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  1/*
  2 * Copyright © 2014 Broadcom
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice (including the next
 12 * paragraph) shall be included in all copies or substantial portions of the
 13 * Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21 * IN THE SOFTWARE.
 22 */
 23
 24#include <linux/module.h>
 25#include <linux/platform_device.h>
 26#include <linux/pm_runtime.h>
 27#include <linux/device.h>
 28#include <linux/io.h>
 29
 30#include "uapi/drm/vc4_drm.h"
 31#include "vc4_drv.h"
 32#include "vc4_regs.h"
 33#include "vc4_trace.h"
 34
 35static void
 36vc4_queue_hangcheck(struct drm_device *dev)
 37{
 38	struct vc4_dev *vc4 = to_vc4_dev(dev);
 39
 40	mod_timer(&vc4->hangcheck.timer,
 41		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
 42}
 43
 44struct vc4_hang_state {
 45	struct drm_vc4_get_hang_state user_state;
 46
 47	u32 bo_count;
 48	struct drm_gem_object **bo;
 49};
 50
 51static void
 52vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
 53{
 54	unsigned int i;
 55
 56	mutex_lock(&dev->struct_mutex);
 57	for (i = 0; i < state->user_state.bo_count; i++)
 58		drm_gem_object_unreference(state->bo[i]);
 59	mutex_unlock(&dev->struct_mutex);
 60
 61	kfree(state);
 62}
 63
 64int
 65vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
 66			 struct drm_file *file_priv)
 67{
 68	struct drm_vc4_get_hang_state *get_state = data;
 69	struct drm_vc4_get_hang_state_bo *bo_state;
 70	struct vc4_hang_state *kernel_state;
 71	struct drm_vc4_get_hang_state *state;
 72	struct vc4_dev *vc4 = to_vc4_dev(dev);
 73	unsigned long irqflags;
 74	u32 i;
 75	int ret = 0;
 76
 77	spin_lock_irqsave(&vc4->job_lock, irqflags);
 78	kernel_state = vc4->hang_state;
 79	if (!kernel_state) {
 80		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 81		return -ENOENT;
 82	}
 83	state = &kernel_state->user_state;
 84
 85	/* If the user's array isn't big enough, just return the
 86	 * required array size.
 87	 */
 88	if (get_state->bo_count < state->bo_count) {
 89		get_state->bo_count = state->bo_count;
 90		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 91		return 0;
 92	}
 93
 94	vc4->hang_state = NULL;
 95	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 96
 97	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
 98	state->bo = get_state->bo;
 99	memcpy(get_state, state, sizeof(*state));
100
101	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102	if (!bo_state) {
103		ret = -ENOMEM;
104		goto err_free;
105	}
106
107	for (i = 0; i < state->bo_count; i++) {
108		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109		u32 handle;
110
111		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112					    &handle);
113
114		if (ret) {
115			state->bo_count = i - 1;
116			goto err;
117		}
118		bo_state[i].handle = handle;
119		bo_state[i].paddr = vc4_bo->base.paddr;
120		bo_state[i].size = vc4_bo->base.base.size;
121	}
122
123	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124			 bo_state,
125			 state->bo_count * sizeof(*bo_state)))
126		ret = -EFAULT;
127
128	kfree(bo_state);
129
130err_free:
131
132	vc4_free_hang_state(dev, kernel_state);
133
134err:
135	return ret;
136}
137
138static void
139vc4_save_hang_state(struct drm_device *dev)
140{
141	struct vc4_dev *vc4 = to_vc4_dev(dev);
142	struct drm_vc4_get_hang_state *state;
143	struct vc4_hang_state *kernel_state;
144	struct vc4_exec_info *exec[2];
145	struct vc4_bo *bo;
