointer to where the binding info array is stored in @cbs
946 * @dirty: Bitmap indicating which bindings need to be emitted.
947 * @max_num: Maximum number of entries in the @bi array.
948 *
949 * Scans the @bi array for bindings that need to be emitted and
950 * builds a buffer of SVGA3dVertexBuffer data.
951 * On output, @cbs->bind_cmd_count contains the number of bindings to be
952 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
953 * binding, and @cbs->bind_cmd_buffer contains the command data.
954 */
955static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
956 const struct vmw_ctx_bindinfo *bi,
957 unsigned long *dirty,
958 u32 max_num)
959{
960 const struct vmw_ctx_bindinfo_vb *biv =
961 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
962 unsigned long i, next_bit;
963 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
964
965 cbs->bind_cmd_count = 0;
966 i = find_first_bit(dirty, max_num);
967 next_bit = i;
968 cbs->bind_first_slot = i;
969
970 biv += i;
971 for (; i < max_num; ++i, ++biv, ++vbs) {
972 if (!biv->bi.ctx || biv->bi.scrubbed) {
973 vbs->sid = SVGA3D_INVALID_ID;
974 vbs->stride = 0;
975 vbs->offset = 0;
976 } else {
977 vbs->sid = biv->bi.res->id;
978 vbs->stride = biv->stride;
979 vbs->offset = biv->offset;
980 }
981 cbs->bind_cmd_count++;
982 if (next_bit == i) {
983 next_bit = find_next_bit(dirty, max_num, i + 1);
984 if (next_bit >= max_num)
985 break;
986 }
987 }
988}
989
990/**
991 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
992 *
993 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
994 *
995 */
996static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
997{
998 const struct vmw_ctx_bindinfo *loc =
999 &cbs->vertex_buffers[0].bi;
1000 struct {
1001 SVGA3dCmdHeader header;
1002 SVGA3dCmdDXSetVertexBuffers body;
1003 } *cmd;
1004 size_t cmd_size, set_vb_size;
1005 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1006
1007 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1008 SVGA3D_DX_MAX_VERTEXBUFFERS);
1009 if (cbs->bind_cmd_count == 0)
1010 return 0;
1011
1012 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1013 cmd_size = sizeof(*cmd) + set_vb_size;
1014 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
1015 if (unlikely(cmd == NULL)) {
1016 DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
1017 " binding.\n");
1018 return -ENOMEM;
1019 }
1020
1021 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1022 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1023 cmd->body.startBuffer = cbs->bind_first_slot;
1024
1025 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1026
1027 vmw_fifo_commit(ctx->dev_priv, cmd_size);
1028 bitmap_clear(cbs->dirty_vb,
1029 cbs->bind_first_slot, cbs->bind_cmd_count);
1030
1031 return 0;
1032}
1033
1034/**
1035 * vmw_binding_emit_dirty - Issue delayed binding commands
1036 *
1037 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1038 *
1039 * This function issues the delayed binding commands that arise from
1040 * previous scrub / unscrub calls. These binding commands are typically
1041 * commands that batch a number of bindings and therefore it makes sense
1042 * to delay them.
1043 */
1044static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1045{
1046 int ret = 0;
1047 unsigned long hit = 0;
1048
1049 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1050 < VMW_BINDING_NUM_BITS) {
1051
1052 switch (hit) {
1053 case VMW_BINDING_RT_BIT:
1054 ret = vmw_emit_set_rt(cbs);
1055 break;
1056 case VMW_BINDING_PS_BIT:
1057 ret = vmw_binding_emit_dirty_ps(cbs);
1058 break;
1059 case VMW_BINDING_SO_BIT:
1060 ret = vmw_emit_set_so(cbs);
1061 break;
1062 case VMW_BINDING_VB_BIT:
1063 ret = vmw_emit_set_vb(cbs);
1064 break;
1065 default:
1066 BUG();
1067 }
1068 if (ret)
1069 return ret;
1070
1071 __clear_bit(hit, &cbs->dirty);
1072 hit++;
1073 }
1074
1075 return 0;
1076}
1077
1078/**
1079 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1080 * scrub from a context
1081 *
1082 * @bi: single binding information.
1083 * @rebind: Whether to issue a bind instead of scrub command.
1084 */
1085static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1086{
1087 struct vmw_ctx_bindinfo_view *biv =
1088 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1089 struct vmw_ctx_binding_state *cbs =
1090 vmw_context_binding_state(bi->ctx);
1091
1092 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1093 __set_bit(VMW_BINDING_PS_SR_BIT,
1094 &cbs->per_shader[biv->shader_slot].dirty);
1095 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1096
1097 return 0;
1098}
1099
1100/**
1101 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1102 * scrub from a context
1103 *
1104 * @bi: single binding information.
1105 * @rebind: Whether to issue a bind instead of scrub command.
1106 */
1107static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1108{
1109 struct vmw_ctx_binding_state *cbs =
1110 vmw_context_binding_state(bi->ctx);
1111
1112 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1113
1114 return 0;
1115}
1116
1117/**
1118 * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1119 * scrub from a context
1120 *
1121 * @bi: single binding information.
1122 * @rebind: Whether to issue a bind instead of scrub command.
1123 */
1124static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1125{
1126 struct vmw_ctx_binding_state *cbs =
1127 vmw_context_binding_state(bi->ctx);
1128
1129 __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1130
1131 return 0;
1132}
1133
1134/**
1135 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1136 * scrub from a context
1137 *
1138 * @bi: single binding information.
1139 * @rebind: Whether to issue a bind instead of scrub command.
1140 */
1141static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1142{
1143 struct vmw_ctx_bindinfo_vb *bivb =
1144 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1145 struct vmw_ctx_binding_state *cbs =
1146 vmw_context_binding_state(bi->ctx);
1147
1148 __set_bit(bivb->slot, cbs->dirty_vb);
1149 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1150
1151 return 0;
1152}
1153
1154/**
1155 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1156 *
1157 * @bi: single binding information.
1158 * @rebind: Whether to issue a bind instead of scrub command.
