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v4.6
  1#
  2# Input device configuration
  3#
  4
  5menu "Input device support"
  6	depends on !UML
  7
  8config INPUT
  9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 10	default y
 11	help
 12	  Say Y here if you have any input device (mouse, keyboard, tablet,
 13	  joystick, steering wheel ...) connected to your system and want
 14	  it to be available to applications. This includes standard PS/2
 15	  keyboard and mouse.
 16
 17	  Say N here if you have a headless (no monitor, no keyboard) system.
 18
 19	  More information is available: <file:Documentation/input/input.txt>
 20
 21	  If unsure, say Y.
 22
 23	  To compile this driver as a module, choose M here: the
 24	  module will be called input.
 25
 26if INPUT
 27
 28config INPUT_LEDS
 29	tristate "Export input device LEDs in sysfs"
 30	depends on LEDS_CLASS
 31	default INPUT
 32	help
 33	  Say Y here if you would like to export LEDs on input devices
 34	  as standard LED class devices in sysfs.
 35
 36	  If unsure, say Y.
 37
 38	  To compile this driver as a module, choose M here: the
 39	  module will be called input-leds.
 40
 41config INPUT_FF_MEMLESS
 42	tristate "Support for memoryless force-feedback devices"
 43	help
 44	  Say Y here if you have memoryless force-feedback input device
 45	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 46	  Power 2, or similar. You will also need to enable hardware-specific
 47	  driver.
 48
 49	  If unsure, say N.
 50
 51	  To compile this driver as a module, choose M here: the
 52	  module will be called ff-memless.
 53
 54config INPUT_POLLDEV
 55	tristate "Polled input device skeleton"
 56	help
 57	  Say Y here if you are using a driver for an input
 58	  device that periodically polls hardware state. This
 59	  option is only useful for out-of-tree drivers since
 60	  in-tree drivers select it automatically.
 61
 62	  If unsure, say N.
 63
 64	  To compile this driver as a module, choose M here: the
 65	  module will be called input-polldev.
 66
 67config INPUT_SPARSEKMAP
 68	tristate "Sparse keymap support library"
 69	help
 70	  Say Y here if you are using a driver for an input
 71	  device that uses sparse keymap. This option is only
 72	  useful for out-of-tree drivers since in-tree drivers
 73	  select it automatically.
 74
 75	  If unsure, say N.
 76
 77	  To compile this driver as a module, choose M here: the
 78	  module will be called sparse-keymap.
 79
 80config INPUT_MATRIXKMAP
 81	tristate "Matrix keymap support library"
 82	help
 83	  Say Y here if you are using a driver for an input
 84	  device that uses matrix keymap. This option is only
 85	  useful for out-of-tree drivers since in-tree drivers
 86	  select it automatically.
 87
 88	  If unsure, say N.
 89
 90	  To compile this driver as a module, choose M here: the
 91	  module will be called matrix-keymap.
 92
 93comment "Userland interfaces"
 94
 95config INPUT_MOUSEDEV
 96	tristate "Mouse interface"
 97	default y
 98	help
 99	  Say Y here if you want your mouse to be accessible as char devices
100	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
101	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
102	  programs (including SVGAlib, GPM and X) will be able to use your
103	  mouse.
104
105	  If unsure, say Y.
106
107	  To compile this driver as a module, choose M here: the
108	  module will be called mousedev.
109
110config INPUT_MOUSEDEV_PSAUX
111	bool "Provide legacy /dev/psaux device"
112	default y
113	depends on INPUT_MOUSEDEV
114	help
115	  Say Y here if you want your mouse also be accessible as char device
116	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
117	  the same as the data from /dev/input/mice.
118
119	  If unsure, say Y.
120
121
122config INPUT_MOUSEDEV_SCREEN_X
123	int "Horizontal screen resolution"
124	depends on INPUT_MOUSEDEV
125	default "1024"
126	help
127	  If you're using a digitizer, or a graphic tablet, and want to use
128	  it as a mouse then the mousedev driver needs to know the X window
129	  screen resolution you are using to correctly scale the data. If
130	  you're not using a digitizer, this value is ignored.
131
132config INPUT_MOUSEDEV_SCREEN_Y
133	int "Vertical screen resolution"
134	depends on INPUT_MOUSEDEV
135	default "768"
136	help
137	  If you're using a digitizer, or a graphic tablet, and want to use
138	  it as a mouse then the mousedev driver needs to know the X window
139	  screen resolution you are using to correctly scale the data. If
140	  you're not using a digitizer, this value is ignored.
141
142config INPUT_JOYDEV
143	tristate "Joystick interface"
144	help
145	  Say Y here if you want your joystick or gamepad to be
146	  accessible as char device 13:0+ - /dev/input/jsX device.
147
148	  If unsure, say Y.
149
150	  More information is available: <file:Documentation/input/joystick.txt>
151
152	  To compile this driver as a module, choose M here: the
153	  module will be called joydev.
154
155config INPUT_EVDEV
156	tristate "Event interface"
157	help
158	  Say Y here if you want your input device events be accessible
159	  under char device 13:64+ - /dev/input/eventX in a generic way.
160
161	  To compile this driver as a module, choose M here: the
162	  module will be called evdev.
163
164config INPUT_EVBUG
165	tristate "Event debugging"
166	help
167	  Say Y here if you have a problem with the input subsystem and
168	  want all events (keypresses, mouse movements), to be output to
169	  the system log. While this is useful for debugging, it's also
170	  a security threat - your keypresses include your passwords, of
171	  course.
172
173	  If unsure, say N.
174
175	  To compile this driver as a module, choose M here: the
176	  module will be called evbug.
177
178config INPUT_APMPOWER
179	tristate "Input Power Event -> APM Bridge" if EXPERT
180	depends on INPUT && APM_EMULATION
181	help
182	  Say Y here if you want suspend key events to trigger a user
183	  requested suspend through APM. This is useful on embedded
184	  systems where such behaviour is desired without userspace
185	  interaction. If unsure, say N.
186
187	  To compile this driver as a module, choose M here: the
188	  module will be called apm-power.
189
190comment "Input Device Drivers"
191
192source "drivers/input/keyboard/Kconfig"
193
194source "drivers/input/mouse/Kconfig"
195
196source "drivers/input/joystick/Kconfig"
197
198source "drivers/input/tablet/Kconfig"
199
200source "drivers/input/touchscreen/Kconfig"
201
202source "drivers/input/misc/Kconfig"
203
204source "drivers/input/rmi4/Kconfig"
205
206endif
207
208menu "Hardware I/O ports"
209
210source "drivers/input/serio/Kconfig"
211
212source "drivers/input/gameport/Kconfig"
213
214endmenu
215
216endmenu
217
v3.1
  1#
  2# Input device configuration
  3#
  4
  5menu "Input device support"
  6	depends on !S390
  7
  8config INPUT
  9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 10	default y
 11	help
 12	  Say Y here if you have any input device (mouse, keyboard, tablet,
 13	  joystick, steering wheel ...) connected to your system and want
 14	  it to be available to applications. This includes standard PS/2
 15	  keyboard and mouse.
 16
 17	  Say N here if you have a headless (no monitor, no keyboard) system.
 18
 19	  More information is available: <file:Documentation/input/input.txt>
 20
 21	  If unsure, say Y.
 22
 23	  To compile this driver as a module, choose M here: the
 24	  module will be called input.
 25
 26if INPUT
 27
 
