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1/* SPDX-License-Identifier: GPL-2.0 */
2#ifndef __TRIGGER_H_
3#define __TRIGGER_H_ 1
4
5#include "util/debug.h"
6#include "asm/bug.h"
7
8/*
9 * Use trigger to model operations which need to be executed when
10 * an event (a signal, for example) is observed.
11 *
12 * States and transits:
13 *
14 *
15 * OFF--> ON --> READY --(hit)--> HIT
16 * ^ |
17 * | (ready)
18 * | |
19 * \_____________/
20 *
21 * is_hit and is_ready are two key functions to query the state of
22 * a trigger. is_hit means the event already happen; is_ready means the
23 * trigger is waiting for the event.
24 */
25
26struct trigger {
27 volatile enum {
28 TRIGGER_ERROR = -2,
29 TRIGGER_OFF = -1,
30 TRIGGER_ON = 0,
31 TRIGGER_READY = 1,
32 TRIGGER_HIT = 2,
33 } state;
34 const char *name;
35};
36
37#define TRIGGER_WARN_ONCE(t, exp) \
38 WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
39 t->name, t->state, __func__)
40
41static inline bool trigger_is_available(struct trigger *t)
42{
43 return t->state >= 0;
44}
45
46static inline bool trigger_is_error(struct trigger *t)
47{
48 return t->state <= TRIGGER_ERROR;
49}
50
51static inline void trigger_on(struct trigger *t)
52{
53 TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
54 t->state = TRIGGER_ON;
55}
56
57static inline void trigger_ready(struct trigger *t)
58{
59 if (!trigger_is_available(t))
60 return;
61 t->state = TRIGGER_READY;
62}
63
64static inline void trigger_hit(struct trigger *t)
65{
66 if (!trigger_is_available(t))
67 return;
68 TRIGGER_WARN_ONCE(t, TRIGGER_READY);
69 t->state = TRIGGER_HIT;
70}
71
72static inline void trigger_off(struct trigger *t)
73{
74 if (!trigger_is_available(t))
75 return;
76 t->state = TRIGGER_OFF;
77}
78
79static inline void trigger_error(struct trigger *t)
80{
81 t->state = TRIGGER_ERROR;
82}
83
84static inline bool trigger_is_ready(struct trigger *t)
85{
86 return t->state == TRIGGER_READY;
87}
88
89static inline bool trigger_is_hit(struct trigger *t)
90{
91 return t->state == TRIGGER_HIT;
92}
93
94#define DEFINE_TRIGGER(n) \
95struct trigger n = {.state = TRIGGER_OFF, .name = #n}
96#endif
1/* SPDX-License-Identifier: GPL-2.0 */
2#ifndef __TRIGGER_H_
3#define __TRIGGER_H_ 1
4
5#include "asm/bug.h"
6
7/*
8 * Use trigger to model operations which need to be executed when
9 * an event (a signal, for example) is observed.
10 *
11 * States and transits:
12 *
13 *
14 * OFF--> ON --> READY --(hit)--> HIT
15 * ^ |
16 * | (ready)
17 * | |
18 * \_____________/
19 *
20 * is_hit and is_ready are two key functions to query the state of
21 * a trigger. is_hit means the event already happen; is_ready means the
22 * trigger is waiting for the event.
23 */
24
25struct trigger {
26 volatile enum {
27 TRIGGER_ERROR = -2,
28 TRIGGER_OFF = -1,
29 TRIGGER_ON = 0,
30 TRIGGER_READY = 1,
31 TRIGGER_HIT = 2,
32 } state;
33 const char *name;
34};
35
36#define TRIGGER_WARN_ONCE(t, exp) \
37 WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
38 t->name, t->state, __func__)
39
40static inline bool trigger_is_available(struct trigger *t)
41{
42 return t->state >= 0;
43}
44
45static inline bool trigger_is_error(struct trigger *t)
46{
47 return t->state <= TRIGGER_ERROR;
48}
49
50static inline void trigger_on(struct trigger *t)
51{
52 TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
53 t->state = TRIGGER_ON;
54}
55
56static inline void trigger_ready(struct trigger *t)
57{
58 if (!trigger_is_available(t))
59 return;
60 t->state = TRIGGER_READY;
61}
62
63static inline void trigger_hit(struct trigger *t)
64{
65 if (!trigger_is_available(t))
66 return;
67 TRIGGER_WARN_ONCE(t, TRIGGER_READY);
68 t->state = TRIGGER_HIT;
69}
70
71static inline void trigger_off(struct trigger *t)
72{
73 if (!trigger_is_available(t))
74 return;
75 t->state = TRIGGER_OFF;
76}
77
78static inline void trigger_error(struct trigger *t)
79{
80 t->state = TRIGGER_ERROR;
81}
82
83static inline bool trigger_is_ready(struct trigger *t)
84{
85 return t->state == TRIGGER_READY;
86}
87
88static inline bool trigger_is_hit(struct trigger *t)
89{
90 return t->state == TRIGGER_HIT;
91}
92
93#define DEFINE_TRIGGER(n) \
94struct trigger n = {.state = TRIGGER_OFF, .name = #n}
95#endif