1159 */
1160static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1161{
1162 struct vmw_ctx_bindinfo_ib *binding =
1163 container_of(bi, typeof(*binding), bi);
1164 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1165 struct {
1166 SVGA3dCmdHeader header;
1167 SVGA3dCmdDXSetIndexBuffer body;
1168 } *cmd;
1169
1170 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
1171 if (unlikely(cmd == NULL)) {
1172 DRM_ERROR("Failed reserving FIFO space for DX index buffer "
1173 "binding.\n");
1174 return -ENOMEM;
1175 }
1176 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1177 cmd->header.size = sizeof(cmd->body);
1178 if (rebind) {
1179 cmd->body.sid = bi->res->id;
1180 cmd->body.format = binding->format;
1181 cmd->body.offset = binding->offset;
1182 } else {
1183 cmd->body.sid = SVGA3D_INVALID_ID;
1184 cmd->body.format = 0;
1185 cmd->body.offset = 0;
1186 }
1187
1188 vmw_fifo_commit(dev_priv, sizeof(*cmd));
1189
1190 return 0;
1191}
1192
1193/**
1194 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1195 * memory accounting.
1196 *
1197 * @dev_priv: Pointer to a device private structure.
1198 *
1199 * Returns a pointer to a newly allocated struct or an error pointer on error.
1200 */
1201struct vmw_ctx_binding_state *
1202vmw_binding_state_alloc(struct vmw_private *dev_priv)
1203{
1204 struct vmw_ctx_binding_state *cbs;
1205 int ret;
1206
1207 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1208 false, false);
1209 if (ret)
1210 return ERR_PTR(ret);
1211
1212 cbs = vzalloc(sizeof(*cbs));
1213 if (!cbs) {
1214 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1215 return ERR_PTR(-ENOMEM);
1216 }
1217
1218 cbs->dev_priv = dev_priv;
1219 INIT_LIST_HEAD(&cbs->list);
1220
1221 return cbs;
1222}
1223
1224/**
1225 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1226 * memory accounting info.
1227 *
1228 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1229 */
1230void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1231{
1232 struct vmw_private *dev_priv = cbs->dev_priv;
1233
1234 vfree(cbs);
1235 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1236}
1237
1238/**
1239 * vmw_binding_state_list - Get the binding list of a
1240 * struct vmw_ctx_binding_state
1241 *
1242 * @cbs: Pointer to the struct vmw_ctx_binding_state
1243 *
1244 * Returns the binding list which can be used to traverse through the bindings
1245 * and access the resource information of all bindings.
1246 */
1247struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1248{
1249 return &cbs->list;
1250}
1251
1252/**
1253 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1254 *
1255 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1256 *
1257 * Drops all bindings registered in @cbs. No device binding actions are
1258 * performed.
1259 */
1260void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1261{
1262 struct vmw_ctx_bindinfo *entry, *next;
1263
1264 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1265 vmw_binding_drop(entry);
1266}
1267
1268/*
1269 * This function is unused at run-time, and only used to hold various build
1270 * asserts important for code optimization assumptions.
1271 */
1272static void vmw_binding_build_asserts(void)
1273{
1274 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1275 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1276 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1277
1278 /*
1279 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1280 * view id arrays.
1281 */
1282 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1283 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1284 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1285
1286 /*
1287 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1288 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1289 */
1290 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1291 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1292 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1293 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1294}
1// SPDX-License-Identifier: GPL-2.0 OR MIT
2/**************************************************************************
3 *
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27/*
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
35 *
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
43 *
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
48 *
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
52 */
53
54#include "vmwgfx_drv.h"
55#include "vmwgfx_binding.h"
56#include "device_include/svga3d_reg.h"
57
58#define VMW_BINDING_RT_BIT 0
59#define VMW_BINDING_PS_BIT 1
60#define VMW_BINDING_SO_T_BIT 2
61#define VMW_BINDING_VB_BIT 3
62#define VMW_BINDING_UAV_BIT 4
63#define VMW_BINDING_CS_UAV_BIT 5
64#define VMW_BINDING_NUM_BITS 6
65
66#define VMW_BINDING_PS_SR_BIT 0
67
68/**
69 * struct vmw_ctx_binding_state - per context binding state
70 *
71 * @dev_priv: Pointer to device private structure.
72 * @list: linked list of individual active bindings.
73 * @render_targets: Render target bindings.
74 * @texture_units: Texture units bindings.
75 * @ds_view: Depth-stencil view binding.
76 * @so_targets: StreamOutput target bindings.
77 * @vertex_buffers: Vertex buffer bindings.
78 * @index_buffer: Index buffer binding.
79 * @per_shader: Per shader-type bindings.
80 * @ua_views: UAV bindings.
81 * @so_state: StreamOutput bindings.
82 * @dirty: Bitmap tracking per binding-type changes that have not yet
83 * been emitted to the device.
84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85 * have not yet been emitted to the device.
86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89 * device binding slot of the first command data entry in @bind_cmd_buffer.
90 *
91 * Note that this structure also provides storage space for the individual
92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93 * for individual bindings.
94 *
95 */
96struct vmw_ctx_binding_state {
97 struct vmw_private *dev_priv;
98 struct list_head list;
99 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101 struct vmw_ctx_bindinfo_view ds_view;
102 struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104 struct vmw_ctx_bindinfo_ib index_buffer;
105 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106 struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107 struct vmw_ctx_bindinfo_so so_state;
108
109 unsigned long dirty;
110 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111
112 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113 u32 bind_cmd_count;
114 u32 bind_first_slot;
115};
116
117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119 bool rebind);
120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127 bool rebind);
128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133
134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135
136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137
138/**
139 * struct vmw_binding_info - Per binding type information for the binding
140 * manager
141 *
142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143 * @offsets: array[shader_slot] of offsets to the array[slot]
144 * of struct bindings for the binding type.
145 * @scrub_func: Pointer to the scrub function for this binding type.
146 *
147 * Holds static information to help optimize the binding manager and avoid
148 * an excessive amount of switch statements.
