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1/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
12struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19
20 struct drm_fbdev_cma *fbdev;
21
22 struct vc4_hang_state *hang_state;
23
24 /* The kernel-space BO cache. Tracks buffers that have been
25 * unreferenced by all other users (refcounts of 0!) but not
26 * yet freed, so we can do cheap allocations.
27 */
28 struct vc4_bo_cache {
29 /* Array of list heads for entries in the BO cache,
30 * based on number of pages, so we can do O(1) lookups
31 * in the cache when allocating.
32 */
33 struct list_head *size_list;
34 uint32_t size_list_size;
35
36 /* List of all BOs in the cache, ordered by age, so we
37 * can do O(1) lookups when trying to free old
38 * buffers.
39 */
40 struct list_head time_list;
41 struct work_struct time_work;
42 struct timer_list time_timer;
43 } bo_cache;
44
45 struct vc4_bo_stats {
46 u32 num_allocated;
47 u32 size_allocated;
48 u32 num_cached;
49 u32 size_cached;
50 } bo_stats;
51
52 /* Protects bo_cache and the BO stats. */
53 struct mutex bo_lock;
54
55 /* Sequence number for the last job queued in bin_job_list.
56 * Starts at 0 (no jobs emitted).
57 */
58 uint64_t emit_seqno;
59
60 /* Sequence number for the last completed job on the GPU.
61 * Starts at 0 (no jobs completed).
62 */
63 uint64_t finished_seqno;
64
65 /* List of all struct vc4_exec_info for jobs to be executed in
66 * the binner. The first job in the list is the one currently
67 * programmed into ct0ca for execution.
68 */
69 struct list_head bin_job_list;
70
71 /* List of all struct vc4_exec_info for jobs that have
72 * completed binning and are ready for rendering. The first
73 * job in the list is the one currently programmed into ct1ca
74 * for execution.
75 */
76 struct list_head render_job_list;
77
78 /* List of the finished vc4_exec_infos waiting to be freed by
79 * job_done_work.
80 */
81 struct list_head job_done_list;
82 /* Spinlock used to synchronize the job_list and seqno
83 * accesses between the IRQ handler and GEM ioctls.
84 */
85 spinlock_t job_lock;
86 wait_queue_head_t job_wait_queue;
87 struct work_struct job_done_work;
88
89 /* List of struct vc4_seqno_cb for callbacks to be made from a
90 * workqueue when the given seqno is passed.
91 */
92 struct list_head seqno_cb_list;
93
94 /* The binner overflow memory that's currently set up in
95 * BPOA/BPOS registers. When overflow occurs and a new one is
96 * allocated, the previous one will be moved to
97 * vc4->current_exec's free list.
98 */
99 struct vc4_bo *overflow_mem;
100 struct work_struct overflow_mem_work;
101
102 int power_refcount;
103
104 /* Mutex controlling the power refcount. */
105 struct mutex power_lock;
106
107 struct {
108 struct timer_list timer;
109 struct work_struct reset_work;
110 } hangcheck;
111
112 struct semaphore async_modeset;
113};
114
115static inline struct vc4_dev *
116to_vc4_dev(struct drm_device *dev)
117{
118 return (struct vc4_dev *)dev->dev_private;
119}
120
121struct vc4_bo {
122 struct drm_gem_cma_object base;
123
124 /* seqno of the last job to render to this BO. */
125 uint64_t seqno;
126
127 /* List entry for the BO's position in either
128 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
129 */
130 struct list_head unref_head;
131
132 /* Time in jiffies when the BO was put in vc4->bo_cache. */
133 unsigned long free_time;
134
135 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
136 struct list_head size_head;
137
138 /* Struct for shader validation state, if created by
139 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
140 */
141 struct vc4_validated_shader_info *validated_shader;
142};
143
144static inline struct vc4_bo *
145to_vc4_bo(struct drm_gem_object *bo)
146{
147 return (struct vc4_bo *)bo;
148}
149
150struct vc4_seqno_cb {
151 struct work_struct work;
152 uint64_t seqno;
153 void (*func)(struct vc4_seqno_cb *cb);
154};
155
156struct vc4_v3d {
157 struct vc4_dev *vc4;
158 struct platform_device *pdev;
159 void __iomem *regs;
160};
161
162struct vc4_hvs {
163 struct platform_device *pdev;
164 void __iomem *regs;
165 u32 __iomem *dlist;
166
167 /* Memory manager for CRTCs to allocate space in the display
168 * list. Units are dwords.