146	unsigned long irqflags;
147	unsigned int i, j, unref_list_count, prev_idx;
148
149	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150	if (!kernel_state)
151		return;
152
153	state = &kernel_state->user_state;
154
155	spin_lock_irqsave(&vc4->job_lock, irqflags);
156	exec[0] = vc4_first_bin_job(vc4);
157	exec[1] = vc4_first_render_job(vc4);
158	if (!exec[0] && !exec[1]) {
159		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
160		return;
161	}
162
163	/* Get the bos from both binner and renderer into hang state. */
164	state->bo_count = 0;
165	for (i = 0; i < 2; i++) {
166		if (!exec[i])
167			continue;
168
169		unref_list_count = 0;
170		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
171			unref_list_count++;
172		state->bo_count += exec[i]->bo_count + unref_list_count;
173	}
174
175	kernel_state->bo = kcalloc(state->bo_count,
176				   sizeof(*kernel_state->bo), GFP_ATOMIC);
177
178	if (!kernel_state->bo) {
179		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
180		return;
181	}
182
183	prev_idx = 0;
184	for (i = 0; i < 2; i++) {
185		if (!exec[i])
186			continue;
187
188		for (j = 0; j < exec[i]->bo_count; j++) {
189			drm_gem_object_reference(&exec[i]->bo[j]->base);
190			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
191		}
192
193		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
194			drm_gem_object_reference(&bo->base.base);
195			kernel_state->bo[j + prev_idx] = &bo->base.base;
196			j++;
197		}
198		prev_idx = j + 1;
199	}
200
201	if (exec[0])
202		state->start_bin = exec[0]->ct0ca;
203	if (exec[1])
204		state->start_render = exec[1]->ct1ca;
205
206	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
207
208	state->ct0ca = V3D_READ(V3D_CTNCA(0));
209	state->ct0ea = V3D_READ(V3D_CTNEA(0));
210
211	state->ct1ca = V3D_READ(V3D_CTNCA(1));
212	state->ct1ea = V3D_READ(V3D_CTNEA(1));
213
214	state->ct0cs = V3D_READ(V3D_CTNCS(0));
215	state->ct1cs = V3D_READ(V3D_CTNCS(1));
216
217	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
218	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
219
220	state->bpca = V3D_READ(V3D_BPCA);
221	state->bpcs = V3D_READ(V3D_BPCS);
222	state->bpoa = V3D_READ(V3D_BPOA);
223	state->bpos = V3D_READ(V3D_BPOS);
224
225	state->vpmbase = V3D_READ(V3D_VPMBASE);
226
227	state->dbge = V3D_READ(V3D_DBGE);
228	state->fdbgo = V3D_READ(V3D_FDBGO);
229	state->fdbgb = V3D_READ(V3D_FDBGB);
230	state->fdbgr = V3D_READ(V3D_FDBGR);
231	state->fdbgs = V3D_READ(V3D_FDBGS);
232	state->errstat = V3D_READ(V3D_ERRSTAT);
233
234	spin_lock_irqsave(&vc4->job_lock, irqflags);
235	if (vc4->hang_state) {
236		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
237		vc4_free_hang_state(dev, kernel_state);
238	} else {
239		vc4->hang_state = kernel_state;
240		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
241	}
242}
243
244static void
245vc4_reset(struct drm_device *dev)
246{
247	struct vc4_dev *vc4 = to_vc4_dev(dev);
248
249	DRM_INFO("Resetting GPU.\n");
250
251	mutex_lock(&vc4->power_lock);
252	if (vc4->power_refcount) {
253		/* Power the device off and back on the by dropping the
254		 * reference on runtime PM.
255		 */
256		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
257		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
258	}
259	mutex_unlock(&vc4->power_lock);
260
261	vc4_irq_reset(dev);
262
263	/* Rearm the hangcheck -- another job might have been waiting
264	 * for our hung one to get kicked off, and vc4_irq_reset()
265	 * would have started it.