149 */
150struct vmw_binding_info {
151 size_t size;
152 const size_t *offsets;
153 vmw_scrub_func scrub_func;
154};
155
156/*
157 * A number of static variables that help determine the scrub func and the
158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
159 */
160static const size_t vmw_binding_shader_offsets[] = {
161 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167};
168static const size_t vmw_binding_rt_offsets[] = {
169 offsetof(struct vmw_ctx_binding_state, render_targets),
170};
171static const size_t vmw_binding_tex_offsets[] = {
172 offsetof(struct vmw_ctx_binding_state, texture_units),
173};
174static const size_t vmw_binding_cb_offsets[] = {
175 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178 offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179 offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180 offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181};
182static const size_t vmw_binding_dx_ds_offsets[] = {
183 offsetof(struct vmw_ctx_binding_state, ds_view),
184};
185static const size_t vmw_binding_sr_offsets[] = {
186 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192};
193static const size_t vmw_binding_so_target_offsets[] = {
194 offsetof(struct vmw_ctx_binding_state, so_targets),
195};
196static const size_t vmw_binding_vb_offsets[] = {
197 offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198};
199static const size_t vmw_binding_ib_offsets[] = {
200 offsetof(struct vmw_ctx_binding_state, index_buffer),
201};
202static const size_t vmw_binding_uav_offsets[] = {
203 offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204};
205static const size_t vmw_binding_cs_uav_offsets[] = {
206 offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207};
208static const size_t vmw_binding_so_offsets[] = {
209 offsetof(struct vmw_ctx_binding_state, so_state),
210};
211
212static const struct vmw_binding_info vmw_binding_infos[] = {
213 [vmw_ctx_binding_shader] = {
214 .size = sizeof(struct vmw_ctx_bindinfo_shader),
215 .offsets = vmw_binding_shader_offsets,
216 .scrub_func = vmw_binding_scrub_shader},
217 [vmw_ctx_binding_rt] = {
218 .size = sizeof(struct vmw_ctx_bindinfo_view),
219 .offsets = vmw_binding_rt_offsets,
220 .scrub_func = vmw_binding_scrub_render_target},
221 [vmw_ctx_binding_tex] = {
222 .size = sizeof(struct vmw_ctx_bindinfo_tex),
223 .offsets = vmw_binding_tex_offsets,
224 .scrub_func = vmw_binding_scrub_texture},
225 [vmw_ctx_binding_cb] = {
226 .size = sizeof(struct vmw_ctx_bindinfo_cb),
227 .offsets = vmw_binding_cb_offsets,
228 .scrub_func = vmw_binding_scrub_cb},
229 [vmw_ctx_binding_dx_shader] = {
230 .size = sizeof(struct vmw_ctx_bindinfo_shader),
231 .offsets = vmw_binding_shader_offsets,
232 .scrub_func = vmw_binding_scrub_dx_shader},
233 [vmw_ctx_binding_dx_rt] = {
234 .size = sizeof(struct vmw_ctx_bindinfo_view),
235 .offsets = vmw_binding_rt_offsets,
236 .scrub_func = vmw_binding_scrub_dx_rt},
237 [vmw_ctx_binding_sr] = {
238 .size = sizeof(struct vmw_ctx_bindinfo_view),
239 .offsets = vmw_binding_sr_offsets,
240 .scrub_func = vmw_binding_scrub_sr},
241 [vmw_ctx_binding_ds] = {
242 .size = sizeof(struct vmw_ctx_bindinfo_view),
243 .offsets = vmw_binding_dx_ds_offsets,
244 .scrub_func = vmw_binding_scrub_dx_rt},
245 [vmw_ctx_binding_so_target] = {
246 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
247 .offsets = vmw_binding_so_target_offsets,
248 .scrub_func = vmw_binding_scrub_so_target},
249 [vmw_ctx_binding_vb] = {
250 .size = sizeof(struct vmw_ctx_bindinfo_vb),
251 .offsets = vmw_binding_vb_offsets,
252 .scrub_func = vmw_binding_scrub_vb},
253 [vmw_ctx_binding_ib] = {
254 .size = sizeof(struct vmw_ctx_bindinfo_ib),
255 .offsets = vmw_binding_ib_offsets,
256 .scrub_func = vmw_binding_scrub_ib},
257 [vmw_ctx_binding_uav] = {
258 .size = sizeof(struct vmw_ctx_bindinfo_view),
259 .offsets = vmw_binding_uav_offsets,
260 .scrub_func = vmw_binding_scrub_uav},
261 [vmw_ctx_binding_cs_uav] = {
262 .size = sizeof(struct vmw_ctx_bindinfo_view),
263 .offsets = vmw_binding_cs_uav_offsets,
264 .scrub_func = vmw_binding_scrub_cs_uav},
265 [vmw_ctx_binding_so] = {
266 .size = sizeof(struct vmw_ctx_bindinfo_so),
267 .offsets = vmw_binding_so_offsets,
268 .scrub_func = vmw_binding_scrub_so},
269};
270
271/**
272 * vmw_cbs_context - Return a pointer to the context resource of a
273 * context binding state tracker.
274 *
275 * @cbs: The context binding state tracker.
276 *
277 * Provided there are any active bindings, this function will return an
278 * unreferenced pointer to the context resource that owns the context
279 * binding state tracker. If there are no active bindings, this function
280 * will return NULL. Note that the caller must somehow ensure that a reference
281 * is held on the context resource prior to calling this function.
282 */
283static const struct vmw_resource *
284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285{
286 if (list_empty(&cbs->list))
287 return NULL;
288
289 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290 ctx_list)->ctx;
291}
292
293/**
294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295 *
296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297 * @bt: The binding type.
298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
299 * @slot: The slot of the binding.
300 */
301static struct vmw_ctx_bindinfo *
302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304{
305 const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306 size_t offset = b->offsets[shader_slot] + b->size*slot;
307
308 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309}
310
311/**
312 * vmw_binding_drop: Stop tracking a context binding
313 *
314 * @bi: Pointer to binding tracker storage.
315 *
316 * Stops tracking a context binding, and re-initializes its storage.
317 * Typically used when the context binding is replaced with a binding to
318 * another (or the same, for that matter) resource.
319 */
320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321{
322 list_del(&bi->ctx_list);
323 if (!list_empty(&bi->res_list))
324 list_del(&bi->res_list);
325 bi->ctx = NULL;
326}
327
328/**
329 * vmw_binding_add: Start tracking a context binding
330 *
331 * @cbs: Pointer to the context binding state tracker.
