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v3.15
  1/*
  2 * Copyright (C) 2013 Red Hat
  3 * Author: Rob Clark <robdclark@gmail.com>
  4 *
  5 * This program is free software; you can redistribute it and/or modify it
  6 * under the terms of the GNU General Public License version 2 as published by
  7 * the Free Software Foundation.
  8 *
  9 * This program is distributed in the hope that it will be useful, but WITHOUT
 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 12 * more details.
 13 *
 14 * You should have received a copy of the GNU General Public License along with
 15 * this program.  If not, see <http://www.gnu.org/licenses/>.
 16 */
 17
 18#ifndef __MSM_GPU_H__
 19#define __MSM_GPU_H__
 20
 21#include <linux/clk.h>
 22#include <linux/regulator/consumer.h>
 23
 24#include "msm_drv.h"
 
 25#include "msm_ringbuffer.h"
 26
 27struct msm_gem_submit;
 
 28
 29/* So far, with hardware that I've seen to date, we can have:
 30 *  + zero, one, or two z180 2d cores
 31 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 32 *    for the CP seems to implement some different PM4 packet types
 33 *    but the basics of cmdstream submission are the same)
 34 *
 35 * Which means that the eventual complete "class" hierarchy, once
 36 * support for all past and present hw is in place, becomes:
 37 *  + msm_gpu
 38 *    + adreno_gpu
 39 *      + a3xx_gpu
 40 *      + a2xx_gpu
 41 *    + z180_gpu
 42 */
 43struct msm_gpu_funcs {
 44	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 45	int (*hw_init)(struct msm_gpu *gpu);
 46	int (*pm_suspend)(struct msm_gpu *gpu);
 47	int (*pm_resume)(struct msm_gpu *gpu);
 48	int (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 49			struct msm_file_private *ctx);
 50	void (*flush)(struct msm_gpu *gpu);
 51	void (*idle)(struct msm_gpu *gpu);
 52	irqreturn_t (*irq)(struct msm_gpu *irq);
 53	uint32_t (*last_fence)(struct msm_gpu *gpu);
 54	void (*recover)(struct msm_gpu *gpu);
 55	void (*destroy)(struct msm_gpu *gpu);
 56#ifdef CONFIG_DEBUG_FS
 57	/* show GPU status in debugfs: */
 58	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
 59#endif
 60};
 61
 62struct msm_gpu {
 63	const char *name;
 64	struct drm_device *dev;
 65	const struct msm_gpu_funcs *funcs;
 66
 
 
 
 
 
 
 
 
 
 
 
 
 
 67	struct msm_ringbuffer *rb;
 68	uint32_t rb_iova;
 69
 70	/* list of GEM active objects: */
 71	struct list_head active_list;
 72
 73	uint32_t submitted_fence;
 
 74
 75	/* is gpu powered/active? */
 76	int active_cnt;
 77	bool inactive;
 78
 79	/* worker for handling active-list retiring: */
 80	struct work_struct retire_work;
 81
 82	void __iomem *mmio;
 83	int irq;
 84
 85	struct msm_mmu *mmu;
 86	int id;
 87
 88	/* Power Control: */
 89	struct regulator *gpu_reg, *gpu_cx;
 90	struct clk *ebi1_clk, *grp_clks[5];
 91	uint32_t fast_rate, slow_rate, bus_freq;
 92
 93#ifdef CONFIG_MSM_BUS_SCALING
 94	struct msm_bus_scale_pdata *bus_scale_table;
 95	uint32_t bsc;
 96#endif
 97
 98	/* Hang and Inactivity Detection:
 99	 */
100#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
101#define DRM_MSM_INACTIVE_JIFFIES  msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
102	struct timer_list inactive_timer;
103	struct work_struct inactive_work;
104#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
105#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
106	struct timer_list hangcheck_timer;
107	uint32_t hangcheck_fence;
108	struct work_struct recover_work;
 
