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  1// SPDX-License-Identifier: GPL-2.0-only
  2/*
  3 * Copyright (C) 2016 Facebook
  4 * Copyright (C) 2013-2014 Jens Axboe
  5 */
  6
  7#include <linux/sched.h>
  8#include <linux/random.h>
  9#include <linux/sbitmap.h>
 10#include <linux/seq_file.h>
 11
 12static int init_alloc_hint(struct sbitmap *sb, gfp_t flags)
 13{
 14	unsigned depth = sb->depth;
 15
 16	sb->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
 17	if (!sb->alloc_hint)
 18		return -ENOMEM;
 19
 20	if (depth && !sb->round_robin) {
 21		int i;
 22
 23		for_each_possible_cpu(i)
 24			*per_cpu_ptr(sb->alloc_hint, i) = get_random_u32_below(depth);
 25	}
 26	return 0;
 27}
 28
 29static inline unsigned update_alloc_hint_before_get(struct sbitmap *sb,
 30						    unsigned int depth)
 31{
 32	unsigned hint;
 33
 34	hint = this_cpu_read(*sb->alloc_hint);
 35	if (unlikely(hint >= depth)) {
 36		hint = depth ? get_random_u32_below(depth) : 0;
 37		this_cpu_write(*sb->alloc_hint, hint);
 38	}
 39
 40	return hint;
 41}
 42
 43static inline void update_alloc_hint_after_get(struct sbitmap *sb,
 44					       unsigned int depth,
 45					       unsigned int hint,
 46					       unsigned int nr)
 47{
 48	if (nr == -1) {
 49		/* If the map is full, a hint won't do us much good. */
 50		this_cpu_write(*sb->alloc_hint, 0);
 51	} else if (nr == hint || unlikely(sb->round_robin)) {
 52		/* Only update the hint if we used it. */
 53		hint = nr + 1;
 54		if (hint >= depth - 1)
 55			hint = 0;
 56		this_cpu_write(*sb->alloc_hint, hint);
 57	}
 58}
 59
 60/*
 61 * See if we have deferred clears that we can batch move
 62 */
 63static inline bool sbitmap_deferred_clear(struct sbitmap_word *map,
 64		unsigned int depth, unsigned int alloc_hint, bool wrap)
 65{
 66	unsigned long mask, word_mask;
 67
 68	guard(raw_spinlock_irqsave)(&map->swap_lock);
 69
 70	if (!map->cleared) {
 71		if (depth == 0)
 72			return false;
 73
 74		word_mask = (~0UL) >> (BITS_PER_LONG - depth);
 75		/*
 76		 * The current behavior is to always retry after moving
 77		 * ->cleared to word, and we change it to retry in case
 78		 * of any free bits. To avoid an infinite loop, we need
 79		 * to take wrap & alloc_hint into account, otherwise a
 80		 * soft lockup may occur.
 81		 */
 82		if (!wrap && alloc_hint)
 83			word_mask &= ~((1UL << alloc_hint) - 1);
 84
 85		return (READ_ONCE(map->word) & word_mask) != word_mask;
 86	}
 87
 88	/*
 89	 * First get a stable cleared mask, setting the old mask to 0.