332 * @bi: Information about the binding to track.
333 * @shader_slot: The shader slot of the binding.
334 * @slot: The slot of the binding.
335 *
336 * Starts tracking the binding in the context binding
337 * state structure @cbs.
338 */
339void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
340 const struct vmw_ctx_bindinfo *bi,
341 u32 shader_slot, u32 slot)
342{
343 struct vmw_ctx_bindinfo *loc =
344 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
345 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
346
347 if (loc->ctx != NULL)
348 vmw_binding_drop(loc);
349
350 memcpy(loc, bi, b->size);
351 loc->scrubbed = false;
352 list_add(&loc->ctx_list, &cbs->list);
353 INIT_LIST_HEAD(&loc->res_list);
354}
355
356/**
357 * vmw_binding_add_uav_index - Add UAV index for tracking.
358 * @cbs: Pointer to the context binding state tracker.
359 * @slot: UAV type to which bind this index.
360 * @index: The splice index to track.
361 */
362void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
363 uint32 index)
364{
365 cbs->ua_views[slot].index = index;
366}
367
368/**
369 * vmw_binding_transfer: Transfer a context binding tracking entry.
370 *
371 * @cbs: Pointer to the persistent context binding state tracker.
372 * @from: Staged binding info built during execbuf
373 * @bi: Information about the binding to track.
374 *
375 */
376static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
377 const struct vmw_ctx_binding_state *from,
378 const struct vmw_ctx_bindinfo *bi)
379{
380 size_t offset = (unsigned long)bi - (unsigned long)from;
381 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
382 ((unsigned long) cbs + offset);
383
384 if (loc->ctx != NULL) {
385 WARN_ON(bi->scrubbed);
386
387 vmw_binding_drop(loc);
388 }
389
390 if (bi->res != NULL) {
391 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
392 list_add_tail(&loc->ctx_list, &cbs->list);
393 list_add_tail(&loc->res_list, &loc->res->binding_head);
394 }
395}
396
397/**
398 * vmw_binding_state_kill - Kill all bindings associated with a
399 * struct vmw_ctx_binding state structure, and re-initialize the structure.
400 *
401 * @cbs: Pointer to the context binding state tracker.
402 *
403 * Emits commands to scrub all bindings associated with the
404 * context binding state tracker. Then re-initializes the whole structure.
405 */
406void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
407{
408 struct vmw_ctx_bindinfo *entry, *next;
409
410 vmw_binding_state_scrub(cbs);
411 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
412 vmw_binding_drop(entry);
413}
414
415/**
416 * vmw_binding_state_scrub - Scrub all bindings associated with a
417 * struct vmw_ctx_binding state structure.
418 *
419 * @cbs: Pointer to the context binding state tracker.
420 *
421 * Emits commands to scrub all bindings associated with the
422 * context binding state tracker.
423 */
424void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
425{
426 struct vmw_ctx_bindinfo *entry;
427
428 list_for_each_entry(entry, &cbs->list, ctx_list) {
429 if (!entry->scrubbed) {
430 (void) vmw_binding_infos[entry->bt].scrub_func
431 (entry, false);
432 entry->scrubbed = true;
433 }
434 }
435
436 (void) vmw_binding_emit_dirty(cbs);
437}
438
439/**
440 * vmw_binding_res_list_kill - Kill all bindings on a
441 * resource binding list
442 *
443 * @head: list head of resource binding list
444 *
445 * Kills all bindings associated with a specific resource. Typically
446 * called before the resource is destroyed.
447 */
448void vmw_binding_res_list_kill(struct list_head *head)
449{
450 struct vmw_ctx_bindinfo *entry, *next;
451
452 vmw_binding_res_list_scrub(head);
453 list_for_each_entry_safe(entry, next, head, res_list)
454 vmw_binding_drop(entry);
455}
456
457/**
458 * vmw_binding_res_list_scrub - Scrub all bindings on a
459 * resource binding list
460 *
461 * @head: list head of resource binding list
462 *
463 * Scrub all bindings associated with a specific resource. Typically
464 * called before the resource is evicted.
465 */
466void vmw_binding_res_list_scrub(struct list_head *head)
467{
468 struct vmw_ctx_bindinfo *entry;
469
470 list_for_each_entry(entry, head, res_list) {
471 if (!entry->scrubbed) {
472 (void) vmw_binding_infos[entry->bt].scrub_func
473 (entry, false);
474 entry->scrubbed = true;
475 }
476 }
477
478 list_for_each_entry(entry, head, res_list) {
479 struct vmw_ctx_binding_state *cbs =
480 vmw_context_binding_state(entry->ctx);
481
482 (void) vmw_binding_emit_dirty(cbs);
483 }
484}
485
486
487/**
488 * vmw_binding_state_commit - Commit staged binding info
489 *
490 * @to: Staged binding info area to copy into to.
491 * @from: Staged binding info built during execbuf.
492 *
493 * Transfers binding info from a temporary structure
494 * (typically used by execbuf) to the persistent
495 * structure in the context. This can be done once commands have been
496 * submitted to hardware
497 */
498void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
499 struct vmw_ctx_binding_state *from)
500{
501 struct vmw_ctx_bindinfo *entry, *next;
502
503 list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
504 vmw_binding_transfer(to, from, entry);
505 vmw_binding_drop(entry);
506 }
507
508 /* Also transfer uav splice indices */
509 to->ua_views[0].index = from->ua_views[0].index;
510 to->ua_views[1].index = from->ua_views[1].index;
511}
512
513/**
514 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
515 *
516 * @cbs: Pointer to the context binding state tracker.
517 *
518 * Walks through the context binding list and rebinds all scrubbed
519 * resources.
520 */
521int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
522{
523 struct vmw_ctx_bindinfo *entry;
524 int ret;
525
526 list_for_each_entry(entry, &cbs->list, ctx_list) {
527 if (likely(!entry->scrubbed))
528 continue;
529
530 if ((entry->res == NULL || entry->res->id ==
531 SVGA3D_INVALID_ID))
532 continue;
533
534 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
535 if (unlikely(ret != 0))
536 return ret;
537
538 entry->scrubbed = false;
539 }
540
541 return vmw_binding_emit_dirty(cbs);
542}
543
544/**
545 * vmw_binding_scrub_shader - scrub a shader binding from a context.
