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1#
2# Input device configuration
3#
4
5menu "Input device support"
6 depends on !UML
7
8config INPUT
9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
10 default y
11 help
12 Say Y here if you have any input device (mouse, keyboard, tablet,
13 joystick, steering wheel ...) connected to your system and want
14 it to be available to applications. This includes standard PS/2
15 keyboard and mouse.
16
17 Say N here if you have a headless (no monitor, no keyboard) system.
18
19 More information is available: <file:Documentation/input/input.txt>
20
21 If unsure, say Y.
22
23 To compile this driver as a module, choose M here: the
24 module will be called input.
25
26if INPUT
27
28config INPUT_FF_MEMLESS
29 tristate "Support for memoryless force-feedback devices"
30 help
31 Say Y here if you have memoryless force-feedback input device
32 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
33 Power 2, or similar. You will also need to enable hardware-specific
34 driver.
35
36 If unsure, say N.
37
38 To compile this driver as a module, choose M here: the
39 module will be called ff-memless.
40
41config INPUT_POLLDEV
42 tristate "Polled input device skeleton"
43 help
44 Say Y here if you are using a driver for an input
45 device that periodically polls hardware state. This
46 option is only useful for out-of-tree drivers since
47 in-tree drivers select it automatically.
48
49 If unsure, say N.
50
51 To compile this driver as a module, choose M here: the
52 module will be called input-polldev.
53
54config INPUT_SPARSEKMAP
55 tristate "Sparse keymap support library"
56 help
57 Say Y here if you are using a driver for an input
58 device that uses sparse keymap. This option is only
59 useful for out-of-tree drivers since in-tree drivers
60 select it automatically.
61
62 If unsure, say N.
63
64 To compile this driver as a module, choose M here: the
65 module will be called sparse-keymap.
66
67config INPUT_MATRIXKMAP
68 tristate "Matrix keymap support library"
69 help
70 Say Y here if you are using a driver for an input
71 device that uses matrix keymap. This option is only
72 useful for out-of-tree drivers since in-tree drivers
73 select it automatically.
74
75 If unsure, say N.
76
77 To compile this driver as a module, choose M here: the
78 module will be called matrix-keymap.
79
80comment "Userland interfaces"
81
82config INPUT_MOUSEDEV
83 tristate "Mouse interface"
84 default y
85 help
86 Say Y here if you want your mouse to be accessible as char devices
87 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
88 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
89 programs (including SVGAlib, GPM and X) will be able to use your
90 mouse.
91
92 If unsure, say Y.
93
94 To compile this driver as a module, choose M here: the
95 module will be called mousedev.
96
97config INPUT_MOUSEDEV_PSAUX
98 bool "Provide legacy /dev/psaux device"
99 default y
100 depends on INPUT_MOUSEDEV
101 help
102 Say Y here if you want your mouse also be accessible as char device
103 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
104 the same as the data from /dev/input/mice.
105
106 If unsure, say Y.
107
108
109config INPUT_MOUSEDEV_SCREEN_X
110 int "Horizontal screen resolution"
111 depends on INPUT_MOUSEDEV
112 default "1024"
113 help
114 If you're using a digitizer, or a graphic tablet, and want to use
115 it as a mouse then the mousedev driver needs to know the X window
116 screen resolution you are using to correctly scale the data. If
117 you're not using a digitizer, this value is ignored.
118
119config INPUT_MOUSEDEV_SCREEN_Y
120 int "Vertical screen resolution"
121 depends on INPUT_MOUSEDEV
122 default "768"
123 help
124 If you're using a digitizer, or a graphic tablet, and want to use
125 it as a mouse then the mousedev driver needs to know the X window
126 screen resolution you are using to correctly scale the data. If
127 you're not using a digitizer, this value is ignored.
128
129config INPUT_JOYDEV
130 tristate "Joystick interface"
131 help
132 Say Y here if you want your joystick or gamepad to be
133 accessible as char device 13:0+ - /dev/input/jsX device.
134
135 If unsure, say Y.
136
137 More information is available: <file:Documentation/input/joystick.txt>
138
139 To compile this driver as a module, choose M here: the
140 module will be called joydev.