 90	 */
 91	mask = xchg(&map->cleared, 0);
 92
 93	/*
 94	 * Now clear the masked bits in our free word
 95	 */
 96	atomic_long_andnot(mask, (atomic_long_t *)&map->word);
 97	BUILD_BUG_ON(sizeof(atomic_long_t) != sizeof(map->word));
 98	return true;
 99}
100
101int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
102		      gfp_t flags, int node, bool round_robin,
103		      bool alloc_hint)
104{
105	unsigned int bits_per_word;
106	int i;
107
108	if (shift < 0)
109		shift = sbitmap_calculate_shift(depth);
110
111	bits_per_word = 1U << shift;
112	if (bits_per_word > BITS_PER_LONG)
113		return -EINVAL;
114
115	sb->shift = shift;
116	sb->depth = depth;
117	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
118	sb->round_robin = round_robin;
119
120	if (depth == 0) {
121		sb->map = NULL;
122		return 0;
123	}
124
125	if (alloc_hint) {
126		if (init_alloc_hint(sb, flags))
127			return -ENOMEM;
128	} else {
129		sb->alloc_hint = NULL;
130	}
131
132	sb->map = kvzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
133	if (!sb->map) {
134		free_percpu(sb->alloc_hint);
135		return -ENOMEM;
136	}
137
138	for (i = 0; i < sb->map_nr; i++)
139		raw_spin_lock_init(&sb->map[i].swap_lock);
140
141	return 0;
142}
143EXPORT_SYMBOL_GPL(sbitmap_init_node);
144
145void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
146{
147	unsigned int bits_per_word = 1U << sb->shift;
148	unsigned int i;
149
150	for (i = 0; i < sb->map_nr; i++)
151		sbitmap_deferred_clear(&sb->map[i], 0, 0, 0);
152
153	sb->depth = depth;
154	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
155}
156EXPORT_SYMBOL_GPL(sbitmap_resize);
157
158static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
159			      unsigned int hint, bool wrap)
160{
161	int nr;
162
163	/* don't wrap if starting from 0 */
164	wrap = wrap && hint;
165
166	while (1) {
167		nr = find_next_zero_bit(word, depth, hint);
168		if (unlikely(nr >= depth)) {
169			/*
170			 * We started with an offset, and we didn't reset the
171			 * offset to 0 in a failure case, so start from 0 to
172			 * exhaust the map.
173			 */
174			if (hint && wrap) {
175				hint = 0;
176				continue;
177			}
178			return -1;
179		}
180
181		if (!test_and_set_bit_lock(nr, word))
182			break;
183
184		hint = nr + 1;
185		if (hint >= depth - 1)
186			hint = 0;
187	}
188
189	return nr;
190}
191
192static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
193				    unsigned int depth,
194				    unsigned int alloc_hint,
195				    bool wrap)
196{
197	int nr;
198
199	do {
200		nr = __sbitmap_get_word(&map->word, depth,
201					alloc_hint, wrap);
202		if (nr != -1)
203			break;
204		if (!sbitmap_deferred_clear(map, depth, alloc_hint, wrap))
205			break;
206	} while (1);
207
208	return nr;
209}
210
211static int sbitmap_find_bit(struct sbitmap *sb,
212			    unsigned int depth,
213			    unsigned int index,
214			    unsigned int alloc_hint,
215			    bool wrap)
216{
217	unsigned int i;
218	int nr = -1;
219
220	for (i = 0; i < sb->map_nr; i++) {
221		nr = sbitmap_find_bit_in_word(&sb->map[index],
222					      min_t(unsigned int,
223						    __map_depth(sb, index),
224						    depth),
225					      alloc_hint, wrap);
226
227		if (nr != -1) {
228			nr += index << sb->shift;
229			break;
230		}
231
232		/* Jump to next index. */
233		alloc_hint = 0;
234		if (++index >= sb->map_nr)
235			index = 0;
236	}
237
238	return nr;
239}
240
241static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
242{
243	unsigned int index;
244
245	index = SB_NR_TO_INDEX(sb, alloc_hint);
246
247	/*
248	 * Unless we're doing round robin tag allocation, just use the
249	 * alloc_hint to find the right word index. No point in looping
250	 * twice in find_next_zero_bit() for that case.