169 */
170 struct drm_mm dlist_mm;
171 /* Memory manager for the LBM memory used by HVS scaling. */
172 struct drm_mm lbm_mm;
173 spinlock_t mm_lock;
174
175 struct drm_mm_node mitchell_netravali_filter;
176};
177
178struct vc4_plane {
179 struct drm_plane base;
180};
181
182static inline struct vc4_plane *
183to_vc4_plane(struct drm_plane *plane)
184{
185 return (struct vc4_plane *)plane;
186}
187
188enum vc4_encoder_type {
189 VC4_ENCODER_TYPE_HDMI,
190 VC4_ENCODER_TYPE_VEC,
191 VC4_ENCODER_TYPE_DSI0,
192 VC4_ENCODER_TYPE_DSI1,
193 VC4_ENCODER_TYPE_SMI,
194 VC4_ENCODER_TYPE_DPI,
195};
196
197struct vc4_encoder {
198 struct drm_encoder base;
199 enum vc4_encoder_type type;
200 u32 clock_select;
201};
202
203static inline struct vc4_encoder *
204to_vc4_encoder(struct drm_encoder *encoder)
205{
206 return container_of(encoder, struct vc4_encoder, base);
207}
208
209#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
210#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
211#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
212#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
213
214struct vc4_exec_info {
215 /* Sequence number for this bin/render job. */
216 uint64_t seqno;
217
218 /* Last current addresses the hardware was processing when the
219 * hangcheck timer checked on us.
220 */
221 uint32_t last_ct0ca, last_ct1ca;
222
223 /* Kernel-space copy of the ioctl arguments */
224 struct drm_vc4_submit_cl *args;
225
226 /* This is the array of BOs that were looked up at the start of exec.
227 * Command validation will use indices into this array.
228 */
229 struct drm_gem_cma_object **bo;
230 uint32_t bo_count;
231
232 /* Pointers for our position in vc4->job_list */
233 struct list_head head;
234
235 /* List of other BOs used in the job that need to be released
236 * once the job is complete.
237 */
238 struct list_head unref_list;
239
240 /* Current unvalidated indices into @bo loaded by the non-hardware
241 * VC4_PACKET_GEM_HANDLES.
242 */
243 uint32_t bo_index[2];
244
245 /* This is the BO where we store the validated command lists, shader
246 * records, and uniforms.
247 */
248 struct drm_gem_cma_object *exec_bo;
249
250 /**
251 * This tracks the per-shader-record state (packet 64) that
252 * determines the length of the shader record and the offset
253 * it's expected to be found at. It gets read in from the
254 * command lists.
255 */
256 struct vc4_shader_state {
257 uint32_t addr;
258 /* Maximum vertex index referenced by any primitive using this
259 * shader state.
260 */
261 uint32_t max_index;
262 } *shader_state;
263
264 /** How many shader states the user declared they were using. */
265 uint32_t shader_state_size;
266 /** How many shader state records the validator has seen. */
267 uint32_t shader_state_count;
268
269 bool found_tile_binning_mode_config_packet;
270 bool found_start_tile_binning_packet;
271 bool found_increment_semaphore_packet;
272 bool found_flush;
273 uint8_t bin_tiles_x, bin_tiles_y;
274 struct drm_gem_cma_object *tile_bo;
275 uint32_t tile_alloc_offset;
276
277 /**
278 * Computed addresses pointing into exec_bo where we start the
279 * bin thread (ct0) and render thread (ct1).
