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  1/* savage_drm.h -- Public header for the savage driver
  2 *
  3 * Copyright 2004  Felix Kuehling
  4 * All Rights Reserved.
  5 *
  6 * Permission is hereby granted, free of charge, to any person obtaining a
  7 * copy of this software and associated documentation files (the "Software"),
  8 * to deal in the Software without restriction, including without limitation
  9 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 10 * and/or sell copies of the Software, and to permit persons to whom the
 11 * Software is furnished to do so, subject to the following conditions:
 12 *
 13 * The above copyright notice and this permission notice (including the
 14 * next paragraph) shall be included in all copies or substantial portions
 15 * of the Software.
 16 *
 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 20 * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR
 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
 22 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 24 */
 25
 26#ifndef __SAVAGE_DRM_H__
 27#define __SAVAGE_DRM_H__
 28
 29#ifndef __SAVAGE_SAREA_DEFINES__
 30#define __SAVAGE_SAREA_DEFINES__
 31
 32/* 2 heaps (1 for card, 1 for agp), each divided into up to 128
 33 * regions, subject to a minimum region size of (1<<16) == 64k.
 34 *
 35 * Clients may subdivide regions internally, but when sharing between
 36 * clients, the region size is the minimum granularity.
 37 */
 38
 39#define SAVAGE_CARD_HEAP		0
 40#define SAVAGE_AGP_HEAP			1
 41#define SAVAGE_NR_TEX_HEAPS		2
 42#define SAVAGE_NR_TEX_REGIONS		16
 43#define SAVAGE_LOG_MIN_TEX_REGION_SIZE	16
 44
 45#endif				/* __SAVAGE_SAREA_DEFINES__ */
 46
 47typedef struct _drm_savage_sarea {
 48	/* LRU lists for texture memory in agp space and on the card.
 49	 */
 50	struct drm_tex_region texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS +
 51						      1];
 52	unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
 53
 54	/* Mechanism to validate card state.
 55	 */
 56	int ctxOwner;
 57} drm_savage_sarea_t, *drm_savage_sarea_ptr;
 58
 59/* Savage-specific ioctls
 60 */
 61#define DRM_SAVAGE_BCI_INIT		0x00
 62#define DRM_SAVAGE_BCI_CMDBUF           0x01
 63#define DRM_SAVAGE_BCI_EVENT_EMIT	0x02
 64#define DRM_SAVAGE_BCI_EVENT_WAIT	0x03
 65
 66#define DRM_IOCTL_SAVAGE_BCI_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t)
 67#define DRM_IOCTL_SAVAGE_BCI_CMDBUF		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t)
 68#define DRM_IOCTL_SAVAGE_BCI_EVENT_EMIT	DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t)
 69#define DRM_IOCTL_SAVAGE_BCI_EVENT_WAIT	DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t)
 70
 71#define SAVAGE_DMA_PCI	1
 72#define SAVAGE_DMA_AGP	3
 73typedef struct drm_savage_init {
 74	enum {
 75		SAVAGE_INIT_BCI = 1,
 76		SAVAGE_CLEANUP_BCI = 2
 77	} func;
 78	unsigned int sarea_priv_offset;
 79
 80	/* some parameters */
 81	unsigned int cob_size;
 82	unsigned int bci_threshold_lo, bci_threshold_hi;
 83	unsigned int dma_type;
 84
 85	/* frame buffer layout */
 86	unsigned int fb_bpp;
 87	unsigned int front_offset, front_pitch;
 88	unsigned int back_offset, back_pitch;
 89	unsigned int depth_bpp;
 90	unsigned int depth_offset, depth_pitch;
 91
 92	/* local textures */
 93	unsigned int texture_offset;
 94	unsigned int texture_size;
 95
 96	/* physical locations of non-permanent maps */
 97	unsigned long status_offset;
 98	unsigned long buffers_offset;
 99	unsigned long agp_textures_offset;
100	unsigned long cmd_dma_offset;
101} drm_savage_init_t;
102
103typedef union drm_savage_cmd_header drm_savage_cmd_header_t;
104typedef struct drm_savage_cmdbuf {
105	/* command buffer in client's address space */