546 *
547 * @bi: single binding information.
548 * @rebind: Whether to issue a bind instead of scrub command.
549 */
550static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
551{
552 struct vmw_ctx_bindinfo_shader *binding =
553 container_of(bi, typeof(*binding), bi);
554 struct vmw_private *dev_priv = bi->ctx->dev_priv;
555 struct {
556 SVGA3dCmdHeader header;
557 SVGA3dCmdSetShader body;
558 } *cmd;
559
560 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
561 if (unlikely(cmd == NULL))
562 return -ENOMEM;
563
564 cmd->header.id = SVGA_3D_CMD_SET_SHADER;
565 cmd->header.size = sizeof(cmd->body);
566 cmd->body.cid = bi->ctx->id;
567 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
568 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
569 vmw_cmd_commit(dev_priv, sizeof(*cmd));
570
571 return 0;
572}
573
574/**
575 * vmw_binding_scrub_render_target - scrub a render target binding
576 * from a context.
577 *
578 * @bi: single binding information.
579 * @rebind: Whether to issue a bind instead of scrub command.
580 */
581static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
582 bool rebind)
583{
584 struct vmw_ctx_bindinfo_view *binding =
585 container_of(bi, typeof(*binding), bi);
586 struct vmw_private *dev_priv = bi->ctx->dev_priv;
587 struct {
588 SVGA3dCmdHeader header;
589 SVGA3dCmdSetRenderTarget body;
590 } *cmd;
591
592 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
593 if (unlikely(cmd == NULL))
594 return -ENOMEM;
595
596 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
597 cmd->header.size = sizeof(cmd->body);
598 cmd->body.cid = bi->ctx->id;
599 cmd->body.type = binding->slot;
600 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
601 cmd->body.target.face = 0;
602 cmd->body.target.mipmap = 0;
603 vmw_cmd_commit(dev_priv, sizeof(*cmd));
604
605 return 0;
606}
607
608/**
609 * vmw_binding_scrub_texture - scrub a texture binding from a context.
610 *
611 * @bi: single binding information.
612 * @rebind: Whether to issue a bind instead of scrub command.
613 *
614 * TODO: Possibly complement this function with a function that takes
615 * a list of texture bindings and combines them to a single command.
616 */
617static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
618 bool rebind)
619{
620 struct vmw_ctx_bindinfo_tex *binding =
621 container_of(bi, typeof(*binding), bi);
622 struct vmw_private *dev_priv = bi->ctx->dev_priv;
623 struct {
624 SVGA3dCmdHeader header;
625 struct {
626 SVGA3dCmdSetTextureState c;
627 SVGA3dTextureState s1;
628 } body;
629 } *cmd;
630
631 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
632 if (unlikely(cmd == NULL))
633 return -ENOMEM;
634
635 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
636 cmd->header.size = sizeof(cmd->body);
637 cmd->body.c.cid = bi->ctx->id;
638 cmd->body.s1.stage = binding->texture_stage;
639 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
640 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
641 vmw_cmd_commit(dev_priv, sizeof(*cmd));
642
643 return 0;
644}
645
646/**
647 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
648 *
649 * @bi: single binding information.
650 * @rebind: Whether to issue a bind instead of scrub command.
651 */
652static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
653{
654 struct vmw_ctx_bindinfo_shader *binding =
655 container_of(bi, typeof(*binding), bi);
656 struct vmw_private *dev_priv = bi->ctx->dev_priv;
657 struct {
658 SVGA3dCmdHeader header;
659 SVGA3dCmdDXSetShader body;
660 } *cmd;
661
662 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
663 if (unlikely(cmd == NULL))
664 return -ENOMEM;
665
666 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
667 cmd->header.size = sizeof(cmd->body);
668 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
669 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
670 vmw_cmd_commit(dev_priv, sizeof(*cmd));
671
672 return 0;
673}
674
675/**
676 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
677 *
678 * @bi: single binding information.
679 * @rebind: Whether to issue a bind instead of scrub command.
680 */
681static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
682{
683 struct vmw_ctx_bindinfo_cb *binding =
684 container_of(bi, typeof(*binding), bi);
685 struct vmw_private *dev_priv = bi->ctx->dev_priv;
686 struct {
687 SVGA3dCmdHeader header;
688 SVGA3dCmdDXSetSingleConstantBuffer body;
689 } *cmd;
690
691 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
692 if (unlikely(cmd == NULL))
693 return -ENOMEM;
694
695 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
696 cmd->header.size = sizeof(cmd->body);
697 cmd->body.slot = binding->slot;
698 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
699 if (rebind) {
700 cmd->body.offsetInBytes = binding->offset;
701 cmd->body.sizeInBytes = binding->size;
702 cmd->body.sid = bi->res->id;
703 } else {
704 cmd->body.offsetInBytes = 0;
705 cmd->body.sizeInBytes = 0;
706 cmd->body.sid = SVGA3D_INVALID_ID;
707 }
708 vmw_cmd_commit(dev_priv, sizeof(*cmd));
709
710 return 0;
711}
712
713/**
714 * vmw_collect_view_ids - Build view id data for a view binding command
715 * without checking which bindings actually need to be emitted
716 *
717 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
718 * @biv: Pointer to where the binding info array is stored in @cbs
719 * @max_num: Maximum number of entries in the @bi array.
720 *
721 * Scans the @bi array for bindings and builds a buffer of view id data.
722 * Stops at the first non-existing binding in the @bi array.
723 * On output, @cbs->bind_cmd_count contains the number of bindings to be
724 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
725 * contains the command data.
726 */
727static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
728 const struct vmw_ctx_bindinfo_view *biv,
729 u32 max_num)
730{
731 unsigned long i;
732
733 cbs->bind_cmd_count = 0;
734 cbs->bind_first_slot = 0;
735
736 for (i = 0; i < max_num; ++i, ++biv) {
737 if (!biv->bi.ctx)
738 break;
739
740 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
741 ((biv->bi.scrubbed) ?