280 */
281 uint32_t ct0ca, ct0ea;
282 uint32_t ct1ca, ct1ea;
283
284 /* Pointer to the unvalidated bin CL (if present). */
285 void *bin_u;
286
287 /* Pointers to the shader recs. These paddr gets incremented as CL
288 * packets are relocated in validate_gl_shader_state, and the vaddrs
289 * (u and v) get incremented and size decremented as the shader recs
290 * themselves are validated.
291 */
292 void *shader_rec_u;
293 void *shader_rec_v;
294 uint32_t shader_rec_p;
295 uint32_t shader_rec_size;
296
297 /* Pointers to the uniform data. These pointers are incremented, and
298 * size decremented, as each batch of uniforms is uploaded.
299 */
300 void *uniforms_u;
301 void *uniforms_v;
302 uint32_t uniforms_p;
303 uint32_t uniforms_size;
304};
305
306static inline struct vc4_exec_info *
307vc4_first_bin_job(struct vc4_dev *vc4)
308{
309 if (list_empty(&vc4->bin_job_list))
310 return NULL;
311 return list_first_entry(&vc4->bin_job_list, struct vc4_exec_info, head);
312}
313
314static inline struct vc4_exec_info *
315vc4_first_render_job(struct vc4_dev *vc4)
316{
317 if (list_empty(&vc4->render_job_list))
318 return NULL;
319 return list_first_entry(&vc4->render_job_list,
320 struct vc4_exec_info, head);
321}
322
323/**
324 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
325 * setup parameters.
326 *
327 * This will be used at draw time to relocate the reference to the texture
328 * contents in p0, and validate that the offset combined with
329 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
330 * Note that the hardware treats unprovided config parameters as 0, so not all
331 * of them need to be set up for every texure sample, and we'll store ~0 as
332 * the offset to mark the unused ones.
333 *
334 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
335 * Setup") for definitions of the texture parameters.
336 */
337struct vc4_texture_sample_info {
338 bool is_direct;
339 uint32_t p_offset[4];
340};
341
342/**
343 * struct vc4_validated_shader_info - information about validated shaders that
344 * needs to be used from command list validation.
345 *
346 * For a given shader, each time a shader state record references it, we need
347 * to verify that the shader doesn't read more uniforms than the shader state
348 * record's uniform BO pointer can provide, and we need to apply relocations
349 * and validate the shader state record's uniforms that define the texture
350 * samples.
351 */
352struct vc4_validated_shader_info {
353 uint32_t uniforms_size;
354 uint32_t uniforms_src_size;
355 uint32_t num_texture_samples;
356 struct vc4_texture_sample_info *texture_samples;
357};
358
359/**
360 * _wait_for - magic (register) wait macro
361 *
362 * Does the right thing for modeset paths when run under kdgb or similar atomic
363 * contexts. Note that it's important that we check the condition again after
364 * having timed out, since the timeout could be due to preemption or similar and
365 * we've never had a chance to check the condition before the timeout.