141
142config INPUT_EVDEV
143 tristate "Event interface"
144 help
145 Say Y here if you want your input device events be accessible
146 under char device 13:64+ - /dev/input/eventX in a generic way.
147
148 To compile this driver as a module, choose M here: the
149 module will be called evdev.
150
151config INPUT_EVBUG
152 tristate "Event debugging"
153 help
154 Say Y here if you have a problem with the input subsystem and
155 want all events (keypresses, mouse movements), to be output to
156 the system log. While this is useful for debugging, it's also
157 a security threat - your keypresses include your passwords, of
158 course.
159
160 If unsure, say N.
161
162 To compile this driver as a module, choose M here: the
163 module will be called evbug.
164
165config INPUT_APMPOWER
166 tristate "Input Power Event -> APM Bridge" if EXPERT
167 depends on INPUT && APM_EMULATION
168 help
169 Say Y here if you want suspend key events to trigger a user
170 requested suspend through APM. This is useful on embedded
171 systems where such behaviour is desired without userspace
172 interaction. If unsure, say N.
173
174 To compile this driver as a module, choose M here: the
175 module will be called apm-power.
176
177comment "Input Device Drivers"
178
179source "drivers/input/keyboard/Kconfig"
180
181source "drivers/input/mouse/Kconfig"
182
183source "drivers/input/joystick/Kconfig"
184
185source "drivers/input/tablet/Kconfig"
186
187source "drivers/input/touchscreen/Kconfig"
188
189source "drivers/input/misc/Kconfig"
190
191endif
192
193menu "Hardware I/O ports"
194
195source "drivers/input/serio/Kconfig"
196
197source "drivers/input/gameport/Kconfig"
198
199endmenu
200
201endmenu
202
1# SPDX-License-Identifier: GPL-2.0-only
2#
3# Input device configuration
4#
5
6menu "Input device support"
7 depends on !UML
8
9config INPUT
10 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
11 default y
12 help
13 Say Y here if you have any input device (mouse, keyboard, tablet,
14 joystick, steering wheel ...) connected to your system and want
15 it to be available to applications. This includes standard PS/2
16 keyboard and mouse.
17
18 Say N here if you have a headless (no monitor, no keyboard) system.
19
20 More information is available: <file:Documentation/input/input.rst>
21
22 If unsure, say Y.
23
24 To compile this driver as a module, choose M here: the
25 module will be called input.
26
27if INPUT
28
29config INPUT_LEDS
30 tristate "Export input device LEDs in sysfs"
31 depends on LEDS_CLASS
32 default INPUT
33 help
34 Say Y here if you would like to export LEDs on input devices
35 as standard LED class devices in sysfs.
36
37 If unsure, say Y.
38
39 To compile this driver as a module, choose M here: the
40 module will be called input-leds.
41
42config INPUT_FF_MEMLESS
43 tristate "Support for memoryless force-feedback devices"
44 help
45 Say Y here if you have memoryless force-feedback input device
46 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
47 Power 2, or similar. You will also need to enable hardware-specific
48 driver.
49
50 If unsure, say N.
51
52 To compile this driver as a module, choose M here: the
53 module will be called ff-memless.
54
55config INPUT_POLLDEV
56 tristate "Polled input device skeleton"
57 help
58 Say Y here if you are using a driver for an input
59 device that periodically polls hardware state. This
60 option is only useful for out-of-tree drivers since
61 in-tree drivers select it automatically.
62
63 If unsure, say N.
64
65 To compile this driver as a module, choose M here: the
66 module will be called input-polldev.
67
68config INPUT_SPARSEKMAP
69 tristate "Sparse keymap support library"
70 help
71 Say Y here if you are using a driver for an input
72 device that uses sparse keymap. This option is only
73 useful for out-of-tree drivers since in-tree drivers
74 select it automatically.
75
76 If unsure, say N.
77
78 To compile this driver as a module, choose M here: the
79 module will be called sparse-keymap.