251	 */
252	if (sb->round_robin)
253		alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
254	else
255		alloc_hint = 0;
256
257	return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint,
258				!sb->round_robin);
259}
260
261int sbitmap_get(struct sbitmap *sb)
262{
263	int nr;
264	unsigned int hint, depth;
265
266	if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
267		return -1;
268
269	depth = READ_ONCE(sb->depth);
270	hint = update_alloc_hint_before_get(sb, depth);
271	nr = __sbitmap_get(sb, hint);
272	update_alloc_hint_after_get(sb, depth, hint, nr);
273
274	return nr;
275}
276EXPORT_SYMBOL_GPL(sbitmap_get);
277
278static int __sbitmap_get_shallow(struct sbitmap *sb,
279				 unsigned int alloc_hint,
280				 unsigned long shallow_depth)
281{
282	unsigned int index;
283
284	index = SB_NR_TO_INDEX(sb, alloc_hint);
285	alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
286
287	return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true);
288}
289
290int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
291{
292	int nr;
293	unsigned int hint, depth;
294
295	if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
296		return -1;
297
298	depth = READ_ONCE(sb->depth);
299	hint = update_alloc_hint_before_get(sb, depth);
300	nr = __sbitmap_get_shallow(sb, hint, shallow_depth);
301	update_alloc_hint_after_get(sb, depth, hint, nr);
302
303	return nr;
304}
305EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
306
307bool sbitmap_any_bit_set(const struct sbitmap *sb)
308{
309	unsigned int i;
310
311	for (i = 0; i < sb->map_nr; i++) {
312		if (sb->map[i].word & ~sb->map[i].cleared)
313			return true;
314	}
315	return false;
316}
317EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
318
319static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
320{
321	unsigned int i, weight = 0;
322
323	for (i = 0; i < sb->map_nr; i++) {
324		const struct sbitmap_word *word = &sb->map[i];
325		unsigned int word_depth = __map_depth(sb, i);
326
327		if (set)
328			weight += bitmap_weight(&word->word, word_depth);
329		else
330			weight += bitmap_weight(&word->cleared, word_depth);
331	}
332	return weight;
333}
334
335static unsigned int sbitmap_cleared(const struct sbitmap *sb)
336{
337	return __sbitmap_weight(sb, false);
338}
339
340unsigned int sbitmap_weight(const struct sbitmap *sb)
341{
342	return __sbitmap_weight(sb, true) - sbitmap_cleared(sb);
343}
344EXPORT_SYMBOL_GPL(sbitmap_weight);
345
346void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
347{
348	seq_printf(m, "depth=%u\n", sb->depth);
349	seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
350	seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
351	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
352	seq_printf(m, "map_nr=%u\n", sb->map_nr);
353}
354EXPORT_SYMBOL_GPL(sbitmap_show);
355
356static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
357{
358	if ((offset & 0xf) == 0) {
359		if (offset != 0)
360			seq_putc(m, '\n');
361		seq_printf(m, "%08x:", offset);
362	}
363	if ((offset & 0x1) == 0)
364		seq_putc(m, ' ');
365	seq_printf(m, "%02x", byte);
366}
367
368void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
369{
370	u8 byte = 0;
371	unsigned int byte_bits = 0;
372	unsigned int offset = 0;
373	int i;
374
375	for (i = 0; i < sb->map_nr; i++) {
376		unsigned long word = READ_ONCE(sb->map[i].word);
377		unsigned long cleared = READ_ONCE(sb->map[i].cleared);
378		unsigned int word_bits = __map_depth(sb, i);
379
380		word &= ~cleared;
381
382		while (word_bits > 0) {
383			unsigned int bits = min(8 - byte_bits, word_bits);
384
385			byte |= (word & (BIT(bits) - 1)) << byte_bits;
386			byte_bits += bits;
387			if (byte_bits == 8) {
388				emit_byte(m, offset, byte);
389				byte = 0;
390				byte_bits = 0;
391				offset++;
392			}
393			word >>= bits;
394			word_bits -= bits;
395		}
396	}
397	if (byte_bits) {
398		emit_byte(m, offset, byte);
399		offset++;
400	}
401	if (offset)
402		seq_putc(m, '\n');
403}
404EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
405
406static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
407					unsigned int depth)
408{
409	unsigned int wake_batch;
410	unsigned int shallow_depth;
411
412	/*
413	 * Each full word of the bitmap has bits_per_word bits, and there might
414	 * be a partial word. There are depth / bits_per_word full words and
415	 * depth % bits_per_word bits left over. In bitwise arithmetic:
416	 *
417	 * bits_per_word = 1 << shift
418	 * depth / bits_per_word = depth >> shift
419	 * depth % bits_per_word = depth & ((1 << shift) - 1)
420	 *
421	 * Each word can be limited to sbq->min_shallow_depth bits.