366 */
367#define _wait_for(COND, MS, W) ({ \
368 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
369 int ret__ = 0; \
370 while (!(COND)) { \
371 if (time_after(jiffies, timeout__)) { \
372 if (!(COND)) \
373 ret__ = -ETIMEDOUT; \
374 break; \
375 } \
376 if (W && drm_can_sleep()) { \
377 msleep(W); \
378 } else { \
379 cpu_relax(); \
380 } \
381 } \
382 ret__; \
383})
384
385#define wait_for(COND, MS) _wait_for(COND, MS, 1)
386
387/* vc4_bo.c */
388struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
389void vc4_free_object(struct drm_gem_object *gem_obj);
390struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
391 bool from_cache);
392int vc4_dumb_create(struct drm_file *file_priv,
393 struct drm_device *dev,
394 struct drm_mode_create_dumb *args);
395struct dma_buf *vc4_prime_export(struct drm_device *dev,
396 struct drm_gem_object *obj, int flags);
397int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
398 struct drm_file *file_priv);
399int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
400 struct drm_file *file_priv);
401int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
402 struct drm_file *file_priv);
403int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
404 struct drm_file *file_priv);
405int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
406int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
407void *vc4_prime_vmap(struct drm_gem_object *obj);
408void vc4_bo_cache_init(struct drm_device *dev);
409void vc4_bo_cache_destroy(struct drm_device *dev);
410int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
411
412/* vc4_crtc.c */
413extern struct platform_driver vc4_crtc_driver;
414int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
415void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
416int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
417
418/* vc4_debugfs.c */
419int vc4_debugfs_init(struct drm_minor *minor);
420void vc4_debugfs_cleanup(struct drm_minor *minor);
421
422/* vc4_drv.c */
423void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
424
425/* vc4_gem.c */
426void vc4_gem_init(struct drm_device *dev);
427void vc4_gem_destroy(struct drm_device *dev);
428int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
429 struct drm_file *file_priv);
430int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
431 struct drm_file *file_priv);
432int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
433 struct drm_file *file_priv);
434void vc4_submit_next_bin_job(struct drm_device *dev);
435void vc4_submit_next_render_job(struct drm_device *dev);
436void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
437int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
438 uint64_t timeout_ns, bool interruptible);
439void vc4_job_handle_completed(struct vc4_dev *vc4);
440int vc4_queue_seqno_cb(struct drm_device *dev,
441 struct vc4_seqno_cb *cb, uint64_t seqno,
442 void (*func)(struct vc4_seqno_cb *cb));
443
444/* vc4_hdmi.c */
445extern struct platform_driver vc4_hdmi_driver;
446int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
447
448/* vc4_irq.c */
449irqreturn_t vc4_irq(int irq, void *arg);
450void vc4_irq_preinstall(struct drm_device *dev);
451int vc4_irq_postinstall(struct drm_device *dev);
452void vc4_irq_uninstall(struct drm_device *dev);
453void vc4_irq_reset(struct drm_device *dev);
454
455/* vc4_hvs.c */
456extern struct platform_driver vc4_hvs_driver;
457void vc4_hvs_dump_state(struct drm_device *dev);
458int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
459
460/* vc4_kms.c */
461int vc4_kms_load(struct drm_device *dev);
462
463/* vc4_plane.c */
464struct drm_plane *vc4_plane_init(struct drm_device *dev,
465 enum drm_plane_type type);
466u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
467u32 vc4_plane_dlist_size(struct drm_plane_state *state);
468void vc4_plane_async_set_fb(struct drm_plane *plane,
469 struct drm_framebuffer *fb);
470
471/* vc4_v3d.c */
472extern struct platform_driver vc4_v3d_driver;
473int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
474int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
475
476/* vc4_validate.c */
477int
478vc4_validate_bin_cl(struct drm_device *dev,
479 void *validated,
480 void *unvalidated,
481 struct vc4_exec_info *exec);
482
483int
484vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
485
486struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
487 uint32_t hindex);
488
489int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
490
491bool vc4_check_tex_size(struct vc4_exec_info *exec,
492 struct drm_gem_cma_object *fbo,
493 uint32_t offset, uint8_t tiling_format,
494 uint32_t width, uint32_t height, uint8_t cpp);
495
496/* vc4_validate_shader.c */
497struct vc4_validated_shader_info *
498vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
1/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
12struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19 struct vc4_dpi *dpi;
20 struct vc4_vec *vec;
21
22 struct drm_fbdev_cma *fbdev;
23
24 struct vc4_hang_state *hang_state;
25
26 /* The kernel-space BO cache. Tracks buffers that have been
27 * unreferenced by all other users (refcounts of 0!) but not
28 * yet freed, so we can do cheap allocations.
29 */
30 struct vc4_bo_cache {
31 /* Array of list heads for entries in the BO cache,
32 * based on number of pages, so we can do O(1) lookups
33 * in the cache when allocating.
34 */
35 struct list_head *size_list;
36 uint32_t size_list_size;
37
38 /* List of all BOs in the cache, ordered by age, so we
39 * can do O(1) lookups when trying to free old
40 * buffers.