80
81config INPUT_MATRIXKMAP
82 tristate "Matrix keymap support library"
83 help
84 Say Y here if you are using a driver for an input
85 device that uses matrix keymap. This option is only
86 useful for out-of-tree drivers since in-tree drivers
87 select it automatically.
88
89 If unsure, say N.
90
91 To compile this driver as a module, choose M here: the
92 module will be called matrix-keymap.
93
94comment "Userland interfaces"
95
96config INPUT_MOUSEDEV
97 tristate "Mouse interface"
98 help
99 Say Y here if you want your mouse to be accessible as char devices
100 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
101 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
102 programs (including SVGAlib, GPM and X) will be able to use your
103 mouse.
104
105 If unsure, say Y.
106
107 To compile this driver as a module, choose M here: the
108 module will be called mousedev.
109
110config INPUT_MOUSEDEV_PSAUX
111 bool "Provide legacy /dev/psaux device"
112 depends on INPUT_MOUSEDEV
113 help
114 Say Y here if you want your mouse also be accessible as char device
115 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
116 the same as the data from /dev/input/mice.
117
118 If unsure, say Y.
119
120config INPUT_MOUSEDEV_SCREEN_X
121 int "Horizontal screen resolution"
122 depends on INPUT_MOUSEDEV
123 default "1024"
124 help
125 If you're using a digitizer, or a graphic tablet, and want to use
126 it as a mouse then the mousedev driver needs to know the X window
127 screen resolution you are using to correctly scale the data. If
128 you're not using a digitizer, this value is ignored.
129
130config INPUT_MOUSEDEV_SCREEN_Y
131 int "Vertical screen resolution"
132 depends on INPUT_MOUSEDEV
133 default "768"
134 help
135 If you're using a digitizer, or a graphic tablet, and want to use
136 it as a mouse then the mousedev driver needs to know the X window
137 screen resolution you are using to correctly scale the data. If
138 you're not using a digitizer, this value is ignored.
139
140config INPUT_JOYDEV
141 tristate "Joystick interface"
142 help
143 Say Y here if you want your joystick or gamepad to be
144 accessible as char device 13:0+ - /dev/input/jsX device.
145
146 If unsure, say Y.
147
148 More information is available: <file:Documentation/input/joydev/joystick.rst>
149
150 To compile this driver as a module, choose M here: the
151 module will be called joydev.
152
153config INPUT_EVDEV
154 tristate "Event interface"
155 help
156 Say Y here if you want your input device events be accessible
157 under char device 13:64+ - /dev/input/eventX in a generic way.
158
159 To compile this driver as a module, choose M here: the
160 module will be called evdev.
161
162config INPUT_EVBUG
163 tristate "Event debugging"
164 help
165 Say Y here if you have a problem with the input subsystem and
166 want all events (keypresses, mouse movements), to be output to
167 the system log. While this is useful for debugging, it's also
168 a security threat - your keypresses include your passwords, of
169 course.
170
171 If unsure, say N.
172
173 To compile this driver as a module, choose M here: the
174 module will be called evbug.
175
176config INPUT_APMPOWER
177 tristate "Input Power Event -> APM Bridge" if EXPERT
178 depends on INPUT && APM_EMULATION
179 help
180 Say Y here if you want suspend key events to trigger a user
181 requested suspend through APM. This is useful on embedded
182 systems where such behaviour is desired without userspace
183 interaction. If unsure, say N.
184
185 To compile this driver as a module, choose M here: the
186 module will be called apm-power.
187
188comment "Input Device Drivers"
189
190source "drivers/input/keyboard/Kconfig"
191
192source "drivers/input/mouse/Kconfig"
193
194source "drivers/input/joystick/Kconfig"
195
196source "drivers/input/tablet/Kconfig"
197
198source "drivers/input/touchscreen/Kconfig"
199
200source "drivers/input/misc/Kconfig"
201
202source "drivers/input/rmi4/Kconfig"
203
204endif
205
206menu "Hardware I/O ports"
207
208source "drivers/input/serio/Kconfig"
209
210source "drivers/input/gameport/Kconfig"
211
212endmenu
213
214endmenu
215