Linux Audio

Check our new training course

Loading...
v3.15
 
  1/*
  2 *  Copyright (c) 1996-2001 Vojtech Pavlik
  3 */
  4
  5/*
  6 * Analog joystick and gamepad driver for Linux
  7 */
  8
  9/*
 10 * This program is free software; you can redistribute it and/or modify
 11 * it under the terms of the GNU General Public License as published by
 12 * the Free Software Foundation; either version 2 of the License, or
 13 * (at your option) any later version.
 14 *
 15 * This program is distributed in the hope that it will be useful,
 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 18 * GNU General Public License for more details.
 19 *
 20 * You should have received a copy of the GNU General Public License
 21 * along with this program; if not, write to the Free Software
 22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 23 *
 24 * Should you need to contact me, the author, you can do so either by
 25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 27 */
 28
 29#include <linux/delay.h>
 30#include <linux/kernel.h>
 31#include <linux/module.h>
 32#include <linux/slab.h>
 33#include <linux/bitops.h>
 34#include <linux/init.h>
 35#include <linux/input.h>
 36#include <linux/gameport.h>
 37#include <linux/jiffies.h>
 
 38#include <linux/timex.h>
 
 39
 40#define DRIVER_DESC	"Analog joystick and gamepad driver"
 41
 42MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 43MODULE_DESCRIPTION(DRIVER_DESC);
 44MODULE_LICENSE("GPL");
 45
 46/*
 47 * Option parsing.
 48 */
 49
 50#define ANALOG_PORTS		16
 51
 52static char *js[ANALOG_PORTS];
 53static unsigned int js_nargs;
 54static int analog_options[ANALOG_PORTS];
 55module_param_array_named(map, js, charp, &js_nargs, 0);
 56MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
 57
 58/*
 59 * Times, feature definitions.
 60 */
 61
 62#define ANALOG_RUDDER		0x00004
 63#define ANALOG_THROTTLE		0x00008
 64#define ANALOG_AXES_STD		0x0000f
 65#define ANALOG_BTNS_STD		0x000f0
 66
 67#define ANALOG_BTNS_CHF		0x00100
 68#define ANALOG_HAT1_CHF		0x00200
 69#define ANALOG_HAT2_CHF		0x00400
 70#define ANALOG_HAT_FCS		0x00800
 71#define ANALOG_HATS_ALL		0x00e00
 72#define ANALOG_BTN_TL		0x01000
 73#define ANALOG_BTN_TR		0x02000
 74#define ANALOG_BTN_TL2		0x04000
 75#define ANALOG_BTN_TR2		0x08000
 76#define ANALOG_BTNS_TLR		0x03000
 77#define ANALOG_BTNS_TLR2	0x0c000
 78#define ANALOG_BTNS_GAMEPAD	0x0f000
 79
 80#define ANALOG_HBTN_CHF		0x10000
 81#define ANALOG_ANY_CHF		0x10700
 82#define ANALOG_SAITEK		0x20000
 83#define ANALOG_EXTENSIONS	0x7ff00
 84#define ANALOG_GAMEPAD		0x80000
 85
 86#define ANALOG_MAX_TIME		3	/* 3 ms */
 87#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
 88#define ANALOG_SAITEK_DELAY	200	/* 200 us */
 89#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
 90#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
 91#define ANALOG_INIT_RETRIES	8	/* 8 times */
 92#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
 93#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
 94
 95#define ANALOG_MAX_NAME_LENGTH  128
 96#define ANALOG_MAX_PHYS_LENGTH	32
 97
 98static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
 99static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
104				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
105
106static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107
108struct analog {
109	struct input_dev *dev;
110	int mask;
111	short *buttons;
112	char name[ANALOG_MAX_NAME_LENGTH];
113	char phys[ANALOG_MAX_PHYS_LENGTH];
114};
115
116struct analog_port {
117	struct gameport *gameport;
118	struct analog analog[2];
119	unsigned char mask;
120	char saitek;
121	char cooked;
122	int bads;
123	int reads;
124	int speed;
125	int loop;
126	int fuzz;
127	int axes[4];
128	int buttons;
129	int initial[4];
130	int axtime;
131};
132
133/*
134 * Time macros.
135 */
136
137#ifdef __i386__
138
139#include <linux/i8253.h>
140
141#define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142#define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
143#define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
144static unsigned int get_time_pit(void)
145{
146        unsigned long flags;
147        unsigned int count;
148
149        raw_spin_lock_irqsave(&i8253_lock, flags);
150        outb_p(0x00, 0x43);
151        count = inb_p(0x40);
152        count |= inb_p(0x40) << 8;
153        raw_spin_unlock_irqrestore(&i8253_lock, flags);
154
155        return count;
156}
157#elif defined(__x86_64__)
158#define GET_TIME(x)	rdtscl(x)
159#define DELTA(x,y)	((y)-(x))
160#define TIME_NAME	"TSC"
161#elif defined(__alpha__) || defined(CONFIG_MN10300) || defined(CONFIG_ARM) || defined(CONFIG_TILE)
162#define GET_TIME(x)	do { x = get_cycles(); } while (0)
163#define DELTA(x,y)	((y)-(x))
164#define TIME_NAME	"get_cycles"
165#else
166#define FAKE_TIME
167static unsigned long analog_faketime = 0;
168#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
169#define DELTA(x,y)	((y)-(x))
170#define TIME_NAME	"Unreliable"
171#warning Precise timer not defined for this architecture.
172#endif
173
174/*
175 * analog_decode() decodes analog joystick data and reports input events.
176 */
177
178static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
179{
180	struct input_dev *dev = analog->dev;
181	int i, j;
182
183	if (analog->mask & ANALOG_HAT_FCS)
184		for (i = 0; i < 4; i++)
185			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
186				buttons |= 1 << (i + 14);
187				break;
188			}
189
190	for (i = j = 0; i < 6; i++)
191		if (analog->mask & (0x10 << i))
192			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
193
194	if (analog->mask & ANALOG_HBTN_CHF)
195		for (i = 0; i < 4; i++)
196			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
197
198	if (analog->mask & ANALOG_BTN_TL)
199		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
200	if (analog->mask & ANALOG_BTN_TR)
201		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
202	if (analog->mask & ANALOG_BTN_TL2)
203		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
204	if (analog->mask & ANALOG_BTN_TR2)
205		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
206
207	for (i = j = 0; i < 4; i++)
208		if (analog->mask & (1 << i))
209			input_report_abs(dev, analog_axes[j++], axes[i]);
210
211	for (i = j = 0; i < 3; i++)
212		if (analog->mask & analog_exts[i]) {
213			input_report_abs(dev, analog_hats[j++],
214				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
215			input_report_abs(dev, analog_hats[j++],
216				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
217		}
218
219	input_sync(dev);
220}
221
222/*
223 * analog_cooked_read() reads analog joystick data.
224 */
225
226static int analog_cooked_read(struct analog_port *port)
227{
228	struct gameport *gameport = port->gameport;
229	unsigned int time[4], start, loop, now, loopout, timeout;
 