41 */
42 struct list_head time_list;
43 struct work_struct time_work;
44 struct timer_list time_timer;
45 } bo_cache;
46
47 struct vc4_bo_stats {
48 u32 num_allocated;
49 u32 size_allocated;
50 u32 num_cached;
51 u32 size_cached;
52 } bo_stats;
53
54 /* Protects bo_cache and the BO stats. */
55 struct mutex bo_lock;
56
57 /* Sequence number for the last job queued in bin_job_list.
58 * Starts at 0 (no jobs emitted).
59 */
60 uint64_t emit_seqno;
61
62 /* Sequence number for the last completed job on the GPU.
63 * Starts at 0 (no jobs completed).
64 */
65 uint64_t finished_seqno;
66
67 /* List of all struct vc4_exec_info for jobs to be executed in
68 * the binner. The first job in the list is the one currently
69 * programmed into ct0ca for execution.
70 */
71 struct list_head bin_job_list;
72
73 /* List of all struct vc4_exec_info for jobs that have
74 * completed binning and are ready for rendering. The first
75 * job in the list is the one currently programmed into ct1ca
76 * for execution.
77 */
78 struct list_head render_job_list;
79
80 /* List of the finished vc4_exec_infos waiting to be freed by
81 * job_done_work.
82 */
83 struct list_head job_done_list;
84 /* Spinlock used to synchronize the job_list and seqno
85 * accesses between the IRQ handler and GEM ioctls.
86 */
87 spinlock_t job_lock;
88 wait_queue_head_t job_wait_queue;
89 struct work_struct job_done_work;
90
91 /* List of struct vc4_seqno_cb for callbacks to be made from a
92 * workqueue when the given seqno is passed.
93 */
94 struct list_head seqno_cb_list;
95
96 /* The binner overflow memory that's currently set up in
97 * BPOA/BPOS registers. When overflow occurs and a new one is
98 * allocated, the previous one will be moved to
99 * vc4->current_exec's free list.
100 */
101 struct vc4_bo *overflow_mem;
102 struct work_struct overflow_mem_work;
103
104 int power_refcount;
105
106 /* Mutex controlling the power refcount. */
107 struct mutex power_lock;
108
109 struct {
110 struct timer_list timer;
111 struct work_struct reset_work;
112 } hangcheck;
113
114 struct semaphore async_modeset;
115};
116
117static inline struct vc4_dev *
118to_vc4_dev(struct drm_device *dev)
119{
120 return (struct vc4_dev *)dev->dev_private;
121}
122
123struct vc4_bo {
124 struct drm_gem_cma_object base;
125
126 /* seqno of the last job to render using this BO. */
127 uint64_t seqno;
128
129 /* seqno of the last job to use the RCL to write to this BO.
130 *
131 * Note that this doesn't include binner overflow memory
132 * writes.
133 */
134 uint64_t write_seqno;
135
136 /* List entry for the BO's position in either
137 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
138 */
139 struct list_head unref_head;
140
141 /* Time in jiffies when the BO was put in vc4->bo_cache. */
142 unsigned long free_time;
143
144 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
145 struct list_head size_head;
146
147 /* Struct for shader validation state, if created by
148 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
149 */
150 struct vc4_validated_shader_info *validated_shader;
151};
152
153static inline struct vc4_bo *
154to_vc4_bo(struct drm_gem_object *bo)
155{
156 return (struct vc4_bo *)bo;
157}
158
159struct vc4_seqno_cb {
160 struct work_struct work;
161 uint64_t seqno;
162 void (*func)(struct vc4_seqno_cb *cb);
163};
164
165struct vc4_v3d {
166 struct vc4_dev *vc4;
167 struct platform_device *pdev;
168 void __iomem *regs;
169};
170
171struct vc4_hvs {
172 struct platform_device *pdev;
173 void __iomem *regs;
174 u32 __iomem *dlist;
175
176 /* Memory manager for CRTCs to allocate space in the display
177 * list. Units are dwords.
