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   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57
  58#define VMW_BINDING_RT_BIT     0
  59#define VMW_BINDING_PS_BIT     1
  60#define VMW_BINDING_SO_T_BIT   2
  61#define VMW_BINDING_VB_BIT     3
  62#define VMW_BINDING_UAV_BIT    4
  63#define VMW_BINDING_CS_UAV_BIT 5
  64#define VMW_BINDING_NUM_BITS   6
  65
  66#define VMW_BINDING_PS_SR_BIT  0
  67
  68/**
  69 * struct vmw_ctx_binding_state - per context binding state
  70 *
  71 * @dev_priv: Pointer to device private structure.
  72 * @list: linked list of individual active bindings.
  73 * @render_targets: Render target bindings.
  74 * @texture_units: Texture units bindings.
  75 * @ds_view: Depth-stencil view binding.
  76 * @so_targets: StreamOutput target bindings.
  77 * @vertex_buffers: Vertex buffer bindings.
  78 * @index_buffer: Index buffer binding.
  79 * @per_shader: Per shader-type bindings.
  80 * @ua_views: UAV bindings.
  81 * @so_state: StreamOutput bindings.
  82 * @dirty: Bitmap tracking per binding-type changes that have not yet
  83 * been emitted to the device.
  84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  85 * have not yet been emitted to the device.
  86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  89 * device binding slot of the first command data entry in @bind_cmd_buffer.
  90 *
  91 * Note that this structure also provides storage space for the individual
  92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  93 * for individual bindings.
  94 *
  95 */
  96struct vmw_ctx_binding_state {
  97	struct vmw_private *dev_priv;
  98	struct list_head list;
  99	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
 100	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
 101	struct vmw_ctx_bindinfo_view ds_view;
 102	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
 103	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 104	struct vmw_ctx_bindinfo_ib index_buffer;
 105	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
 106	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
 107	struct vmw_ctx_bindinfo_so so_state;
 108
 109	unsigned long dirty;
 110	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 111
 112	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 113	u32 bind_cmd_count;
 114	u32 bind_first_slot;
 115};
 116
 117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 119					   bool rebind);
 120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
 125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 127				       bool rebind);
 128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 133
 134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 135
 136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 137
 138/**
 139 * struct vmw_binding_info - Per binding type information for the binding
 140 * manager
 141 *
 142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 143 * @offsets: array[shader_slot] of offsets to the array[slot]
 144 * of struct bindings for the binding type.
 145 * @scrub_func: Pointer to the scrub function for this binding type.
 146 *
 147 * Holds static information to help optimize the binding manager and avoid
 148 * an excessive amount of switch statements.
 149 */
 150struct vmw_binding_info {
 151	size_t size;
 152	const size_t *offsets;
 153	vmw_scrub_func scrub_func;
 154};
 155
 156/*
 157 * A number of static variables that help determine the scrub func and the
 158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 159 */
 160static const size_t vmw_binding_shader_offsets[] = {
 161	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 162	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 163	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 164	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
 165	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
 166	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
 167};
 168static const size_t vmw_binding_rt_offsets[] = {
 169	offsetof(struct vmw_ctx_binding_state, render_targets),
 170};
 171static const size_t vmw_binding_tex_offsets[] = {
 172	offsetof(struct vmw_ctx_binding_state, texture_units),
 173};
 174static const size_t vmw_binding_cb_offsets[] = {
 175	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 176	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 177	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 178	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
 179	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
 180	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
 181};
 182static const size_t vmw_binding_dx_ds_offsets[] = {
 183	offsetof(struct vmw_ctx_binding_state, ds_view),
 184};