 
109};
110
111static inline bool msm_gpu_active(struct msm_gpu *gpu)
112{
113	return gpu->submitted_fence > gpu->funcs->last_fence(gpu);
114}
115
 
 
 
 
 
 
 
 
 
 
 
 
 
116static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
117{
118	msm_writel(data, gpu->mmio + (reg << 2));
119}
120
121static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
122{
123	return msm_readl(gpu->mmio + (reg << 2));
124}
125
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
126int msm_gpu_pm_suspend(struct msm_gpu *gpu);
127int msm_gpu_pm_resume(struct msm_gpu *gpu);
128
 
 
 
 
 
129void msm_gpu_retire(struct msm_gpu *gpu);
130int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
131		struct msm_file_private *ctx);
132
133int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
134		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
135		const char *name, const char *ioname, const char *irqname, int ringsz);
136void msm_gpu_cleanup(struct msm_gpu *gpu);
137
138struct msm_gpu *a3xx_gpu_init(struct drm_device *dev);
139void __init a3xx_register(void);
140void __exit a3xx_unregister(void);
141
142#endif /* __MSM_GPU_H__ */
v4.10.11
  1/*
  2 * Copyright (C) 2013 Red Hat
  3 * Author: Rob Clark <robdclark@gmail.com>
  4 *
  5 * This program is free software; you can redistribute it and/or modify it
  6 * under the terms of the GNU General Public License version 2 as published by
  7 * the Free Software Foundation.
  8 *
  9 * This program is distributed in the hope that it will be useful, but WITHOUT
 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 12 * more details.
 13 *
 14 * You should have received a copy of the GNU General Public License along with
 15 * this program.  If not, see <http://www.gnu.org/licenses/>.
 16 */
 17
 18#ifndef __MSM_GPU_H__
 19#define __MSM_GPU_H__
 20
 21#include <linux/clk.h>
 22#include <linux/regulator/consumer.h>
 23
 24#include "msm_drv.h"
 25#include "msm_fence.h"
 26#include "msm_ringbuffer.h"
 27
 28struct msm_gem_submit;
 29struct msm_gpu_perfcntr;
 30
 31/* So far, with hardware that I've seen to date, we can have:
 32 *  + zero, one, or two z180 2d cores
 33 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 34 *    for the CP seems to implement some different PM4 packet types
 35 *    but the basics of cmdstream submission are the same)
 36 *
 37 * Which means that the eventual complete "class" hierarchy, once
 38 * support for all past and present hw is in place, becomes:
 39 *  + msm_gpu
 40 *    + adreno_gpu
 41 *      + a3xx_gpu
 42 *      + a2xx_gpu
 43 *    + z180_gpu
 44 */
 45struct msm_gpu_funcs {
 46	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 47	int (*hw_init)(struct msm_gpu *gpu);
 48	int (*pm_suspend)(struct msm_gpu *gpu);
 49	int (*pm_resume)(struct msm_gpu *gpu);
 50	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 51			struct msm_file_private *ctx);
 52	void (*flush)(struct msm_gpu *gpu);
 53	bool (*idle)(struct msm_gpu *gpu);
 54	irqreturn_t (*irq)(struct msm_gpu *irq);
 55	uint32_t (*last_fence)(struct msm_gpu *gpu);
 56	void (*recover)(struct msm_gpu *gpu);
 57	void (*destroy)(struct msm_gpu *gpu);
 58#ifdef CONFIG_DEBUG_FS
 59	/* show GPU status in debugfs: */
 60	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
 61#endif
 62};
 63
 64struct msm_gpu {
 65	const char *name;
 66	struct drm_device *dev;
 67	const struct msm_gpu_funcs *funcs;
 68
 69	/* performance counters (hw & sw): */
 70	spinlock_t perf_lock;
 71	bool perfcntr_active;
 72	struct {
 73		bool active;
 74		ktime_t time;
 75	} last_sample;
 76	uint32_t totaltime, activetime;    /* sw counters */
 77	uint32_t last_cntrs[5];            /* hw counters */
 78	const struct msm_gpu_perfcntr *perfcntrs;
 79	uint32_t num_perfcntrs;
 80
 81	/* ringbuffer: */
 82	struct msm_ringbuffer *rb;
 83	uint64_t rb_iova;
 84
 85	/* list of GEM active objects: */
 86	struct list_head active_list;
 87
 88	/* fencing: */
 89	struct msm_fence_context *fctx;
 90
 91	/* is gpu powered/active? */