178 */
179 struct drm_mm dlist_mm;
180 /* Memory manager for the LBM memory used by HVS scaling. */
181 struct drm_mm lbm_mm;
182 spinlock_t mm_lock;
183
184 struct drm_mm_node mitchell_netravali_filter;
185};
186
187struct vc4_plane {
188 struct drm_plane base;
189};
190
191static inline struct vc4_plane *
192to_vc4_plane(struct drm_plane *plane)
193{
194 return (struct vc4_plane *)plane;
195}
196
197enum vc4_encoder_type {
198 VC4_ENCODER_TYPE_NONE,
199 VC4_ENCODER_TYPE_HDMI,
200 VC4_ENCODER_TYPE_VEC,
201 VC4_ENCODER_TYPE_DSI0,
202 VC4_ENCODER_TYPE_DSI1,
203 VC4_ENCODER_TYPE_SMI,
204 VC4_ENCODER_TYPE_DPI,
205};
206
207struct vc4_encoder {
208 struct drm_encoder base;
209 enum vc4_encoder_type type;
210 u32 clock_select;
211};
212
213static inline struct vc4_encoder *
214to_vc4_encoder(struct drm_encoder *encoder)
215{
216 return container_of(encoder, struct vc4_encoder, base);
217}
218
219#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
220#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
221#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
222#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
223
224struct vc4_exec_info {
225 /* Sequence number for this bin/render job. */
226 uint64_t seqno;
227
228 /* Latest write_seqno of any BO that binning depends on. */
229 uint64_t bin_dep_seqno;
230
231 /* Last current addresses the hardware was processing when the
232 * hangcheck timer checked on us.
233 */
234 uint32_t last_ct0ca, last_ct1ca;
235
236 /* Kernel-space copy of the ioctl arguments */
237 struct drm_vc4_submit_cl *args;
238
239 /* This is the array of BOs that were looked up at the start of exec.
240 * Command validation will use indices into this array.
241 */
242 struct drm_gem_cma_object **bo;
243 uint32_t bo_count;
244
245 /* List of BOs that are being written by the RCL. Other than
246 * the binner temporary storage, this is all the BOs written
247 * by the job.
248 */
249 struct drm_gem_cma_object *rcl_write_bo[4];
250 uint32_t rcl_write_bo_count;
251
252 /* Pointers for our position in vc4->job_list */
253 struct list_head head;
254
255 /* List of other BOs used in the job that need to be released
256 * once the job is complete.
257 */
258 struct list_head unref_list;
259
260 /* Current unvalidated indices into @bo loaded by the non-hardware
261 * VC4_PACKET_GEM_HANDLES.
262 */
263 uint32_t bo_index[2];
264
265 /* This is the BO where we store the validated command lists, shader
266 * records, and uniforms.
267 */
268 struct drm_gem_cma_object *exec_bo;
269
270 /**
271 * This tracks the per-shader-record state (packet 64) that
272 * determines the length of the shader record and the offset
273 * it's expected to be found at. It gets read in from the
274 * command lists.
275 */
276 struct vc4_shader_state {
277 uint32_t addr;
278 /* Maximum vertex index referenced by any primitive using this
279 * shader state.
280 */
281 uint32_t max_index;
282 } *shader_state;
283
284 /** How many shader states the user declared they were using. */
285 uint32_t shader_state_size;
286 /** How many shader state records the validator has seen. */
287 uint32_t shader_state_count;
288
289 bool found_tile_binning_mode_config_packet;
290 bool found_start_tile_binning_packet;
291 bool found_increment_semaphore_packet;
292 bool found_flush;
293 uint8_t bin_tiles_x, bin_tiles_y;
294 struct drm_gem_cma_object *tile_bo;
295 uint32_t tile_alloc_offset;
296
297 /**
298 * Computed addresses pointing into exec_bo where we start the
299 * bin thread (ct0) and render thread (ct1).
