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1#include "../cache.h"
2#include "progress.h"
3
4static void null_progress__update(struct ui_progress *p __maybe_unused)
5{
6}
7
8static struct ui_progress_ops null_progress__ops =
9{
10 .update = null_progress__update,
11};
12
13struct ui_progress_ops *ui_progress__ops = &null_progress__ops;
14
15void ui_progress__update(struct ui_progress *p, u64 adv)
16{
17 p->curr += adv;
18
19 if (p->curr >= p->next) {
20 p->next += p->step;
21 ui_progress__ops->update(p);
22 }
23}
24
25void ui_progress__init(struct ui_progress *p, u64 total, const char *title)
26{
27 p->curr = 0;
28 p->next = p->step = total / 16;
29 p->total = total;
30 p->title = title;
31
32}
33
34void ui_progress__finish(void)
35{
36 if (ui_progress__ops->finish)
37 ui_progress__ops->finish();
38}
1#include "../cache.h"
2#include "progress.h"
3#include "libslang.h"
4#include "ui.h"
5#include "browser.h"
6
7void ui_progress__update(u64 curr, u64 total, const char *title)
8{
9 int bar, y;
10 /*
11 * FIXME: We should have a per UI backend way of showing progress,
12 * stdio will just show a percentage as NN%, etc.
13 */
14 if (use_browser <= 0)
15 return;
16
17 if (total == 0)
18 return;
19
20 ui__refresh_dimensions(true);
21 pthread_mutex_lock(&ui__lock);
22 y = SLtt_Screen_Rows / 2 - 2;
23 SLsmg_set_color(0);
24 SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
25 SLsmg_gotorc(y++, 1);
26 SLsmg_write_string((char *)title);
27 SLsmg_set_color(HE_COLORSET_SELECTED);
28 bar = ((SLtt_Screen_Cols - 2) * curr) / total;
29 SLsmg_fill_region(y, 1, 1, bar, ' ');
30 SLsmg_refresh();
31 pthread_mutex_unlock(&ui__lock);
32}