230	unsigned char data[4], this, last;
231	unsigned long flags;
232	int i, j;
233
234	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
235	timeout = ANALOG_MAX_TIME * port->speed;
236
237	local_irq_save(flags);
238	gameport_trigger(gameport);
239	GET_TIME(now);
240	local_irq_restore(flags);
241
242	start = now;
243	this = port->mask;
244	i = 0;
245
246	do {
247		loop = now;
248		last = this;
249
250		local_irq_disable();
251		this = gameport_read(gameport) & port->mask;
252		GET_TIME(now);
253		local_irq_restore(flags);
254
255		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
256			data[i] = last ^ this;
257			time[i] = now;
258			i++;
259		}
260
261	} while (this && (i < 4) && (DELTA(start, now) < timeout));
262
263	this <<= 4;
264
265	for (--i; i >= 0; i--) {
266		this |= data[i];
267		for (j = 0; j < 4; j++)
268			if (data[i] & (1 << j))
269				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
270	}
271
272	return -(this != port->mask);
273}
274
275static int analog_button_read(struct analog_port *port, char saitek, char chf)
276{
277	unsigned char u;
278	int t = 1, i = 0;
279	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
280
281	u = gameport_read(port->gameport);
282
283	if (!chf) {
284		port->buttons = (~u >> 4) & 0xf;
285		return 0;
286	}
287
288	port->buttons = 0;
289
290	while ((~u & 0xf0) && (i < 16) && t) {
291		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
292		if (!saitek) return 0;
293		udelay(ANALOG_SAITEK_DELAY);
294		t = strobe;
295		gameport_trigger(port->gameport);
296		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
297		i++;
298	}
299
300	return -(!t || (i == 16));
301}
302
303/*
304 * analog_poll() repeatedly polls the Analog joysticks.
305 */
306
307static void analog_poll(struct gameport *gameport)
308{
309	struct analog_port *port = gameport_get_drvdata(gameport);
310	int i;
311
312	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
313	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
314
315	if (port->cooked) {
316		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
317		if (chf)
318			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
319		port->reads++;
320	} else {
321		if (!port->axtime--) {
322			port->bads -= analog_cooked_read(port);
323			port->bads -= analog_button_read(port, saitek, chf);
324			port->reads++;
325			port->axtime = ANALOG_AXIS_TIME - 1;
326		} else {
327			if (!saitek)
328				analog_button_read(port, saitek, chf);
329		}
330	}
331
332	for (i = 0; i < 2; i++)
333		if (port->analog[i].mask)
334			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
335}
336
337/*
338 * analog_open() is a callback from the input open routine.
339 */
340
341static int analog_open(struct input_dev *dev)
342{
343	struct analog_port *port = input_get_drvdata(dev);
344
345	gameport_start_polling(port->gameport);
346	return 0;
347}
348
349/*
350 * analog_close() is a callback from the input close routine.
351 */
352
353static void analog_close(struct input_dev *dev)
354{
355	struct analog_port *port = input_get_drvdata(dev);
356
357	gameport_stop_polling(port->gameport);
358}
359
360/*
361 * analog_calibrate_timer() calibrates the timer and computes loop
362 * and timeout values for a joystick port.
363 */
364
365static void analog_calibrate_timer(struct analog_port *port)
366{
367	struct gameport *gameport = port->gameport;
368	unsigned int i, t, tx, t1, t2, t3;
 