266	 */
267	vc4_queue_hangcheck(dev);
268}
269
270static void
271vc4_reset_work(struct work_struct *work)
272{
273	struct vc4_dev *vc4 =
274		container_of(work, struct vc4_dev, hangcheck.reset_work);
275
276	vc4_save_hang_state(vc4->dev);
277
278	vc4_reset(vc4->dev);
279}
280
281static void
282vc4_hangcheck_elapsed(unsigned long data)
283{
284	struct drm_device *dev = (struct drm_device *)data;
285	struct vc4_dev *vc4 = to_vc4_dev(dev);
286	uint32_t ct0ca, ct1ca;
287	unsigned long irqflags;
288	struct vc4_exec_info *bin_exec, *render_exec;
289
290	spin_lock_irqsave(&vc4->job_lock, irqflags);
291
292	bin_exec = vc4_first_bin_job(vc4);
293	render_exec = vc4_first_render_job(vc4);
294
295	/* If idle, we can stop watching for hangs. */
296	if (!bin_exec && !render_exec) {
297		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
298		return;
299	}
300
301	ct0ca = V3D_READ(V3D_CTNCA(0));
302	ct1ca = V3D_READ(V3D_CTNCA(1));
303
304	/* If we've made any progress in execution, rearm the timer
305	 * and wait.
306	 */
307	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
308	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
309		if (bin_exec)
310			bin_exec->last_ct0ca = ct0ca;
311		if (render_exec)
312			render_exec->last_ct1ca = ct1ca;
313		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
314		vc4_queue_hangcheck(dev);
315		return;
316	}
317
318	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
319
320	/* We've gone too long with no progress, reset.  This has to
321	 * be done from a work struct, since resetting can sleep and
322	 * this timer hook isn't allowed to.
323	 */
324	schedule_work(&vc4->hangcheck.reset_work);
325}
326
327static void
328submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
329{
330	struct vc4_dev *vc4 = to_vc4_dev(dev);
331
332	/* Set the current and end address of the control list.
333	 * Writing the end register is what starts the job.
334	 */
335	V3D_WRITE(V3D_CTNCA(thread), start);
336	V3D_WRITE(V3D_CTNEA(thread), end);
337}
338
339int
340vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
341		   bool interruptible)
342{
343	struct vc4_dev *vc4 = to_vc4_dev(dev);
344	int ret = 0;
345	unsigned long timeout_expire;
346	DEFINE_WAIT(wait);
347
348	if (vc4->finished_seqno >= seqno)
349		return 0;
350
351	if (timeout_ns == 0)
352		return -ETIME;
353
354	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
355
356	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
357	for (;;) {
358		prepare_to_wait(&vc4->job_wait_queue, &wait,
359				interruptible ? TASK_INTERRUPTIBLE :
360				TASK_UNINTERRUPTIBLE);
361
362		if (interruptible && signal_pending(current)) {
363			ret = -ERESTARTSYS;
364			break;
365		}
366
367		if (vc4->finished_seqno >= seqno)
368			break;
369
370		if (timeout_ns != ~0ull) {
371			if (time_after_eq(jiffies, timeout_expire)) {
372				ret = -ETIME;
373				break;
374			}
375			schedule_timeout(timeout_expire - jiffies);
376		} else {
377			schedule();
378		}
379	}
380
381	finish_wait(&vc4->job_wait_queue, &wait);
382	trace_vc4_wait_for_seqno_end(dev, seqno);
383
384	return ret;
385}
386
387static void
388vc4_flush_caches(struct drm_device *dev)
389{
390	struct vc4_dev *vc4 = to_vc4_dev(dev);
391
392	/* Flush the GPU L2 caches.  These caches sit on top of system
393	 * L3 (the 128kb or so shared with the CPU), and are
394	 * non-allocating in the L3.
395	 */
396	V3D_WRITE(V3D_L2CACTL,
397		  V3D_L2CACTL_L2CCLR);
398
399	V3D_WRITE(V3D_SLCACTL,
400		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
401		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
402		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
403		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
404}
405
406/* Sets the registers for the next job to be actually be executed in
407 * the hardware.