 185static const size_t vmw_binding_sr_offsets[] = {
 186	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 187	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 188	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 189	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
 190	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
 191	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
 192};
 193static const size_t vmw_binding_so_target_offsets[] = {
 194	offsetof(struct vmw_ctx_binding_state, so_targets),
 195};
 196static const size_t vmw_binding_vb_offsets[] = {
 197	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 198};
 199static const size_t vmw_binding_ib_offsets[] = {
 200	offsetof(struct vmw_ctx_binding_state, index_buffer),
 201};
 202static const size_t vmw_binding_uav_offsets[] = {
 203	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
 204};
 205static const size_t vmw_binding_cs_uav_offsets[] = {
 206	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
 207};
 208static const size_t vmw_binding_so_offsets[] = {
 209	offsetof(struct vmw_ctx_binding_state, so_state),
 210};
 211
 212static const struct vmw_binding_info vmw_binding_infos[] = {
 213	[vmw_ctx_binding_shader] = {
 214		.size = sizeof(struct vmw_ctx_bindinfo_shader),
 215		.offsets = vmw_binding_shader_offsets,
 216		.scrub_func = vmw_binding_scrub_shader},
 217	[vmw_ctx_binding_rt] = {
 218		.size = sizeof(struct vmw_ctx_bindinfo_view),
 219		.offsets = vmw_binding_rt_offsets,
 220		.scrub_func = vmw_binding_scrub_render_target},
 221	[vmw_ctx_binding_tex] = {
 222		.size = sizeof(struct vmw_ctx_bindinfo_tex),
 223		.offsets = vmw_binding_tex_offsets,
 224		.scrub_func = vmw_binding_scrub_texture},
 225	[vmw_ctx_binding_cb] = {
 226		.size = sizeof(struct vmw_ctx_bindinfo_cb),
 227		.offsets = vmw_binding_cb_offsets,
 228		.scrub_func = vmw_binding_scrub_cb},
 229	[vmw_ctx_binding_dx_shader] = {
 230		.size = sizeof(struct vmw_ctx_bindinfo_shader),
 231		.offsets = vmw_binding_shader_offsets,
 232		.scrub_func = vmw_binding_scrub_dx_shader},
 233	[vmw_ctx_binding_dx_rt] = {
 234		.size = sizeof(struct vmw_ctx_bindinfo_view),
 235		.offsets = vmw_binding_rt_offsets,
 236		.scrub_func = vmw_binding_scrub_dx_rt},
 237	[vmw_ctx_binding_sr] = {
 238		.size = sizeof(struct vmw_ctx_bindinfo_view),
 239		.offsets = vmw_binding_sr_offsets,
 240		.scrub_func = vmw_binding_scrub_sr},
 241	[vmw_ctx_binding_ds] = {
 242		.size = sizeof(struct vmw_ctx_bindinfo_view),
 243		.offsets = vmw_binding_dx_ds_offsets,
 244		.scrub_func = vmw_binding_scrub_dx_rt},
 245	[vmw_ctx_binding_so_target] = {
 246		.size = sizeof(struct vmw_ctx_bindinfo_so_target),
 247		.offsets = vmw_binding_so_target_offsets,
 248		.scrub_func = vmw_binding_scrub_so_target},
 249	[vmw_ctx_binding_vb] = {
 250		.size = sizeof(struct vmw_ctx_bindinfo_vb),
 251		.offsets = vmw_binding_vb_offsets,
 252		.scrub_func = vmw_binding_scrub_vb},
 253	[vmw_ctx_binding_ib] = {
 254		.size = sizeof(struct vmw_ctx_bindinfo_ib),
 255		.offsets = vmw_binding_ib_offsets,
 256		.scrub_func = vmw_binding_scrub_ib},
 257	[vmw_ctx_binding_uav] = {
 258		.size = sizeof(struct vmw_ctx_bindinfo_view),
 259		.offsets = vmw_binding_uav_offsets,
 260		.scrub_func = vmw_binding_scrub_uav},
 261	[vmw_ctx_binding_cs_uav] = {
 262		.size = sizeof(struct vmw_ctx_bindinfo_view),
 263		.offsets = vmw_binding_cs_uav_offsets,
 264		.scrub_func = vmw_binding_scrub_cs_uav},
 265	[vmw_ctx_binding_so] = {
 266		.size = sizeof(struct vmw_ctx_bindinfo_so),
 267		.offsets = vmw_binding_so_offsets,
 268		.scrub_func = vmw_binding_scrub_so},
 269};
 270
 271/**
 272 * vmw_cbs_context - Return a pointer to the context resource of a
 273 * context binding state tracker.
 274 *
 275 * @cbs: The context binding state tracker.
 276 *
 277 * Provided there are any active bindings, this function will return an
 278 * unreferenced pointer to the context resource that owns the context
 279 * binding state tracker. If there are no active bindings, this function
 280 * will return NULL. Note that the caller must somehow ensure that a reference
 281 * is held on the context resource prior to calling this function.
 282 */
 283static const struct vmw_resource *
 284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 285{
 286	if (list_empty(&cbs->list))
 287		return NULL;
 288
 289	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 290				ctx_list)->ctx;
 291}
 292
 293/**
 294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 295 *
 296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 297 * @bt: The binding type.
 298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 299 * @slot: The slot of the binding.