 92	int active_cnt;
 93	bool inactive;
 94
 95	/* worker for handling active-list retiring: */
 96	struct work_struct retire_work;
 97
 98	void __iomem *mmio;
 99	int irq;
100
101	struct msm_gem_address_space *aspace;
102	int id;
103
104	/* Power Control: */
105	struct regulator *gpu_reg, *gpu_cx;
106	struct clk *ebi1_clk, *grp_clks[6];
107	uint32_t fast_rate, slow_rate, bus_freq;
108
109#ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
110	struct msm_bus_scale_pdata *bus_scale_table;
111	uint32_t bsc;
112#endif
113
114	/* Hang and Inactivity Detection:
115	 */
116#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
117#define DRM_MSM_INACTIVE_JIFFIES  msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
118	struct timer_list inactive_timer;
119	struct work_struct inactive_work;
120#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
121#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
122	struct timer_list hangcheck_timer;
123	uint32_t hangcheck_fence;
124	struct work_struct recover_work;
125
126	struct list_head submit_list;
127};
128
129static inline bool msm_gpu_active(struct msm_gpu *gpu)
130{
131	return gpu->fctx->last_fence > gpu->funcs->last_fence(gpu);
132}
133
134/* Perf-Counters:
135 * The select_reg and select_val are just there for the benefit of the child
136 * class that actually enables the perf counter..  but msm_gpu base class
137 * will handle sampling/displaying the counters.
138 */
139
140struct msm_gpu_perfcntr {
141	uint32_t select_reg;
142	uint32_t sample_reg;
143	uint32_t select_val;
144	const char *name;
145};
146
147static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
148{
149	msm_writel(data, gpu->mmio + (reg << 2));
150}
151
152static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
153{
154	return msm_readl(gpu->mmio + (reg << 2));
155}
156
157static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
158{
159	uint32_t val = gpu_read(gpu, reg);
160
161	val &= ~mask;
162	gpu_write(gpu, reg, val | or);
163}
164
165static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
166{
167	u64 val;
168
169	/*
170	 * Why not a readq here? Two reasons: 1) many of the LO registers are
171	 * not quad word aligned and 2) the GPU hardware designers have a bit
172	 * of a history of putting registers where they fit, especially in
173	 * spins. The longer a GPU family goes the higher the chance that
174	 * we'll get burned.  We could do a series of validity checks if we
175	 * wanted to, but really is a readq() that much better? Nah.
176	 */
177
178	/*
179	 * For some lo/hi registers (like perfcounters), the hi value is latched
180	 * when the lo is read, so make sure to read the lo first to trigger
181	 * that
182	 */
183	val = (u64) msm_readl(gpu->mmio + (lo << 2));
184	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
185
186	return val;
187}
188
189static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
190{
191	/* Why not a writeq here? Read the screed above */
192	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
193	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
194}
195
196int msm_gpu_pm_suspend(struct msm_gpu *gpu);
197int msm_gpu_pm_resume(struct msm_gpu *gpu);
198
199void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
200void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
201int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
202		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
203
204void msm_gpu_retire(struct msm_gpu *gpu);
205void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
206		struct msm_file_private *ctx);
207
208int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
209		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
210		const char *name, const char *ioname, const char *irqname, int ringsz);
211void msm_gpu_cleanup(struct msm_gpu *gpu);
212
213struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
214void __init adreno_register(void);
215void __exit adreno_unregister(void);
216
217#endif /* __MSM_GPU_H__ */