408 *
409 * The job_lock should be held during this.
410 */
411void
412vc4_submit_next_bin_job(struct drm_device *dev)
413{
414	struct vc4_dev *vc4 = to_vc4_dev(dev);
415	struct vc4_exec_info *exec;
416
417again:
418	exec = vc4_first_bin_job(vc4);
419	if (!exec)
420		return;
421
422	vc4_flush_caches(dev);
423
424	/* Disable the binner's pre-loaded overflow memory address */
425	V3D_WRITE(V3D_BPOA, 0);
426	V3D_WRITE(V3D_BPOS, 0);
427
428	/* Either put the job in the binner if it uses the binner, or
429	 * immediately move it to the to-be-rendered queue.
430	 */
431	if (exec->ct0ca != exec->ct0ea) {
432		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
433	} else {
434		vc4_move_job_to_render(dev, exec);
435		goto again;
436	}
437}
438
439void
440vc4_submit_next_render_job(struct drm_device *dev)
441{
442	struct vc4_dev *vc4 = to_vc4_dev(dev);
443	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
444
445	if (!exec)
446		return;
447
448	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
449}
450
451void
452vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
453{
454	struct vc4_dev *vc4 = to_vc4_dev(dev);
455	bool was_empty = list_empty(&vc4->render_job_list);
456
457	list_move_tail(&exec->head, &vc4->render_job_list);
458	if (was_empty)
459		vc4_submit_next_render_job(dev);
460}
461
462static void
463vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
464{
465	struct vc4_bo *bo;
466	unsigned i;
467
468	for (i = 0; i < exec->bo_count; i++) {
469		bo = to_vc4_bo(&exec->bo[i]->base);
470		bo->seqno = seqno;
471	}
472
473	list_for_each_entry(bo, &exec->unref_list, unref_head) {
474		bo->seqno = seqno;
475	}
476}
477
478/* Queues a struct vc4_exec_info for execution.  If no job is
479 * currently executing, then submits it.
480 *
481 * Unlike most GPUs, our hardware only handles one command list at a
482 * time.  To queue multiple jobs at once, we'd need to edit the
483 * previous command list to have a jump to the new one at the end, and
484 * then bump the end address.  That's a change for a later date,
485 * though.
486 */
487static void
488vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489{
490	struct vc4_dev *vc4 = to_vc4_dev(dev);
491	uint64_t seqno;
492	unsigned long irqflags;
493
494	spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496	seqno = ++vc4->emit_seqno;
497	exec->seqno = seqno;
498	vc4_update_bo_seqnos(exec, seqno);
499
500	list_add_tail(&exec->head, &vc4->bin_job_list);
501
502	/* If no job was executing, kick ours off.  Otherwise, it'll
503	 * get started when the previous job's flush done interrupt
504	 * occurs.
505	 */
506	if (vc4_first_bin_job(vc4) == exec) {
507		vc4_submit_next_bin_job(dev);
508		vc4_queue_hangcheck(dev);
509	}
510
511	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512}
513
514/**
515 * Looks up a bunch of GEM handles for BOs and stores the array for
516 * use in the command validator that actually writes relocated
517 * addresses pointing to them.
518 */
519static int
520vc4_cl_lookup_bos(struct drm_device *dev,
521		  struct drm_file *file_priv,
522		  struct vc4_exec_info *exec)
523{
524	struct drm_vc4_submit_cl *args = exec->args;
525	uint32_t *handles;
526	int ret = 0;
527	int i;
528
529	exec->bo_count = args->bo_handle_count;
530
531	if (!exec->bo_count) {
532		/* See comment on bo_index for why we have to check
533		 * this.