742 SVGA3D_INVALID_ID : biv->bi.res->id);
743 }
744}
745
746/**
747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
748 *
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750 * @bi: Pointer to where the binding info array is stored in @cbs
751 * @dirty: Bitmap indicating which bindings need to be emitted.
752 * @max_num: Maximum number of entries in the @bi array.
753 *
754 * Scans the @bi array for bindings that need to be emitted and
755 * builds a buffer of view id data.
756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
758 * binding, and @cbs->bind_cmd_buffer contains the command data.
759 */
760static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
761 const struct vmw_ctx_bindinfo *bi,
762 unsigned long *dirty,
763 u32 max_num)
764{
765 const struct vmw_ctx_bindinfo_view *biv =
766 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
767 unsigned long i, next_bit;
768
769 cbs->bind_cmd_count = 0;
770 i = find_first_bit(dirty, max_num);
771 next_bit = i;
772 cbs->bind_first_slot = i;
773
774 biv += i;
775 for (; i < max_num; ++i, ++biv) {
776 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
777 ((!biv->bi.ctx || biv->bi.scrubbed) ?
778 SVGA3D_INVALID_ID : biv->bi.res->id);
779
780 if (next_bit == i) {
781 next_bit = find_next_bit(dirty, max_num, i + 1);
782 if (next_bit >= max_num)
783 break;
784 }
785 }
786}
787
788/**
789 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
790 *
791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
792 * @shader_slot: The shader slot of the binding.
793 */
794static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
795 int shader_slot)
796{
797 const struct vmw_ctx_bindinfo *loc =
798 &cbs->per_shader[shader_slot].shader_res[0].bi;
799 struct {
800 SVGA3dCmdHeader header;
801 SVGA3dCmdDXSetShaderResources body;
802 } *cmd;
803 size_t cmd_size, view_id_size;
804 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
805
806 vmw_collect_dirty_view_ids(cbs, loc,
807 cbs->per_shader[shader_slot].dirty_sr,
808 SVGA3D_DX_MAX_SRVIEWS);
809 if (cbs->bind_cmd_count == 0)
810 return 0;
811
812 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
813 cmd_size = sizeof(*cmd) + view_id_size;
814 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
815 if (unlikely(cmd == NULL))
816 return -ENOMEM;
817
818 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
819 cmd->header.size = sizeof(cmd->body) + view_id_size;
820 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
821 cmd->body.startView = cbs->bind_first_slot;
822
823 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
824
825 vmw_cmd_commit(ctx->dev_priv, cmd_size);
826 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
827 cbs->bind_first_slot, cbs->bind_cmd_count);
828
829 return 0;
830}
831
832/**
833 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
834 *
835 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
836 */
837static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
838{
839 const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
840 struct {
841 SVGA3dCmdHeader header;
842 SVGA3dCmdDXSetRenderTargets body;
843 } *cmd;
844 size_t cmd_size, view_id_size;
845 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
846
847 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
848 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
849 cmd_size = sizeof(*cmd) + view_id_size;
850 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
851 if (unlikely(cmd == NULL))
852 return -ENOMEM;
853
854 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
855 cmd->header.size = sizeof(cmd->body) + view_id_size;
856
857 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
858 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
859 else
860 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
861
862 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
863
864 vmw_cmd_commit(ctx->dev_priv, cmd_size);
865
866 return 0;
867
868}
869
870/**
871 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
872 * without checking which bindings actually need to be emitted
873 *
874 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
875 * @biso: Pointer to where the binding info array is stored in @cbs
876 * @max_num: Maximum number of entries in the @bi array.
877 *
878 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
879 * Stops at the first non-existing binding in the @bi array.
880 * On output, @cbs->bind_cmd_count contains the number of bindings to be
881 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
882 * contains the command data.
883 */
884static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
885 const struct vmw_ctx_bindinfo_so_target *biso,
886 u32 max_num)
887{
888 unsigned long i;
889 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
890
891 cbs->bind_cmd_count = 0;
892 cbs->bind_first_slot = 0;
893
894 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
895 ++cbs->bind_cmd_count) {
896 if (!biso->bi.ctx)
897 break;
898
899 if (!biso->bi.scrubbed) {
900 so_buffer->sid = biso->bi.res->id;
901 so_buffer->offset = biso->offset;
902 so_buffer->sizeInBytes = biso->size;
903 } else {
904 so_buffer->sid = SVGA3D_INVALID_ID;
905 so_buffer->offset = 0;
906 so_buffer->sizeInBytes = 0;
907 }
908 }
909}
910
911/**
912 * vmw_emit_set_so_target - Issue delayed streamout binding commands
913 *
914 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
915 */
916static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
917{
918 const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
919 struct {
920 SVGA3dCmdHeader header;
921 SVGA3dCmdDXSetSOTargets body;
922 } *cmd;
923 size_t cmd_size, so_target_size;
924 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
925
926 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
927 if (cbs->bind_cmd_count == 0)
928 return 0;
929
930 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
931 cmd_size = sizeof(*cmd) + so_target_size;
932 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
933 if (unlikely(cmd == NULL))
934 return -ENOMEM;
935
936 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
937 cmd->header.size = sizeof(cmd->body) + so_target_size;
938 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
939
940 vmw_cmd_commit(ctx->dev_priv, cmd_size);
941
942 return 0;
943
944}
945
946/**
947 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
948 *
949 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
950 *
951 */
952static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
953{
954 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
955 u32 i;
956 int ret;
957
958 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
959 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
960 continue;
961
962 ret = vmw_emit_set_sr(cbs, i);
963 if (ret)
964 break;
965
966 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
967 }
968
969 return 0;
970}
971
972/**
973 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
974 * SVGA3dCmdDXSetVertexBuffers command
975 *
976 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
977 * @bi: Pointer to where the binding info array is stored in @cbs
978 * @dirty: Bitmap indicating which bindings need to be emitted.
979 * @max_num: Maximum number of entries in the @bi array.
980 *
981 * Scans the @bi array for bindings that need to be emitted and
982 * builds a buffer of SVGA3dVertexBuffer data.
