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v4.6
 1#include "../cache.h"
 2#include "progress.h"
 
 
 
 3
 4static void null_progress__update(struct ui_progress *p __maybe_unused)
 5{
 6}
 7
 8static struct ui_progress_ops null_progress__ops =
 9{
10	.update = null_progress__update,
11};
12
13struct ui_progress_ops *ui_progress__ops = &null_progress__ops;
14
15void ui_progress__update(struct ui_progress *p, u64 adv)
16{
17	p->curr += adv;
18
19	if (p->curr >= p->next) {
20		p->next += p->step;
21		ui_progress__ops->update(p);
22	}
23}
24
25void ui_progress__init(struct ui_progress *p, u64 total, const char *title)
26{
27	p->curr = 0;
28	p->next = p->step = total / 16;
29	p->total = total;
30	p->title = title;
31
32}
33
34void ui_progress__finish(void)
35{
36	if (ui_progress__ops->finish)
37		ui_progress__ops->finish();
38}
v3.5.6
 1#include "../cache.h"
 2#include "progress.h"
 3#include "libslang.h"
 4#include "ui.h"
 5#include "browser.h"
 6
 7void ui_progress__update(u64 curr, u64 total, const char *title)
 8{
 9	int bar, y;
10	/*
11	 * FIXME: We should have a per UI backend way of showing progress,
12	 * stdio will just show a percentage as NN%, etc.
13	 */
14	if (use_browser <= 0)
15		return;
16
17	if (total == 0)
18		return;
19
20	ui__refresh_dimensions(true);
21	pthread_mutex_lock(&ui__lock);
22	y = SLtt_Screen_Rows / 2 - 2;
23	SLsmg_set_color(0);
24	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
25	SLsmg_gotorc(y++, 1);
26	SLsmg_write_string((char *)title);
27	SLsmg_set_color(HE_COLORSET_SELECTED);
28	bar = ((SLtt_Screen_Cols - 2) * curr) / total;
29	SLsmg_fill_region(y, 1, 1, bar, ' ');
30	SLsmg_refresh();
31	pthread_mutex_unlock(&ui__lock);
 
 
 
 
 
 
 
 
 
32}