369	unsigned long flags;
370
371	local_irq_save(flags);
372	GET_TIME(t1);
373#ifdef FAKE_TIME
374	analog_faketime += 830;
375#endif
376	mdelay(1);
377	GET_TIME(t2);
378	GET_TIME(t3);
379	local_irq_restore(flags);
380
381	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
382
383	tx = ~0;
384
385	for (i = 0; i < 50; i++) {
386		local_irq_save(flags);
387		GET_TIME(t1);
388		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
389		GET_TIME(t3);
 
 
 
390		local_irq_restore(flags);
391		udelay(i);
392		t = DELTA(t1, t2) - DELTA(t2, t3);
393		if (t < tx) tx = t;
394	}
395
396        port->loop = tx / 50;
397}
398
399/*
400 * analog_name() constructs a name for an analog joystick.
401 */
402
403static void analog_name(struct analog *analog)
404{
405	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
 
 
 
406		 hweight8(analog->mask & ANALOG_AXES_STD),
407		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
408		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
409
410	if (analog->mask & ANALOG_HATS_ALL)
411		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
412			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
413
414	if (analog->mask & ANALOG_HAT_FCS)
415		strlcat(analog->name, " FCS", sizeof(analog->name));
416	if (analog->mask & ANALOG_ANY_CHF)
417		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
418			sizeof(analog->name));
419
420	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
421		sizeof(analog->name));
422}
423
424/*
425 * analog_init_device()
426 */
427
428static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
429{
430	struct input_dev *input_dev;
431	int i, j, t, v, w, x, y, z;
432	int error;
433
434	analog_name(analog);
435	snprintf(analog->phys, sizeof(analog->phys),
436		 "%s/input%d", port->gameport->phys, index);
437	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
438
439	analog->dev = input_dev = input_allocate_device();
440	if (!input_dev)
441		return -ENOMEM;
442
443	input_dev->name = analog->name;
444	input_dev->phys = analog->phys;
445	input_dev->id.bustype = BUS_GAMEPORT;
446	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
447	input_dev->id.product = analog->mask >> 4;
448	input_dev->id.version = 0x0100;
449	input_dev->dev.parent = &port->gameport->dev;
450
451	input_set_drvdata(input_dev, port);
452
453	input_dev->open = analog_open;
454	input_dev->close = analog_close;
455
456	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
457
458	for (i = j = 0; i < 4; i++)
459		if (analog->mask & (1 << i)) {
460
461			t = analog_axes[j];
462			x = port->axes[i];
463			y = (port->axes[0] + port->axes[1]) >> 1;
464			z = y - port->axes[i];
465			z = z > 0 ? z : -z;
466			v = (x >> 3);
467			w = (x >> 3);
468
469			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
470				x = y;
471
472			if (analog->mask & ANALOG_SAITEK) {
473				if (i == 2) x = port->axes[i];
474				v = x - (x >> 2);
475				w = (x >> 4);
476			}
477
478			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
479			j++;
480		}
481
482	for (i = j = 0; i < 3; i++)
483		if (analog->mask & analog_exts[i])
484			for (x = 0; x < 2; x++) {
485				t = analog_hats[j++];
486				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
487			}
488
489	for (i = j = 0; i < 4; i++)
490		if (analog->mask & (0x10 << i))
491			set_bit(analog->buttons[j++], input_dev->keybit);
492
493	if (analog->mask & ANALOG_BTNS_CHF)
494		for (i = 0; i < 2; i++)
495			set_bit(analog->buttons[j++], input_dev->keybit);
496
497	if (analog->mask & ANALOG_HBTN_CHF)
498		for (i = 0; i < 4; i++)
499			set_bit(analog->buttons[j++], input_dev->keybit);
500
501	for (i = 0; i < 4; i++)
502		if (analog->mask & (ANALOG_BTN_TL << i))
503			set_bit(analog_pads[i], input_dev->keybit);
504
505	analog_decode(analog, port->axes, port->initial, port->buttons);
506
507	error = input_register_device(analog->dev);
508	if (error) {
509		input_free_device(analog->dev);
510		return error;
511	}
512
513	return 0;
514}
515
516/*
517 * analog_init_devices() sets up device-specific values and registers the input devices.
518 */
519
520static int analog_init_masks(struct analog_port *port)
521{
522	int i;
523	struct analog *analog = port->analog;
524	int max[4];
525
526	if (!port->mask)
527		return -1;
528
529	if ((port->mask & 3) != 3 && port->mask != 0xc) {
530		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
531			"(data=%#x, %s), probably not analog joystick.\n",
532			port->mask, port->gameport->phys);
533		return -1;
534	}
535
536
537	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
538
539	analog[0].mask = i & 0xfffff;
540
541	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
542			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
543			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
544
545	analog[0].mask &= ~(ANALOG_HAT2_CHF)
546			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
547
548	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
549			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
550			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
551			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
552
553	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
554			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
555			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
556
557	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
558
559	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
560			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
561
562	if (port->cooked) {
563
564		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
565
566		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
567		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
568		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
569		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
570		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
571
572		gameport_calibrate(port->gameport, port->axes, max);
573	}
574
575	for (i = 0; i < 4; i++)
576		port->initial[i] = port->axes[i];
577
578	return -!(analog[0].mask || analog[1].mask);
579}
580
581static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
582{
583	int i, t, u, v;
584
585	port->gameport = gameport;
586
587	gameport_set_drvdata(gameport, port);
588
589	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
590
591		analog_calibrate_timer(port);
592
593		gameport_trigger(gameport);
594		t = gameport_read(gameport);
595		msleep(ANALOG_MAX_TIME);
596		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
597		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
598
599		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
600			if (!analog_cooked_read(port))
601				break;
602			msleep(ANALOG_MAX_TIME);
603		}
604
605		u = v = 0;
606
607		msleep(ANALOG_MAX_TIME);
608		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
609		gameport_trigger(gameport);
610		while ((gameport_read(port->gameport) & port->mask) && (u < t))
611			u++;
612		udelay(ANALOG_SAITEK_DELAY);
613		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