 
 
 
 
 
 
 
 
 
 
 
 
 28config INPUT_FF_MEMLESS
 29	tristate "Support for memoryless force-feedback devices"
 30	help
 31	  Say Y here if you have memoryless force-feedback input device
 32	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 33	  Power 2, or similar. You will also need to enable hardware-specific
 34	  driver.
 35
 36	  If unsure, say N.
 37
 38	  To compile this driver as a module, choose M here: the
 39	  module will be called ff-memless.
 40
 41config INPUT_POLLDEV
 42	tristate "Polled input device skeleton"
 43	help
 44	  Say Y here if you are using a driver for an input
 45	  device that periodically polls hardware state. This
 46	  option is only useful for out-of-tree drivers since
 47	  in-tree drivers select it automatically.
 48
 49	  If unsure, say N.
 50
 51	  To compile this driver as a module, choose M here: the
 52	  module will be called input-polldev.
 53
 54config INPUT_SPARSEKMAP
 55	tristate "Sparse keymap support library"
 56	help
 57	  Say Y here if you are using a driver for an input
 58	  device that uses sparse keymap. This option is only
 59	  useful for out-of-tree drivers since in-tree drivers
 60	  select it automatically.
 61
 62	  If unsure, say N.
 63
 64	  To compile this driver as a module, choose M here: the
 65	  module will be called sparse-keymap.
 66
 