534		 */
535		DRM_ERROR("Rendering requires BOs to validate\n");
536		return -EINVAL;
537	}
538
539	exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
540			   GFP_KERNEL);
541	if (!exec->bo) {
542		DRM_ERROR("Failed to allocate validated BO pointers\n");
543		return -ENOMEM;
544	}
545
546	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547	if (!handles) {
548		DRM_ERROR("Failed to allocate incoming GEM handles\n");
549		goto fail;
550	}
551
552	ret = copy_from_user(handles,
553			     (void __user *)(uintptr_t)args->bo_handles,
554			     exec->bo_count * sizeof(uint32_t));
555	if (ret) {
556		DRM_ERROR("Failed to copy in GEM handles\n");
557		goto fail;
558	}
559
560	spin_lock(&file_priv->table_lock);
561	for (i = 0; i < exec->bo_count; i++) {
562		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563						     handles[i]);
564		if (!bo) {
565			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566				  i, handles[i]);
567			ret = -EINVAL;
568			spin_unlock(&file_priv->table_lock);
569			goto fail;
570		}
571		drm_gem_object_reference(bo);
572		exec->bo[i] = (struct drm_gem_cma_object *)bo;
573	}
574	spin_unlock(&file_priv->table_lock);
575
576fail:
577	kfree(handles);
578	return 0;
579}
580
581static int
582vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
583{
584	struct drm_vc4_submit_cl *args = exec->args;
585	void *temp = NULL;
586	void *bin;
587	int ret = 0;
588	uint32_t bin_offset = 0;
589	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590					     16);
591	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592	uint32_t exec_size = uniforms_offset + args->uniforms_size;
593	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594					  args->shader_rec_count);
595	struct vc4_bo *bo;
596
597	if (uniforms_offset < shader_rec_offset ||
598	    exec_size < uniforms_offset ||
599	    args->shader_rec_count >= (UINT_MAX /
600					  sizeof(struct vc4_shader_state)) ||
601	    temp_size < exec_size) {
602		DRM_ERROR("overflow in exec arguments\n");
603		goto fail;
604	}
605
606	/* Allocate space where we'll store the copied in user command lists
607	 * and shader records.
608	 *
609	 * We don't just copy directly into the BOs because we need to
610	 * read the contents back for validation, and I think the
611	 * bo->vaddr is uncached access.
612	 */
613	temp = kmalloc(temp_size, GFP_KERNEL);
614	if (!temp) {
615		DRM_ERROR("Failed to allocate storage for copying "
616			  "in bin/render CLs.\n");
617		ret = -ENOMEM;
618		goto fail;
619	}
620	bin = temp + bin_offset;
621	exec->shader_rec_u = temp + shader_rec_offset;
622	exec->uniforms_u = temp + uniforms_offset;
623	exec->shader_state = temp + exec_size;
624	exec->shader_state_size = args->shader_rec_count;
625
626	if (copy_from_user(bin,
627			   (void __user *)(uintptr_t)args->bin_cl,
628			   args->bin_cl_size)) {
629		ret = -EFAULT;
630		goto fail;
631	}
632
633	if (copy_from_user(exec->shader_rec_u,
634			   (void __user *)(uintptr_t)args->shader_rec,
635			   args->shader_rec_size)) {
636		ret = -EFAULT;
637		goto fail;
638	}
639
640	if (copy_from_user(exec->uniforms_u,
641			   (void __user *)(uintptr_t)args->uniforms,
642			   args->uniforms_size)) {
643		ret = -EFAULT;
644		goto fail;
645	}
646
647	bo = vc4_bo_create(dev, exec_size, true);
648	if (IS_ERR(bo)) {