983 * On output, @cbs->bind_cmd_count contains the number of bindings to be
984 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
985 * binding, and @cbs->bind_cmd_buffer contains the command data.
986 */
987static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
988 const struct vmw_ctx_bindinfo *bi,
989 unsigned long *dirty,
990 u32 max_num)
991{
992 const struct vmw_ctx_bindinfo_vb *biv =
993 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
994 unsigned long i, next_bit;
995 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
996
997 cbs->bind_cmd_count = 0;
998 i = find_first_bit(dirty, max_num);
999 next_bit = i;
1000 cbs->bind_first_slot = i;
1001
1002 biv += i;
1003 for (; i < max_num; ++i, ++biv, ++vbs) {
1004 if (!biv->bi.ctx || biv->bi.scrubbed) {
1005 vbs->sid = SVGA3D_INVALID_ID;
1006 vbs->stride = 0;
1007 vbs->offset = 0;
1008 } else {
1009 vbs->sid = biv->bi.res->id;
1010 vbs->stride = biv->stride;
1011 vbs->offset = biv->offset;
1012 }
1013 cbs->bind_cmd_count++;
1014 if (next_bit == i) {
1015 next_bit = find_next_bit(dirty, max_num, i + 1);
1016 if (next_bit >= max_num)
1017 break;
1018 }
1019 }
1020}
1021
1022/**
1023 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1024 *
1025 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1026 *
1027 */
1028static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1029{
1030 const struct vmw_ctx_bindinfo *loc =
1031 &cbs->vertex_buffers[0].bi;
1032 struct {
1033 SVGA3dCmdHeader header;
1034 SVGA3dCmdDXSetVertexBuffers body;
1035 } *cmd;
1036 size_t cmd_size, set_vb_size;
1037 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1038
1039 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1040 SVGA3D_DX_MAX_VERTEXBUFFERS);
1041 if (cbs->bind_cmd_count == 0)
1042 return 0;
1043
1044 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1045 cmd_size = sizeof(*cmd) + set_vb_size;
1046 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1047 if (unlikely(cmd == NULL))
1048 return -ENOMEM;
1049
1050 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1051 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1052 cmd->body.startBuffer = cbs->bind_first_slot;
1053
1054 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1055
1056 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1057 bitmap_clear(cbs->dirty_vb,
1058 cbs->bind_first_slot, cbs->bind_cmd_count);
1059
1060 return 0;
1061}
1062
1063static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1064{
1065 const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1066 struct {
1067 SVGA3dCmdHeader header;
1068 SVGA3dCmdDXSetUAViews body;
1069 } *cmd;
1070 size_t cmd_size, view_id_size;
1071 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1072
1073 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1074 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1075 cmd_size = sizeof(*cmd) + view_id_size;
1076 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1077 if (!cmd)
1078 return -ENOMEM;
1079
1080 cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1081 cmd->header.size = sizeof(cmd->body) + view_id_size;
1082
1083 /* Splice index is specified user-space */
1084 cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1085
1086 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1087
1088 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1089
1090 return 0;
1091}
1092
1093static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1094{
1095 const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1096 struct {
1097 SVGA3dCmdHeader header;
1098 SVGA3dCmdDXSetCSUAViews body;
1099 } *cmd;
1100 size_t cmd_size, view_id_size;
1101 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1102
1103 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1104 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1105 cmd_size = sizeof(*cmd) + view_id_size;
1106 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1107 if (!cmd)
1108 return -ENOMEM;
1109
1110 cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1111 cmd->header.size = sizeof(cmd->body) + view_id_size;
1112
1113 /* Start index is specified user-space */
1114 cmd->body.startIndex = cbs->ua_views[1].index;
1115
1116 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1117
1118 vmw_cmd_commit(ctx->dev_priv, cmd_size);
1119
1120 return 0;
1121}
1122
1123/**
1124 * vmw_binding_emit_dirty - Issue delayed binding commands
1125 *
1126 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1127 *
1128 * This function issues the delayed binding commands that arise from
1129 * previous scrub / unscrub calls. These binding commands are typically
1130 * commands that batch a number of bindings and therefore it makes sense
1131 * to delay them.
1132 */
1133static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1134{
1135 int ret = 0;
1136 unsigned long hit = 0;
1137
1138 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1139 < VMW_BINDING_NUM_BITS) {
1140
1141 switch (hit) {
1142 case VMW_BINDING_RT_BIT:
1143 ret = vmw_emit_set_rt(cbs);
1144 break;
1145 case VMW_BINDING_PS_BIT:
1146 ret = vmw_binding_emit_dirty_ps(cbs);
1147 break;
1148 case VMW_BINDING_SO_T_BIT:
1149 ret = vmw_emit_set_so_target(cbs);
1150 break;
1151 case VMW_BINDING_VB_BIT:
1152 ret = vmw_emit_set_vb(cbs);
1153 break;
1154 case VMW_BINDING_UAV_BIT:
1155 ret = vmw_emit_set_uav(cbs);
1156 break;
1157 case VMW_BINDING_CS_UAV_BIT:
1158 ret = vmw_emit_set_cs_uav(cbs);
1159 break;
1160 default:
1161 BUG();
1162 }
1163 if (ret)
1164 return ret;
1165
1166 __clear_bit(hit, &cbs->dirty);
1167 hit++;
1168 }
1169
1170 return 0;
1171}
1172
1173/**
1174 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1175 * scrub from a context
1176 *
1177 * @bi: single binding information.
1178 * @rebind: Whether to issue a bind instead of scrub command.
1179 */
1180static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1181{
1182 struct vmw_ctx_bindinfo_view *biv =
1183 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1184 struct vmw_ctx_binding_state *cbs =
1185 vmw_context_binding_state(bi->ctx);
1186
1187 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1188 __set_bit(VMW_BINDING_PS_SR_BIT,
1189 &cbs->per_shader[biv->shader_slot].dirty);
1190 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1191
1192 return 0;
1193}
1194
1195/**
1196 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1197 * scrub from a context
1198 *
1199 * @bi: single binding information.
1200 * @rebind: Whether to issue a bind instead of scrub command.