300 */
301 uint32_t ct0ca, ct0ea;
302 uint32_t ct1ca, ct1ea;
303
304 /* Pointer to the unvalidated bin CL (if present). */
305 void *bin_u;
306
307 /* Pointers to the shader recs. These paddr gets incremented as CL
308 * packets are relocated in validate_gl_shader_state, and the vaddrs
309 * (u and v) get incremented and size decremented as the shader recs
310 * themselves are validated.
311 */
312 void *shader_rec_u;
313 void *shader_rec_v;
314 uint32_t shader_rec_p;
315 uint32_t shader_rec_size;
316
317 /* Pointers to the uniform data. These pointers are incremented, and
318 * size decremented, as each batch of uniforms is uploaded.
319 */
320 void *uniforms_u;
321 void *uniforms_v;
322 uint32_t uniforms_p;
323 uint32_t uniforms_size;
324};
325
326static inline struct vc4_exec_info *
327vc4_first_bin_job(struct vc4_dev *vc4)
328{
329 return list_first_entry_or_null(&vc4->bin_job_list,
330 struct vc4_exec_info, head);
331}
332
333static inline struct vc4_exec_info *
334vc4_first_render_job(struct vc4_dev *vc4)
335{
336 return list_first_entry_or_null(&vc4->render_job_list,
337 struct vc4_exec_info, head);
338}
339
340static inline struct vc4_exec_info *
341vc4_last_render_job(struct vc4_dev *vc4)
342{
343 if (list_empty(&vc4->render_job_list))
344 return NULL;
345 return list_last_entry(&vc4->render_job_list,
346 struct vc4_exec_info, head);
347}
348
349/**
350 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
351 * setup parameters.
352 *
353 * This will be used at draw time to relocate the reference to the texture
354 * contents in p0, and validate that the offset combined with
355 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
356 * Note that the hardware treats unprovided config parameters as 0, so not all
357 * of them need to be set up for every texure sample, and we'll store ~0 as
358 * the offset to mark the unused ones.
359 *
360 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
361 * Setup") for definitions of the texture parameters.
362 */
363struct vc4_texture_sample_info {
364 bool is_direct;
365 uint32_t p_offset[4];
366};
367
368/**
369 * struct vc4_validated_shader_info - information about validated shaders that
370 * needs to be used from command list validation.
371 *
372 * For a given shader, each time a shader state record references it, we need
373 * to verify that the shader doesn't read more uniforms than the shader state
374 * record's uniform BO pointer can provide, and we need to apply relocations
375 * and validate the shader state record's uniforms that define the texture
376 * samples.
377 */
378struct vc4_validated_shader_info {
379 uint32_t uniforms_size;
380 uint32_t uniforms_src_size;
381 uint32_t num_texture_samples;
382 struct vc4_texture_sample_info *texture_samples;
383
384 uint32_t num_uniform_addr_offsets;
385 uint32_t *uniform_addr_offsets;
386
387 bool is_threaded;
388};
389
390/**
391 * _wait_for - magic (register) wait macro
392 *
393 * Does the right thing for modeset paths when run under kdgb or similar atomic
394 * contexts. Note that it's important that we check the condition again after
395 * having timed out, since the timeout could be due to preemption or similar and
396 * we've never had a chance to check the condition before the timeout.