422	 */
423	shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
424	depth = ((depth >> sbq->sb.shift) * shallow_depth +
425		 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
426	wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
427			     SBQ_WAKE_BATCH);
428
429	return wake_batch;
430}
431
432int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
433			    int shift, bool round_robin, gfp_t flags, int node)
434{
435	int ret;
436	int i;
437
438	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node,
439				round_robin, true);
440	if (ret)
441		return ret;
442
443	sbq->min_shallow_depth = UINT_MAX;
444	sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
445	atomic_set(&sbq->wake_index, 0);
446	atomic_set(&sbq->ws_active, 0);
447	atomic_set(&sbq->completion_cnt, 0);
448	atomic_set(&sbq->wakeup_cnt, 0);
449
450	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
451	if (!sbq->ws) {
452		sbitmap_free(&sbq->sb);
453		return -ENOMEM;
454	}
455
456	for (i = 0; i < SBQ_WAIT_QUEUES; i++)
457		init_waitqueue_head(&sbq->ws[i].wait);
458
459	return 0;
460}
461EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
462
463static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
464					    unsigned int depth)
465{
466	unsigned int wake_batch;
467
468	wake_batch = sbq_calc_wake_batch(sbq, depth);
469	if (sbq->wake_batch != wake_batch)
470		WRITE_ONCE(sbq->wake_batch, wake_batch);
471}
472
473void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
474					    unsigned int users)
475{
476	unsigned int wake_batch;
477	unsigned int depth = (sbq->sb.depth + users - 1) / users;
478
479	wake_batch = clamp_val(depth / SBQ_WAIT_QUEUES,
480			1, SBQ_WAKE_BATCH);
481
482	WRITE_ONCE(sbq->wake_batch, wake_batch);
483}
484EXPORT_SYMBOL_GPL(sbitmap_queue_recalculate_wake_batch);
485
486void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
487{
488	sbitmap_queue_update_wake_batch(sbq, depth);
489	sbitmap_resize(&sbq->sb, depth);
490}
491EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
492
493int __sbitmap_queue_get(struct sbitmap_queue *sbq)
494{
495	return sbitmap_get(&sbq->sb);
496}
497EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
498
499unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
500					unsigned int *offset)
501{
502	struct sbitmap *sb = &sbq->sb;
503	unsigned int hint, depth;
504	unsigned long index, nr;
505	int i;
506
507	if (unlikely(sb->round_robin))
508		return 0;
509
510	depth = READ_ONCE(sb->depth);
511	hint = update_alloc_hint_before_get(sb, depth);
512
513	index = SB_NR_TO_INDEX(sb, hint);
514
515	for (i = 0; i < sb->map_nr; i++) {
516		struct sbitmap_word *map = &sb->map[index];
517		unsigned long get_mask;
518		unsigned int map_depth = __map_depth(sb, index);
519		unsigned long val;
520
521		sbitmap_deferred_clear(map, 0, 0, 0);
522		val = READ_ONCE(map->word);
523		if (val == (1UL << (map_depth - 1)) - 1)
524			goto next;
525
526		nr = find_first_zero_bit(&val, map_depth);
527		if (nr + nr_tags <= map_depth) {
528			atomic_long_t *ptr = (atomic_long_t *) &map->word;
529
530			get_mask = ((1UL << nr_tags) - 1) << nr;
531			while (!atomic_long_try_cmpxchg(ptr, &val,
532							  get_mask | val))
533				;
534			get_mask = (get_mask & ~val) >> nr;
535			if (get_mask) {
536				*offset = nr + (index << sb->shift);
537				update_alloc_hint_after_get(sb, depth, hint,
538							*offset + nr_tags - 1);
539				return get_mask;
540			}
541		}
542next:
543		/* Jump to next index. */