614		gameport_trigger(gameport);
615		while ((gameport_read(port->gameport) & port->mask) && (v < t))
616			v++;
617
618		if (v < (u >> 1)) { /* FIXME - more than one port */
619			analog_options[0] |= /* FIXME - more than one port */
620				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
621			return 0;
622		}
623
624		gameport_close(gameport);
625	}
626
627	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
628
629		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
630			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
631				break;
632		for (i = 0; i < 4; i++)
633			if (port->axes[i] != -1)
634				port->mask |= 1 << i;
635
636		port->fuzz = gameport->fuzz;
637		port->cooked = 1;
638		return 0;
639	}
640
641	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
642}
643
644static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
645{
646	struct analog_port *port;
647	int i;
648	int err;
649
650	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
651		return - ENOMEM;
652
653	err = analog_init_port(gameport, drv, port);
654	if (err)
655		goto fail1;
656
657	err = analog_init_masks(port);
658	if (err)
659		goto fail2;
660
661	gameport_set_poll_handler(gameport, analog_poll);
662	gameport_set_poll_interval(gameport, 10);
663
664	for (i = 0; i < 2; i++)
665		if (port->analog[i].mask) {
666			err = analog_init_device(port, port->analog + i, i);
667			if (err)
668				goto fail3;
669		}
670
671	return 0;
672
673 fail3: while (--i >= 0)
674		if (port->analog[i].mask)
675			input_unregister_device(port->analog[i].dev);
676 fail2:	gameport_close(gameport);
677 fail1:	gameport_set_drvdata(gameport, NULL);
678	kfree(port);
679	return err;
680}
681
682static void analog_disconnect(struct gameport *gameport)
683{
684	struct analog_port *port = gameport_get_drvdata(gameport);
685	int i;
686
687	for (i = 0; i < 2; i++)
688		if (port->analog[i].mask)
689			input_unregister_device(port->analog[i].dev);
690	gameport_close(gameport);
691	gameport_set_drvdata(gameport, NULL);
692	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
693		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
694		port->gameport->phys);
695	kfree(port);
696}
697
698struct analog_types {
699	char *name;
700	int value;
701};
702
703static struct analog_types analog_types[] = {
704	{ "none",	0x00000000 },
705	{ "auto",	0x000000ff },
706	{ "2btn",	0x0000003f },
707	{ "y-joy",	0x0cc00033 },
708	{ "y-pad",	0x8cc80033 },
709	{ "fcs",	0x000008f7 },
710	{ "chf",	0x000002ff },
711	{ "fullchf",	0x000007ff },
712	{ "gamepad",	0x000830f3 },
713	{ "gamepad8",	0x0008f0f3 },
714	{ NULL, 0 }
715};
716
717static void analog_parse_options(void)
718{
719	int i, j;
720	char *end;
721
722	for (i = 0; i < js_nargs; i++) {
723
724		for (j = 0; analog_types[j].name; j++)
725			if (!strcmp(analog_types[j].name, js[i])) {
726				analog_options[i] = analog_types[j].value;
727				break;
728			}
729		if (analog_types[j].name) continue;
730
731		analog_options[i] = simple_strtoul(js[i], &end, 0);
732		if (end != js[i]) continue;
733
734		analog_options[i] = 0xff;
735		if (!strlen(js[i])) continue;
736
737		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
738	}
739
740	for (; i < ANALOG_PORTS; i++)
741		analog_options[i] = 0xff;
742}
743
744/*
745 * The gameport device structure.
746 */
747
748static struct gameport_driver analog_drv = {
749	.driver		= {
750		.name	= "analog",
751	},
752	.description	= DRIVER_DESC,
753	.connect	= analog_connect,
754	.disconnect	= analog_disconnect,
755};
756
757static int __init analog_init(void)
758{
759	analog_parse_options();
760	return gameport_register_driver(&analog_drv);
761}
762
763static void __exit analog_exit(void)
764{
765	gameport_unregister_driver(&analog_drv);
766}
767
768module_init(analog_init);
769module_exit(analog_exit);
v6.8
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Copyright (c) 1996-2001 Vojtech Pavlik
  4 */
  5
  6/*
  7 * Analog joystick and gamepad driver for Linux
  8 */
  9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 10#include <linux/delay.h>
 11#include <linux/kernel.h>
 12#include <linux/module.h>
 13#include <linux/slab.h>
 14#include <linux/bitops.h>
 15#include <linux/init.h>
 16#include <linux/input.h>
 17#include <linux/gameport.h>
 18#include <linux/jiffies.h>
 19#include <linux/seq_buf.h>
 20#include <linux/timex.h>
 21#include <linux/timekeeping.h>
 22
 23#define DRIVER_DESC	"Analog joystick and gamepad driver"
 24
 25MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 26MODULE_DESCRIPTION(DRIVER_DESC);
 27MODULE_LICENSE("GPL");
 28
 29/*
 30 * Option parsing.
 31 */
 32
 33#define ANALOG_PORTS		16
 34
 35static char *js[ANALOG_PORTS];
 36static unsigned int js_nargs;
 37static int analog_options[ANALOG_PORTS];
 38module_param_array_named(map, js, charp, &js_nargs, 0);
 39MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
 40
 41/*
 42 * Times, feature definitions.
 43 */
 44
 45#define ANALOG_RUDDER		0x00004
 46#define ANALOG_THROTTLE		0x00008
 47#define ANALOG_AXES_STD		0x0000f
 48#define ANALOG_BTNS_STD		0x000f0
 49
 50#define ANALOG_BTNS_CHF		0x00100
 51#define ANALOG_HAT1_CHF		0x00200
 52#define ANALOG_HAT2_CHF		0x00400
 53#define ANALOG_HAT_FCS		0x00800
 54#define ANALOG_HATS_ALL		0x00e00
 55#define ANALOG_BTN_TL		0x01000
 56#define ANALOG_BTN_TR		0x02000
 57#define ANALOG_BTN_TL2		0x04000
 58#define ANALOG_BTN_TR2		0x08000
 59#define ANALOG_BTNS_TLR		0x03000
 60#define ANALOG_BTNS_TLR2	0x0c000
 61#define ANALOG_BTNS_GAMEPAD	0x0f000
 62
 63#define ANALOG_HBTN_CHF		0x10000
 64#define ANALOG_ANY_CHF		0x10700
 65#define ANALOG_SAITEK		0x20000
 66#define ANALOG_EXTENSIONS	0x7ff00
 67#define ANALOG_GAMEPAD		0x80000
 68
 69#define ANALOG_MAX_TIME		3	/* 3 ms */
 70#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
 71#define ANALOG_SAITEK_DELAY	200	/* 200 us */
 72#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
 73#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
 74#define ANALOG_INIT_RETRIES	8	/* 8 times */
 75#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
 76#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
 77
 78#define ANALOG_MAX_NAME_LENGTH  128
 79#define ANALOG_MAX_PHYS_LENGTH	32
 80
 81static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
 82static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
 83static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
 84static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
 85static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
 86static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
 87				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
 88
 89static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
 90
 91struct analog {
 92	struct input_dev *dev;
 93	int mask;
 94	short *buttons;
 95	char name[ANALOG_MAX_NAME_LENGTH];
 96	char phys[ANALOG_MAX_PHYS_LENGTH];
 97};
 98
 99struct analog_port {
100	struct gameport *gameport;
101	struct analog analog[2];
102	unsigned char mask;
103	char saitek;
104	char cooked;
105	int bads;
106	int reads;
 