397 */
398#define _wait_for(COND, MS, W) ({ \
399 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
400 int ret__ = 0; \
401 while (!(COND)) { \
402 if (time_after(jiffies, timeout__)) { \
403 if (!(COND)) \
404 ret__ = -ETIMEDOUT; \
405 break; \
406 } \
407 if (W && drm_can_sleep()) { \
408 msleep(W); \
409 } else { \
410 cpu_relax(); \
411 } \
412 } \
413 ret__; \
414})
415
416#define wait_for(COND, MS) _wait_for(COND, MS, 1)
417
418/* vc4_bo.c */
419struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
420void vc4_free_object(struct drm_gem_object *gem_obj);
421struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
422 bool from_cache);
423int vc4_dumb_create(struct drm_file *file_priv,
424 struct drm_device *dev,
425 struct drm_mode_create_dumb *args);
426struct dma_buf *vc4_prime_export(struct drm_device *dev,
427 struct drm_gem_object *obj, int flags);
428int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
429 struct drm_file *file_priv);
430int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
431 struct drm_file *file_priv);
432int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
433 struct drm_file *file_priv);
434int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
435 struct drm_file *file_priv);
436int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
437int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
438void *vc4_prime_vmap(struct drm_gem_object *obj);
439void vc4_bo_cache_init(struct drm_device *dev);
440void vc4_bo_cache_destroy(struct drm_device *dev);
441int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
442
443/* vc4_crtc.c */
444extern struct platform_driver vc4_crtc_driver;
445int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
446void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
447bool vc4_event_pending(struct drm_crtc *crtc);
448int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
449int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
450 unsigned int flags, int *vpos, int *hpos,
451 ktime_t *stime, ktime_t *etime,
452 const struct drm_display_mode *mode);
453int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
454 int *max_error, struct timeval *vblank_time,
455 unsigned flags);
456
457/* vc4_debugfs.c */
458int vc4_debugfs_init(struct drm_minor *minor);
459void vc4_debugfs_cleanup(struct drm_minor *minor);
460
461/* vc4_drv.c */
462void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
463
464/* vc4_dpi.c */
465extern struct platform_driver vc4_dpi_driver;
466int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
467
468/* vc4_gem.c */
469void vc4_gem_init(struct drm_device *dev);
470void vc4_gem_destroy(struct drm_device *dev);
471int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
472 struct drm_file *file_priv);
473int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
474 struct drm_file *file_priv);
475int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
476 struct drm_file *file_priv);
477void vc4_submit_next_bin_job(struct drm_device *dev);
478void vc4_submit_next_render_job(struct drm_device *dev);
479void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
480int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
481 uint64_t timeout_ns, bool interruptible);
482void vc4_job_handle_completed(struct vc4_dev *vc4);
483int vc4_queue_seqno_cb(struct drm_device *dev,
484 struct vc4_seqno_cb *cb, uint64_t seqno,
485 void (*func)(struct vc4_seqno_cb *cb));
486
487/* vc4_hdmi.c */
488extern struct platform_driver vc4_hdmi_driver;
489int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
490
491/* vc4_hdmi.c */
492extern struct platform_driver vc4_vec_driver;
493int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
494
495/* vc4_irq.c */
496irqreturn_t vc4_irq(int irq, void *arg);
497void vc4_irq_preinstall(struct drm_device *dev);
498int vc4_irq_postinstall(struct drm_device *dev);
499void vc4_irq_uninstall(struct drm_device *dev);
500void vc4_irq_reset(struct drm_device *dev);
501
502/* vc4_hvs.c */
503extern struct platform_driver vc4_hvs_driver;
504void vc4_hvs_dump_state(struct drm_device *dev);
505int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
506
507/* vc4_kms.c */
508int vc4_kms_load(struct drm_device *dev);
509
510/* vc4_plane.c */
511struct drm_plane *vc4_plane_init(struct drm_device *dev,
512 enum drm_plane_type type);
513u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
514u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
515void vc4_plane_async_set_fb(struct drm_plane *plane,
516 struct drm_framebuffer *fb);
517
518/* vc4_v3d.c */
519extern struct platform_driver vc4_v3d_driver;
520int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
521int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
522
523/* vc4_validate.c */
524int
525vc4_validate_bin_cl(struct drm_device *dev,
526 void *validated,
527 void *unvalidated,
528 struct vc4_exec_info *exec);
529
530int
531vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
532
533struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
534 uint32_t hindex);
535
536int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
537
538bool vc4_check_tex_size(struct vc4_exec_info *exec,
539 struct drm_gem_cma_object *fbo,
540 uint32_t offset, uint8_t tiling_format,
541 uint32_t width, uint32_t height, uint8_t cpp);
542
543/* vc4_validate_shader.c */
544struct vc4_validated_shader_info *
545vc4_validate_shader(struct drm_gem_cma_object *shader_obj);