1201 */
1202static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1203{
1204 struct vmw_ctx_binding_state *cbs =
1205 vmw_context_binding_state(bi->ctx);
1206
1207 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1208
1209 return 0;
1210}
1211
1212/**
1213 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1214 * scrub from a context
1215 *
1216 * @bi: single binding information.
1217 * @rebind: Whether to issue a bind instead of scrub command.
1218 */
1219static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1220{
1221 struct vmw_ctx_binding_state *cbs =
1222 vmw_context_binding_state(bi->ctx);
1223
1224 __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1225
1226 return 0;
1227}
1228
1229/**
1230 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1231 * scrub from a context
1232 *
1233 * @bi: single binding information.
1234 * @rebind: Whether to issue a bind instead of scrub command.
1235 */
1236static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1237{
1238 struct vmw_ctx_bindinfo_vb *bivb =
1239 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1240 struct vmw_ctx_binding_state *cbs =
1241 vmw_context_binding_state(bi->ctx);
1242
1243 __set_bit(bivb->slot, cbs->dirty_vb);
1244 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1245
1246 return 0;
1247}
1248
1249/**
1250 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1251 *
1252 * @bi: single binding information.
1253 * @rebind: Whether to issue a bind instead of scrub command.
1254 */
1255static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1256{
1257 struct vmw_ctx_bindinfo_ib *binding =
1258 container_of(bi, typeof(*binding), bi);
1259 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1260 struct {
1261 SVGA3dCmdHeader header;
1262 SVGA3dCmdDXSetIndexBuffer body;
1263 } *cmd;
1264
1265 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1266 if (unlikely(cmd == NULL))
1267 return -ENOMEM;
1268
1269 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1270 cmd->header.size = sizeof(cmd->body);
1271 if (rebind) {
1272 cmd->body.sid = bi->res->id;
1273 cmd->body.format = binding->format;
1274 cmd->body.offset = binding->offset;
1275 } else {
1276 cmd->body.sid = SVGA3D_INVALID_ID;
1277 cmd->body.format = 0;
1278 cmd->body.offset = 0;
1279 }
1280
1281 vmw_cmd_commit(dev_priv, sizeof(*cmd));
1282
1283 return 0;
1284}
1285
1286static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1287{
1288 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1289
1290 __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1291 return 0;
1292}
1293
1294static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1295{
1296 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1297
1298 __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1299 return 0;
1300}
1301
1302/**
1303 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1304 * @bi: Single binding information.
1305 * @rebind: Whether to issue a bind instead of scrub command.
1306 */
1307static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1308{
1309 struct vmw_ctx_bindinfo_so *binding =
1310 container_of(bi, typeof(*binding), bi);
1311 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1312 struct {
1313 SVGA3dCmdHeader header;
1314 SVGA3dCmdDXSetStreamOutput body;
1315 } *cmd;
1316
1317 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1318 if (!cmd)
1319 return -ENOMEM;
1320
1321 cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1322 cmd->header.size = sizeof(cmd->body);
1323 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1324 vmw_cmd_commit(dev_priv, sizeof(*cmd));
1325
1326 return 0;
1327}
1328
1329/**
1330 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1331 * memory accounting.
1332 *
1333 * @dev_priv: Pointer to a device private structure.
1334 *
1335 * Returns a pointer to a newly allocated struct or an error pointer on error.
1336 */
1337struct vmw_ctx_binding_state *
1338vmw_binding_state_alloc(struct vmw_private *dev_priv)
1339{
1340 struct vmw_ctx_binding_state *cbs;
1341 struct ttm_operation_ctx ctx = {
1342 .interruptible = false,
1343 .no_wait_gpu = false
1344 };
1345 int ret;
1346
1347 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1348 &ctx);
1349 if (ret)
1350 return ERR_PTR(ret);
1351
1352 cbs = vzalloc(sizeof(*cbs));
1353 if (!cbs) {
1354 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1355 return ERR_PTR(-ENOMEM);
1356 }
1357
1358 cbs->dev_priv = dev_priv;
1359 INIT_LIST_HEAD(&cbs->list);
1360
1361 return cbs;
1362}
1363
1364/**
1365 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1366 * memory accounting info.
1367 *
1368 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1369 */
1370void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1371{
1372 struct vmw_private *dev_priv = cbs->dev_priv;
1373
1374 vfree(cbs);
1375 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1376}
1377
1378/**
1379 * vmw_binding_state_list - Get the binding list of a
1380 * struct vmw_ctx_binding_state
1381 *
1382 * @cbs: Pointer to the struct vmw_ctx_binding_state
1383 *
1384 * Returns the binding list which can be used to traverse through the bindings
1385 * and access the resource information of all bindings.
1386 */
1387struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1388{
1389 return &cbs->list;
1390}
1391
1392/**
1393 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1394 *
1395 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1396 *
1397 * Drops all bindings registered in @cbs. No device binding actions are
1398 * performed.
1399 */
1400void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1401{
1402 struct vmw_ctx_bindinfo *entry, *next;
1403
1404 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1405 vmw_binding_drop(entry);
1406}
1407
1408/**
1409 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1410 * @binding_type: The binding type
1411 *
1412 * Each time a resource is put on the validation list as the result of a
1413 * context binding referencing it, we need to determine whether that resource
1414 * will be dirtied (written to by the GPU) as a result of the corresponding
1415 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1416 * and unordered access view bindings are capable of dirtying its resource.
1417 *
1418 * Return: Whether the binding type dirties the resource its binding points to.
1419 */
1420u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1421{
1422 static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1423 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1424 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1425 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1426 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1427 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1428 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1429 };
1430
1431 /* Review this function as new bindings are added. */
1432 BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1433 return is_binding_dirtying[binding_type];
1434}
1435
1436/*
1437 * This function is unused at run-time, and only used to hold various build
1438 * asserts important for code optimization assumptions.
1439 */
1440static void vmw_binding_build_asserts(void)
1441{
1442 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1443 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1444 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1445
1446 /*
1447 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1448 * view id arrays.
1449 */
1450 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1451 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1452 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1453
1454 /*
1455 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1456 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1457 */
1458 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1459 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1460 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1461 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1462}