107	int loop;
108	int fuzz;
109	int axes[4];
110	int buttons;
111	int initial[4];
112	int axtime;
113};
114
115/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
116 * analog_decode() decodes analog joystick data and reports input events.
117 */
118
119static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
120{
121	struct input_dev *dev = analog->dev;
122	int i, j;
123
124	if (analog->mask & ANALOG_HAT_FCS)
125		for (i = 0; i < 4; i++)
126			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
127				buttons |= 1 << (i + 14);
128				break;
129			}
130
131	for (i = j = 0; i < 6; i++)
132		if (analog->mask & (0x10 << i))
133			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
134
135	if (analog->mask & ANALOG_HBTN_CHF)
136		for (i = 0; i < 4; i++)
137			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
138
139	if (analog->mask & ANALOG_BTN_TL)
140		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
141	if (analog->mask & ANALOG_BTN_TR)
142		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
143	if (analog->mask & ANALOG_BTN_TL2)
144		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
145	if (analog->mask & ANALOG_BTN_TR2)
146		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
147
148	for (i = j = 0; i < 4; i++)
149		if (analog->mask & (1 << i))
150			input_report_abs(dev, analog_axes[j++], axes[i]);
151
152	for (i = j = 0; i < 3; i++)
153		if (analog->mask & analog_exts[i]) {
154			input_report_abs(dev, analog_hats[j++],
155				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
156			input_report_abs(dev, analog_hats[j++],
157				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
158		}
159
160	input_sync(dev);
161}
162
163/*
164 * analog_cooked_read() reads analog joystick data.
165 */
166
167static int analog_cooked_read(struct analog_port *port)
168{
169	struct gameport *gameport = port->gameport;
170	ktime_t time[4], start, loop, now;
171	unsigned int loopout, timeout;
172	unsigned char data[4], this, last;
173	unsigned long flags;
174	int i, j;
175
176	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
177	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
178
179	local_irq_save(flags);
180	gameport_trigger(gameport);
181	now = ktime_get();
182	local_irq_restore(flags);
183
184	start = now;
185	this = port->mask;
186	i = 0;
187
188	do {
189		loop = now;
190		last = this;
191
192		local_irq_disable();
193		this = gameport_read(gameport) & port->mask;
194		now = ktime_get();
195		local_irq_restore(flags);
196
197		if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
198			data[i] = last ^ this;
199			time[i] = now;
200			i++;
201		}
202
203	} while (this && (i < 4) && (ktime_sub(now, start) < timeout));
204
205	this <<= 4;
206
207	for (--i; i >= 0; i--) {
208		this |= data[i];
209		for (j = 0; j < 4; j++)
210			if (data[i] & (1 << j))
211				port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
212	}
213
214	return -(this != port->mask);
215}
216
217static int analog_button_read(struct analog_port *port, char saitek, char chf)
218{
219	unsigned char u;
220	int t = 1, i = 0;
221	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
222
223	u = gameport_read(port->gameport);
224
225	if (!chf) {
226		port->buttons = (~u >> 4) & 0xf;
227		return 0;
228	}
229
230	port->buttons = 0;
231
232	while ((~u & 0xf0) && (i < 16) && t) {
233		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
234		if (!saitek) return 0;
235		udelay(ANALOG_SAITEK_DELAY);
236		t = strobe;
237		gameport_trigger(port->gameport);
238		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
239		i++;
240	}
241
242	return -(!t || (i == 16));
243}
244
245/*
246 * analog_poll() repeatedly polls the Analog joysticks.
247 */
248
249static void analog_poll(struct gameport *gameport)
250{
251	struct analog_port *port = gameport_get_drvdata(gameport);
252	int i;
253
254	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
255	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
256
257	if (port->cooked) {
258		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
259		if (chf)
260			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
261		port->reads++;
262	} else {
263		if (!port->axtime--) {
264			port->bads -= analog_cooked_read(port);
265			port->bads -= analog_button_read(port, saitek, chf);
266			port->reads++;
267			port->axtime = ANALOG_AXIS_TIME - 1;
268		} else {
269			if (!saitek)
270				analog_button_read(port, saitek, chf);
271		}
272	}
273
274	for (i = 0; i < 2; i++)
275		if (port->analog[i].mask)
276			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
277}
278
279/*
280 * analog_open() is a callback from the input open routine.
281 */
282
283static int analog_open(struct input_dev *dev)
284{
285	struct analog_port *port = input_get_drvdata(dev);
286
287	gameport_start_polling(port->gameport);
288	return 0;
289}
290
291/*
292 * analog_close() is a callback from the input close routine.
293 */
294
295static void analog_close(struct input_dev *dev)
296{
297	struct analog_port *port = input_get_drvdata(dev);
298
299	gameport_stop_polling(port->gameport);
300}
301
302/*
303 * analog_calibrate_timer() calibrates the timer and computes loop
304 * and timeout values for a joystick port.
305 */
306
307static void analog_calibrate_timer(struct analog_port *port)
308{
309	struct gameport *gameport = port->gameport;
310	unsigned int i, t, tx;
311	ktime_t t1, t2, t3;
312	unsigned long flags;
313
 