649		DRM_ERROR("Couldn't allocate BO for binning\n");
650		ret = PTR_ERR(bo);
651		goto fail;
652	}
653	exec->exec_bo = &bo->base;
654
655	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656		      &exec->unref_list);
657
658	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
659
660	exec->bin_u = bin;
661
662	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664	exec->shader_rec_size = args->shader_rec_size;
665
666	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668	exec->uniforms_size = args->uniforms_size;
669
670	ret = vc4_validate_bin_cl(dev,
671				  exec->exec_bo->vaddr + bin_offset,
672				  bin,
673				  exec);
674	if (ret)
675		goto fail;
676
677	ret = vc4_validate_shader_recs(dev, exec);
678
679fail:
680	kfree(temp);
681	return ret;
682}
683
684static void
685vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
686{
687	struct vc4_dev *vc4 = to_vc4_dev(dev);
688	unsigned i;
689
690	/* Need the struct lock for drm_gem_object_unreference(). */
691	mutex_lock(&dev->struct_mutex);
692	if (exec->bo) {
693		for (i = 0; i < exec->bo_count; i++)
694			drm_gem_object_unreference(&exec->bo[i]->base);
695		kfree(exec->bo);
696	}
697
698	while (!list_empty(&exec->unref_list)) {
699		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
700						     struct vc4_bo, unref_head);
701		list_del(&bo->unref_head);
702		drm_gem_object_unreference(&bo->base.base);
703	}
704	mutex_unlock(&dev->struct_mutex);
705
706	mutex_lock(&vc4->power_lock);
707	if (--vc4->power_refcount == 0)
708		pm_runtime_put(&vc4->v3d->pdev->dev);
709	mutex_unlock(&vc4->power_lock);
710
711	kfree(exec);
712}
713
714void
715vc4_job_handle_completed(struct vc4_dev *vc4)
716{
717	unsigned long irqflags;
718	struct vc4_seqno_cb *cb, *cb_temp;
719
720	spin_lock_irqsave(&vc4->job_lock, irqflags);
721	while (!list_empty(&vc4->job_done_list)) {
722		struct vc4_exec_info *exec =
723			list_first_entry(&vc4->job_done_list,
724					 struct vc4_exec_info, head);
725		list_del(&exec->head);
726
727		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
728		vc4_complete_exec(vc4->dev, exec);
729		spin_lock_irqsave(&vc4->job_lock, irqflags);
730	}
731
732	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
733		if (cb->seqno <= vc4->finished_seqno) {
734			list_del_init(&cb->work.entry);
735			schedule_work(&cb->work);
736		}
737	}
738
739	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
740}
741
742static void vc4_seqno_cb_work(struct work_struct *work)
743{
744	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
745
746	cb->func(cb);
747}
748
749int vc4_queue_seqno_cb(struct drm_device *dev,
750		       struct vc4_seqno_cb *cb, uint64_t seqno,
751		       void (*func)(struct vc4_seqno_cb *cb))
752{
753	struct vc4_dev *vc4 = to_vc4_dev(dev);
754	int ret = 0;
755	unsigned long irqflags;
756
757	cb->func = func;
758	INIT_WORK(&cb->work, vc4_seqno_cb_work);
759
760	spin_lock_irqsave(&vc4->job_lock, irqflags);
761	if (seqno > vc4->finished_seqno) {
762		cb->seqno = seqno;
763		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
764	} else {
765		schedule_work(&cb->work);
766	}
767	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
768
769	return ret;
770}
771
772/* Scheduled when any job has been completed, this walks the list of
773 * jobs that had completed and unrefs their BOs and frees their exec
774 * structs.