 
 
 
 
 
 
 
 
 
 
 
 
 67comment "Userland interfaces"
 68
 69config INPUT_MOUSEDEV
 70	tristate "Mouse interface" if EXPERT
 71	default y
 72	help
 73	  Say Y here if you want your mouse to be accessible as char devices
 74	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
 75	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
 76	  programs (including SVGAlib, GPM and X) will be able to use your
 77	  mouse.
 78
 79	  If unsure, say Y.
 80
 81	  To compile this driver as a module, choose M here: the
 82	  module will be called mousedev.
 83
 84config INPUT_MOUSEDEV_PSAUX
 85	bool "Provide legacy /dev/psaux device"
 86	default y
 87	depends on INPUT_MOUSEDEV
 88	help
 89	  Say Y here if you want your mouse also be accessible as char device
 90	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
 91	  the same as the data from /dev/input/mice.
 92
 93	  If unsure, say Y.
 94
 95
 96config INPUT_MOUSEDEV_SCREEN_X
 97	int "Horizontal screen resolution"
 98	depends on INPUT_MOUSEDEV
 99	default "1024"
100	help
101	  If you're using a digitizer, or a graphic tablet, and want to use
102	  it as a mouse then the mousedev driver needs to know the X window
103	  screen resolution you are using to correctly scale the data. If
104	  you're not using a digitizer, this value is ignored.
105
106config INPUT_MOUSEDEV_SCREEN_Y
107	int "Vertical screen resolution"
108	depends on INPUT_MOUSEDEV
109	default "768"
110	help
111	  If you're using a digitizer, or a graphic tablet, and want to use
112	  it as a mouse then the mousedev driver needs to know the X window
113	  screen resolution you are using to correctly scale the data. If
114	  you're not using a digitizer, this value is ignored.
115
116config INPUT_JOYDEV
117	tristate "Joystick interface"
118	help
119	  Say Y here if you want your joystick or gamepad to be
120	  accessible as char device 13:0+ - /dev/input/jsX device.
121
122	  If unsure, say Y.
123
124	  More information is available: <file:Documentation/input/joystick.txt>
125
126	  To compile this driver as a module, choose M here: the
127	  module will be called joydev.
128
129config INPUT_EVDEV
130	tristate "Event interface"
131	help
132	  Say Y here if you want your input device events be accessible
133	  under char device 13:64+ - /dev/input/eventX in a generic way.
134
135	  To compile this driver as a module, choose M here: the
136	  module will be called evdev.
137
138config INPUT_EVBUG
139	tristate "Event debugging"
140	help
141	  Say Y here if you have a problem with the input subsystem and
142	  want all events (keypresses, mouse movements), to be output to
143	  the system log. While this is useful for debugging, it's also
144	  a security threat - your keypresses include your passwords, of
145	  course.
146
147	  If unsure, say N.
148
149	  To compile this driver as a module, choose M here: the
150	  module will be called evbug.
151
152config INPUT_APMPOWER
153	tristate "Input Power Event -> APM Bridge" if EXPERT
154	depends on INPUT && APM_EMULATION
155	help
156	  Say Y here if you want suspend key events to trigger a user
157	  requested suspend through APM. This is useful on embedded
158	  systems where such behaviour is desired without userspace
159	  interaction. If unsure, say N.
160
161	  To compile this driver as a module, choose M here: the
162	  module will be called apm-power.
163
164comment "Input Device Drivers"
165
166source "drivers/input/keyboard/Kconfig"
167
168source "drivers/input/mouse/Kconfig"
169
170source "drivers/input/joystick/Kconfig"
171
172source "drivers/input/tablet/Kconfig"
173
174source "drivers/input/touchscreen/Kconfig"
175
176source "drivers/input/misc/Kconfig"
 
 
177
178endif
179
180menu "Hardware I/O ports"
181
182source "drivers/input/serio/Kconfig"
183
184source "drivers/input/gameport/Kconfig"
185
186endmenu
187
188endmenu
189