 
 
 
 
 
 
 
 
 
 
 
314	tx = ~0;
315
316	for (i = 0; i < 50; i++) {
317		local_irq_save(flags);
318		t1 = ktime_get();
319		for (t = 0; t < 50; t++) {
320			gameport_read(gameport);
321			t2 = ktime_get();
322		}
323		t3 = ktime_get();
324		local_irq_restore(flags);
325		udelay(i);
326		t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
327		if (t < tx) tx = t;
328	}
329
330        port->loop = tx / 50;
331}
332
333/*
334 * analog_name() constructs a name for an analog joystick.
335 */
336
337static void analog_name(struct analog *analog)
338{
339	struct seq_buf s;
340
341	seq_buf_init(&s, analog->name, sizeof(analog->name));
342	seq_buf_printf(&s, "Analog %d-axis %d-button",
343		 hweight8(analog->mask & ANALOG_AXES_STD),
344		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
345		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
346
347	if (analog->mask & ANALOG_HATS_ALL)
348		seq_buf_printf(&s, " %d-hat",
349			       hweight16(analog->mask & ANALOG_HATS_ALL));
350
351	if (analog->mask & ANALOG_HAT_FCS)
352		seq_buf_printf(&s, " FCS");
353	if (analog->mask & ANALOG_ANY_CHF)
354		seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
 