544		if (++index >= sb->map_nr)
545			index = 0;
546	}
547
548	return 0;
549}
550
551int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
552			      unsigned int shallow_depth)
553{
554	WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
555
556	return sbitmap_get_shallow(&sbq->sb, shallow_depth);
557}
558EXPORT_SYMBOL_GPL(sbitmap_queue_get_shallow);
559
560void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
561				     unsigned int min_shallow_depth)
562{
563	sbq->min_shallow_depth = min_shallow_depth;
564	sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
565}
566EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
567
568static void __sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr)
569{
570	int i, wake_index, woken;
571
572	if (!atomic_read(&sbq->ws_active))
573		return;
574
575	wake_index = atomic_read(&sbq->wake_index);
576	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
577		struct sbq_wait_state *ws = &sbq->ws[wake_index];
578
579		/*
580		 * Advance the index before checking the current queue.
581		 * It improves fairness, by ensuring the queue doesn't
582		 * need to be fully emptied before trying to wake up
583		 * from the next one.
584		 */
585		wake_index = sbq_index_inc(wake_index);
586
587		if (waitqueue_active(&ws->wait)) {
588			woken = wake_up_nr(&ws->wait, nr);
589			if (woken == nr)
590				break;
591			nr -= woken;
592		}
593	}
594
595	if (wake_index != atomic_read(&sbq->wake_index))
596		atomic_set(&sbq->wake_index, wake_index);
597}
598
599void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr)
600{
601	unsigned int wake_batch = READ_ONCE(sbq->wake_batch);
602	unsigned int wakeups;
603
604	if (!atomic_read(&sbq->ws_active))
605		return;
606
607	atomic_add(nr, &sbq->completion_cnt);
608	wakeups = atomic_read(&sbq->wakeup_cnt);
609
610	do {
611		if (atomic_read(&sbq->completion_cnt) - wakeups < wake_batch)
612			return;
613	} while (!atomic_try_cmpxchg(&sbq->wakeup_cnt,
614				     &wakeups, wakeups + wake_batch));
615
616	__sbitmap_queue_wake_up(sbq, wake_batch);
617}
618EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
619
620static inline void sbitmap_update_cpu_hint(struct sbitmap *sb, int cpu, int tag)
621{
622	if (likely(!sb->round_robin && tag < sb->depth))
623		data_race(*per_cpu_ptr(sb->alloc_hint, cpu) = tag);
624}
625
626void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
627				int *tags, int nr_tags)
628{
629	struct sbitmap *sb = &sbq->sb;
630	unsigned long *addr = NULL;
631	unsigned long mask = 0;
632	int i;
633
634	smp_mb__before_atomic();
635	for (i = 0; i < nr_tags; i++) {
636		const int tag = tags[i] - offset;
637		unsigned long *this_addr;
638
639		/* since we're clearing a batch, skip the deferred map */
640		this_addr = &sb->map[SB_NR_TO_INDEX(sb, tag)].word;
641		if (!addr) {
642			addr = this_addr;
643		} else if (addr != this_addr) {
644			atomic_long_andnot(mask, (atomic_long_t *) addr);
645			mask = 0;
646			addr = this_addr;
647		}
648		mask |= (1UL << SB_NR_TO_BIT(sb, tag));
649	}
650
651	if (mask)
652		atomic_long_andnot(mask, (atomic_long_t *) addr);
653
654	smp_mb__after_atomic();
655	sbitmap_queue_wake_up(sbq, nr_tags);
656	sbitmap_update_cpu_hint(&sbq->sb, raw_smp_processor_id(),
657					tags[nr_tags - 1] - offset);
658}
659
660void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
661			 unsigned int cpu)
662{
663	/*
664	 * Once the clear bit is set, the bit may be allocated out.