106	drm_savage_cmd_header_t __user *cmd_addr;
107	unsigned int size;	/* size of the command buffer in 64bit units */
108
109	unsigned int dma_idx;	/* DMA buffer index to use */
110	int discard;		/* discard DMA buffer when done */
111	/* vertex buffer in client's address space */
112	unsigned int __user *vb_addr;
113	unsigned int vb_size;	/* size of client vertex buffer in bytes */
114	unsigned int vb_stride;	/* stride of vertices in 32bit words */
115	/* boxes in client's address space */
116	struct drm_clip_rect __user *box_addr;
117	unsigned int nbox;	/* number of clipping boxes */
118} drm_savage_cmdbuf_t;
119
120#define SAVAGE_WAIT_2D  0x1	/* wait for 2D idle before updating event tag */
121#define SAVAGE_WAIT_3D  0x2	/* wait for 3D idle before updating event tag */
122#define SAVAGE_WAIT_IRQ 0x4	/* emit or wait for IRQ, not implemented yet */
123typedef struct drm_savage_event {
124	unsigned int count;
125	unsigned int flags;
126} drm_savage_event_emit_t, drm_savage_event_wait_t;
127
128/* Commands for the cmdbuf ioctl
129 */
130#define SAVAGE_CMD_STATE	0	/* a range of state registers */
131#define SAVAGE_CMD_DMA_PRIM	1	/* vertices from DMA buffer */
132#define SAVAGE_CMD_VB_PRIM	2	/* vertices from client vertex buffer */
133#define SAVAGE_CMD_DMA_IDX	3	/* indexed vertices from DMA buffer */
134#define SAVAGE_CMD_VB_IDX	4	/* indexed vertices client vertex buffer */
135#define SAVAGE_CMD_CLEAR	5	/* clear buffers */
136#define SAVAGE_CMD_SWAP		6	/* swap buffers */
137
138/* Primitive types
139*/
140#define SAVAGE_PRIM_TRILIST	0	/* triangle list */
141#define SAVAGE_PRIM_TRISTRIP	1	/* triangle strip */
142#define SAVAGE_PRIM_TRIFAN	2	/* triangle fan */
143#define SAVAGE_PRIM_TRILIST_201	3	/* reorder verts for correct flat
144					 * shading on s3d */
145
146/* Skip flags (vertex format)
147 */
148#define SAVAGE_SKIP_Z		0x01
149#define SAVAGE_SKIP_W		0x02
150#define SAVAGE_SKIP_C0		0x04
151#define SAVAGE_SKIP_C1		0x08
152#define SAVAGE_SKIP_S0		0x10
153#define SAVAGE_SKIP_T0		0x20
154#define SAVAGE_SKIP_ST0		0x30
155#define SAVAGE_SKIP_S1		0x40
156#define SAVAGE_SKIP_T1		0x80
157#define SAVAGE_SKIP_ST1		0xc0
158#define SAVAGE_SKIP_ALL_S3D	0x3f
159#define SAVAGE_SKIP_ALL_S4	0xff
160
161/* Buffer names for clear command
162 */
163#define SAVAGE_FRONT		0x1
164#define SAVAGE_BACK		0x2
165#define SAVAGE_DEPTH		0x4
166
167/* 64-bit command header
168 */
169union drm_savage_cmd_header {
170	struct {
171		unsigned char cmd;	/* command */
172		unsigned char pad0;
173		unsigned short pad1;
174		unsigned short pad2;
175		unsigned short pad3;
176	} cmd;			/* generic */
177	struct {
178		unsigned char cmd;
179		unsigned char global;	/* need idle engine? */
180		unsigned short count;	/* number of consecutive registers */
181		unsigned short start;	/* first register */
182		unsigned short pad3;
183	} state;		/* SAVAGE_CMD_STATE */
184	struct {
185		unsigned char cmd;
186		unsigned char prim;	/* primitive type */
187		unsigned short skip;	/* vertex format (skip flags) */
188		unsigned short count;	/* number of vertices */
189		unsigned short start;	/* first vertex in DMA/vertex buffer */
190	} prim;			/* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */
191	struct {
192		unsigned char cmd;
193		unsigned char prim;
194		unsigned short skip;
195		unsigned short count;	/* number of indices that follow */
196		unsigned short pad3;
197	} idx;			/* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */
198	struct {
199		unsigned char cmd;
200		unsigned char pad0;
201		unsigned short pad1;
202		unsigned int flags;
203	} clear0;		/* SAVAGE_CMD_CLEAR */
204	struct {
205		unsigned int mask;
206		unsigned int value;
207	} clear1;		/* SAVAGE_CMD_CLEAR data */
208};
209
210#endif