355
356	seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
 
357}
358
359/*
360 * analog_init_device()
361 */
362
363static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
364{
365	struct input_dev *input_dev;
366	int i, j, t, v, w, x, y, z;
367	int error;
368
369	analog_name(analog);
370	snprintf(analog->phys, sizeof(analog->phys),
371		 "%s/input%d", port->gameport->phys, index);
372	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
373
374	analog->dev = input_dev = input_allocate_device();
375	if (!input_dev)
376		return -ENOMEM;
377
378	input_dev->name = analog->name;
379	input_dev->phys = analog->phys;
380	input_dev->id.bustype = BUS_GAMEPORT;
381	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
382	input_dev->id.product = analog->mask >> 4;
383	input_dev->id.version = 0x0100;
384	input_dev->dev.parent = &port->gameport->dev;
385
386	input_set_drvdata(input_dev, port);
387
388	input_dev->open = analog_open;
389	input_dev->close = analog_close;
390
391	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
392
393	for (i = j = 0; i < 4; i++)
394		if (analog->mask & (1 << i)) {
395
396			t = analog_axes[j];
397			x = port->axes[i];
398			y = (port->axes[0] + port->axes[1]) >> 1;
399			z = y - port->axes[i];
400			z = z > 0 ? z : -z;
401			v = (x >> 3);
402			w = (x >> 3);
403
404			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
405				x = y;
406
407			if (analog->mask & ANALOG_SAITEK) {
408				if (i == 2) x = port->axes[i];
409				v = x - (x >> 2);
410				w = (x >> 4);
411			}
412
413			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
414			j++;
415		}
416
417	for (i = j = 0; i < 3; i++)
418		if (analog->mask & analog_exts[i])
419			for (x = 0; x < 2; x++) {
420				t = analog_hats[j++];
421				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
422			}
423
424	for (i = j = 0; i < 4; i++)
425		if (analog->mask & (0x10 << i))
426			set_bit(analog->buttons[j++], input_dev->keybit);
427
428	if (analog->mask & ANALOG_BTNS_CHF)
429		for (i = 0; i < 2; i++)
430			set_bit(analog->buttons[j++], input_dev->keybit);
431
432	if (analog->mask & ANALOG_HBTN_CHF)
433		for (i = 0; i < 4; i++)
434			set_bit(analog->buttons[j++], input_dev->keybit);
435
436	for (i = 0; i < 4; i++)
437		if (analog->mask & (ANALOG_BTN_TL << i))
438			set_bit(analog_pads[i], input_dev->keybit);
439
440	analog_decode(analog, port->axes, port->initial, port->buttons);
441
442	error = input_register_device(analog->dev);
443	if (error) {
444		input_free_device(analog->dev);
445		return error;
446	}
447
448	return 0;
449}
450
451/*
452 * analog_init_devices() sets up device-specific values and registers the input devices.
453 */
454
455static int analog_init_masks(struct analog_port *port)
456{
457	int i;
458	struct analog *analog = port->analog;
459	int max[4];
460
461	if (!port->mask)
462		return -1;
463
464	if ((port->mask & 3) != 3 && port->mask != 0xc) {
465		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
466			"(data=%#x, %s), probably not analog joystick.\n",
467			port->mask, port->gameport->phys);
468		return -1;
469	}
470
471
472	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
473
474	analog[0].mask = i & 0xfffff;
475
476	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
477			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
478			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
479
480	analog[0].mask &= ~(ANALOG_HAT2_CHF)
481			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
482
483	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
484			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
485			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
486			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
487
488	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
489			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
490			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
491
492	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
493
494	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
495			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
496
497	if (port->cooked) {
498
499		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
500
501		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
502		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
503		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
504		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
505		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
506
507		gameport_calibrate(port->gameport, port->axes, max);
508	}
509
510	for (i = 0; i < 4; i++)
511		port->initial[i] = port->axes[i];
512
513	return -!(analog[0].mask || analog[1].mask);
514}
515
516static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