665	 *
666	 * Orders READ/WRITE on the associated instance(such as request
667	 * of blk_mq) by this bit for avoiding race with re-allocation,
668	 * and its pair is the memory barrier implied in __sbitmap_get_word.
669	 *
670	 * One invariant is that the clear bit has to be zero when the bit
671	 * is in use.
672	 */
673	smp_mb__before_atomic();
674	sbitmap_deferred_clear_bit(&sbq->sb, nr);
675
676	/*
677	 * Pairs with the memory barrier in set_current_state() to ensure the
678	 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
679	 * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
680	 * waiter. See the comment on waitqueue_active().
681	 */
682	smp_mb__after_atomic();
683	sbitmap_queue_wake_up(sbq, 1);
684	sbitmap_update_cpu_hint(&sbq->sb, cpu, nr);
685}
686EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
687
688void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
689{
690	int i, wake_index;
691
692	/*
693	 * Pairs with the memory barrier in set_current_state() like in
694	 * sbitmap_queue_wake_up().
695	 */
696	smp_mb();
697	wake_index = atomic_read(&sbq->wake_index);
698	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
699		struct sbq_wait_state *ws = &sbq->ws[wake_index];
700
701		if (waitqueue_active(&ws->wait))
702			wake_up(&ws->wait);
703
704		wake_index = sbq_index_inc(wake_index);
705	}
706}
707EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
708
709void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
710{
711	bool first;
712	int i;
713
714	sbitmap_show(&sbq->sb, m);
715
716	seq_puts(m, "alloc_hint={");
717	first = true;
718	for_each_possible_cpu(i) {
719		if (!first)
720			seq_puts(m, ", ");
721		first = false;
722		seq_printf(m, "%u", *per_cpu_ptr(sbq->sb.alloc_hint, i));
723	}
724	seq_puts(m, "}\n");
725
726	seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
727	seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
728	seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
729
730	seq_puts(m, "ws={\n");
731	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
732		struct sbq_wait_state *ws = &sbq->ws[i];
733		seq_printf(m, "\t{.wait=%s},\n",
734			   waitqueue_active(&ws->wait) ? "active" : "inactive");
735	}
736	seq_puts(m, "}\n");
737
738	seq_printf(m, "round_robin=%d\n", sbq->sb.round_robin);
739	seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
740}
741EXPORT_SYMBOL_GPL(sbitmap_queue_show);
742
743void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
744			    struct sbq_wait_state *ws,
745			    struct sbq_wait *sbq_wait)
746{
747	if (!sbq_wait->sbq) {
748		sbq_wait->sbq = sbq;
749		atomic_inc(&sbq->ws_active);
750		add_wait_queue(&ws->wait, &sbq_wait->wait);
751	}
752}
753EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);
754
755void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
756{
757	list_del_init(&sbq_wait->wait.entry);
758	if (sbq_wait->sbq) {
759		atomic_dec(&sbq_wait->sbq->ws_active);
760		sbq_wait->sbq = NULL;
761	}
762}
763EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);
764
765void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
766			     struct sbq_wait_state *ws,
767			     struct sbq_wait *sbq_wait, int state)
768{
769	if (!sbq_wait->sbq) {
770		atomic_inc(&sbq->ws_active);
771		sbq_wait->sbq = sbq;
772	}
773	prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
774}
775EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
776
777void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
778			 struct sbq_wait *sbq_wait)
779{
780	finish_wait(&ws->wait, &sbq_wait->wait);
781	if (sbq_wait->sbq) {
782		atomic_dec(&sbq->ws_active);
783		sbq_wait->sbq = NULL;
784	}
785}
786EXPORT_SYMBOL_GPL(sbitmap_finish_wait);