775 */
776static void
777vc4_job_done_work(struct work_struct *work)
778{
779	struct vc4_dev *vc4 =
780		container_of(work, struct vc4_dev, job_done_work);
781
782	vc4_job_handle_completed(vc4);
783}
784
785static int
786vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
787				uint64_t seqno,
788				uint64_t *timeout_ns)
789{
790	unsigned long start = jiffies;
791	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
792
793	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
794		uint64_t delta = jiffies_to_nsecs(jiffies - start);
795
796		if (*timeout_ns >= delta)
797			*timeout_ns -= delta;
798	}
799
800	return ret;
801}
802
803int
804vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
805		     struct drm_file *file_priv)
806{
807	struct drm_vc4_wait_seqno *args = data;
808
809	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
810					       &args->timeout_ns);
811}
812
813int
814vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
815		  struct drm_file *file_priv)
816{
817	int ret;
818	struct drm_vc4_wait_bo *args = data;
819	struct drm_gem_object *gem_obj;
820	struct vc4_bo *bo;
821
822	if (args->pad != 0)
823		return -EINVAL;
824
825	gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
826	if (!gem_obj) {
827		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
828		return -EINVAL;
829	}
830	bo = to_vc4_bo(gem_obj);
831
832	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
833					      &args->timeout_ns);
834
835	drm_gem_object_unreference_unlocked(gem_obj);
836	return ret;
837}
838
839/**
840 * Submits a command list to the VC4.
841 *
842 * This is what is called batchbuffer emitting on other hardware.
843 */
844int
845vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
846		    struct drm_file *file_priv)
847{
848	struct vc4_dev *vc4 = to_vc4_dev(dev);
849	struct drm_vc4_submit_cl *args = data;
850	struct vc4_exec_info *exec;
851	int ret = 0;
852
853	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
854		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
855		return -EINVAL;
856	}
857
858	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
859	if (!exec) {
860		DRM_ERROR("malloc failure on exec struct\n");
861		return -ENOMEM;
862	}
863
864	mutex_lock(&vc4->power_lock);
865	if (vc4->power_refcount++ == 0)
866		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
867	mutex_unlock(&vc4->power_lock);
868	if (ret < 0) {
869		kfree(exec);
870		return ret;
871	}
872
873	exec->args = args;
874	INIT_LIST_HEAD(&exec->unref_list);
875
876	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
877	if (ret)
878		goto fail;
879
880	if (exec->args->bin_cl_size != 0) {
881		ret = vc4_get_bcl(dev, exec);
882		if (ret)
883			goto fail;
884	} else {
885		exec->ct0ca = 0;
886		exec->ct0ea = 0;
887	}
888
889	ret = vc4_get_rcl(dev, exec);
890	if (ret)
891		goto fail;
892
893	/* Clear this out of the struct we'll be putting in the queue,
894	 * since it's part of our stack.
895	 */
896	exec->args = NULL;
897
898	vc4_queue_submit(dev, exec);
899
900	/* Return the seqno for our job. */
901	args->seqno = vc4->emit_seqno;
902
903	return 0;
904
905fail:
906	vc4_complete_exec(vc4->dev, exec);
907
908	return ret;
909}
910
911void
912vc4_gem_init(struct drm_device *dev)
913{
914	struct vc4_dev *vc4 = to_vc4_dev(dev);
915
916	INIT_LIST_HEAD(&vc4->bin_job_list);
917	INIT_LIST_HEAD(&vc4->render_job_list);
918	INIT_LIST_HEAD(&vc4->job_done_list);
919	INIT_LIST_HEAD(&vc4->seqno_cb_list);
920	spin_lock_init(&vc4->job_lock);
921
922	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
923	setup_timer(&vc4->hangcheck.timer,
924		    vc4_hangcheck_elapsed,
925		    (unsigned long)dev);
926
927	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
928
929	mutex_init(&vc4->power_lock);
930}
931
932void
933vc4_gem_destroy(struct drm_device *dev)
934{
935	struct vc4_dev *vc4 = to_vc4_dev(dev);
936
937	/* Waiting for exec to finish would need to be done before
938	 * unregistering V3D.
939	 */
940	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
941
942	/* V3D should already have disabled its interrupt and cleared
943	 * the overflow allocation registers.  Now free the object.
944	 */
945	if (vc4->overflow_mem) {
946		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
947		vc4->overflow_mem = NULL;
948	}
949
950	vc4_bo_cache_destroy(dev);
951
952	if (vc4->hang_state)
953		vc4_free_hang_state(dev, vc4->hang_state);
954}