517{
518	int i, t, u, v;
519
520	port->gameport = gameport;
521
522	gameport_set_drvdata(gameport, port);
523
524	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
525
526		analog_calibrate_timer(port);
527
528		gameport_trigger(gameport);
529		t = gameport_read(gameport);
530		msleep(ANALOG_MAX_TIME);
531		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
532		port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
533
534		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
535			if (!analog_cooked_read(port))
536				break;
537			msleep(ANALOG_MAX_TIME);
538		}
539
540		u = v = 0;
541
542		msleep(ANALOG_MAX_TIME);
543		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
544		gameport_trigger(gameport);
545		while ((gameport_read(port->gameport) & port->mask) && (u < t))
546			u++;
547		udelay(ANALOG_SAITEK_DELAY);
548		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
549		gameport_trigger(gameport);
550		while ((gameport_read(port->gameport) & port->mask) && (v < t))
551			v++;
552
553		if (v < (u >> 1)) { /* FIXME - more than one port */
554			analog_options[0] |= /* FIXME - more than one port */
555				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
556			return 0;
557		}
558
559		gameport_close(gameport);
560	}
561
562	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
563
564		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
565			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
566				break;
567		for (i = 0; i < 4; i++)
568			if (port->axes[i] != -1)
569				port->mask |= 1 << i;
570
571		port->fuzz = gameport->fuzz;
572		port->cooked = 1;
573		return 0;
574	}
575
576	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
577}
578
579static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
580{
581	struct analog_port *port;
582	int i;
583	int err;
584
585	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
586		return -ENOMEM;
587
588	err = analog_init_port(gameport, drv, port);
589	if (err)
590		goto fail1;
591
592	err = analog_init_masks(port);
593	if (err)
594		goto fail2;
595
596	gameport_set_poll_handler(gameport, analog_poll);
597	gameport_set_poll_interval(gameport, 10);
598
599	for (i = 0; i < 2; i++)
600		if (port->analog[i].mask) {
601			err = analog_init_device(port, port->analog + i, i);
602			if (err)
603				goto fail3;
604		}
605
606	return 0;
607
608 fail3: while (--i >= 0)
609		if (port->analog[i].mask)
610			input_unregister_device(port->analog[i].dev);
611 fail2:	gameport_close(gameport);
612 fail1:	gameport_set_drvdata(gameport, NULL);
613	kfree(port);
614	return err;
615}
616
617static void analog_disconnect(struct gameport *gameport)
618{
619	struct analog_port *port = gameport_get_drvdata(gameport);
620	int i;
621
622	for (i = 0; i < 2; i++)
623		if (port->analog[i].mask)
624			input_unregister_device(port->analog[i].dev);
625	gameport_close(gameport);
626	gameport_set_drvdata(gameport, NULL);
627	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
628		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
629		port->gameport->phys);
630	kfree(port);
631}
632
633struct analog_types {
634	char *name;
635	int value;
636};
637
638static struct analog_types analog_types[] = {
639	{ "none",	0x00000000 },
640	{ "auto",	0x000000ff },
641	{ "2btn",	0x0000003f },
642	{ "y-joy",	0x0cc00033 },
643	{ "y-pad",	0x8cc80033 },
644	{ "fcs",	0x000008f7 },
645	{ "chf",	0x000002ff },
646	{ "fullchf",	0x000007ff },
647	{ "gamepad",	0x000830f3 },
648	{ "gamepad8",	0x0008f0f3 },
649	{ NULL, 0 }
650};
651
652static void analog_parse_options(void)
653{
654	int i, j;
655	char *end;
656
657	for (i = 0; i < js_nargs; i++) {
658
659		for (j = 0; analog_types[j].name; j++)
660			if (!strcmp(analog_types[j].name, js[i])) {
661				analog_options[i] = analog_types[j].value;
662				break;
663			}
664		if (analog_types[j].name) continue;
665
666		analog_options[i] = simple_strtoul(js[i], &end, 0);
667		if (end != js[i]) continue;
668
669		analog_options[i] = 0xff;
670		if (!strlen(js[i])) continue;
671
672		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
673	}
674
675	for (; i < ANALOG_PORTS; i++)
676		analog_options[i] = 0xff;
677}
678
679/*
680 * The gameport device structure.
681 */
682
683static struct gameport_driver analog_drv = {
684	.driver		= {
685		.name	= "analog",
686	},
687	.description	= DRIVER_DESC,
688	.connect	= analog_connect,
689	.disconnect	= analog_disconnect,
690};
691
692static int __init analog_init(void)
693{
694	analog_parse_options();
695	return gameport_register_driver(&analog_drv);
696}
697
698static void __exit analog_exit(void)
699{
700	gameport_unregister_driver(&analog_drv);
701}
702
703module_init(analog_init);
704module_exit(analog_exit);