 300 */
 301static struct vmw_ctx_bindinfo *
 302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 303		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 304{
 305	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 306	size_t offset = b->offsets[shader_slot] + b->size*slot;
 307
 308	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 309}
 310
 311/**
 312 * vmw_binding_drop: Stop tracking a context binding
 313 *
 314 * @bi: Pointer to binding tracker storage.
 315 *
 316 * Stops tracking a context binding, and re-initializes its storage.
 317 * Typically used when the context binding is replaced with a binding to
 318 * another (or the same, for that matter) resource.
 319 */
 320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 321{
 322	list_del(&bi->ctx_list);
 323	if (!list_empty(&bi->res_list))
 324		list_del(&bi->res_list);
 325	bi->ctx = NULL;
 326}
 327
 328/**
 329 * vmw_binding_add: Start tracking a context binding
 330 *
 331 * @cbs: Pointer to the context binding state tracker.
 332 * @bi: Information about the binding to track.
 333 * @shader_slot: The shader slot of the binding.
 334 * @slot: The slot of the binding.
 335 *
 336 * Starts tracking the binding in the context binding
 337 * state structure @cbs.
 338 */
 339void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 340		    const struct vmw_ctx_bindinfo *bi,
 341		    u32 shader_slot, u32 slot)
 342{
 343	struct vmw_ctx_bindinfo *loc =
 344		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 345	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 346
 347	if (loc->ctx != NULL)
 348		vmw_binding_drop(loc);
 349
 350	memcpy(loc, bi, b->size);
 351	loc->scrubbed = false;
 352	list_add(&loc->ctx_list, &cbs->list);
 353	INIT_LIST_HEAD(&loc->res_list);
 354}
 355
 356/**
 357 * vmw_binding_cb_offset_update: Update the offset of a cb binding
 358 *
 359 * @cbs: Pointer to the context binding state tracker.
 360 * @shader_slot: The shader slot of the binding.
 361 * @slot: The slot of the binding.
 362 * @offsetInBytes: The new offset of the binding.
 363 *
 364 * Updates the offset of an existing cb binding in the context binding
 365 * state structure @cbs.
 366 */
 367void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
 368				  u32 shader_slot, u32 slot, u32 offsetInBytes)
 369{
 370	struct vmw_ctx_bindinfo *loc =
 371		vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
 372	struct vmw_ctx_bindinfo_cb *loc_cb =
 373		(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
 374	loc_cb->offset = offsetInBytes;
 375}
 376
 377/**
 378 * vmw_binding_add_uav_index - Add UAV index for tracking.
 379 * @cbs: Pointer to the context binding state tracker.
 380 * @slot: UAV type to which bind this index.
 381 * @index: The splice index to track.
 382 */
 383void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
 384			       uint32 index)
 385{
 386	cbs->ua_views[slot].index = index;
 387}
 388
 389/**
 390 * vmw_binding_transfer: Transfer a context binding tracking entry.
 391 *
 392 * @cbs: Pointer to the persistent context binding state tracker.
 393 * @from: Staged binding info built during execbuf
 394 * @bi: Information about the binding to track.
 395 *
 396 */
 397static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 398				 const struct vmw_ctx_binding_state *from,
 399				 const struct vmw_ctx_bindinfo *bi)
 400{
 401	size_t offset = (unsigned long)bi - (unsigned long)from;
 402	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 403		((unsigned long) cbs + offset);
 404
 405	if (loc->ctx != NULL) {
 406		WARN_ON(bi->scrubbed);
 407
 408		vmw_binding_drop(loc);
 409	}
 410
 411	if (bi->res != NULL) {
 412		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 413		list_add_tail(&loc->ctx_list, &cbs->list);
 414		list_add_tail(&loc->res_list, &loc->res->binding_head);
 415	}
 416}
 417
 418/**
 419 * vmw_binding_state_kill - Kill all bindings associated with a
 420 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 421 *
 422 * @cbs: Pointer to the context binding state tracker.
 423 *
 424 * Emits commands to scrub all bindings associated with the
 425 * context binding state tracker. Then re-initializes the whole structure.
 426 */
 427void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 428{
 429	struct vmw_ctx_bindinfo *entry, *next;
 430
 431	vmw_binding_state_scrub(cbs);
 432	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 433		vmw_binding_drop(entry);
 434}
 435
 436/**
 437 * vmw_binding_state_scrub - Scrub all bindings associated with a
 438 * struct vmw_ctx_binding state structure.
 439 *
 440 * @cbs: Pointer to the context binding state tracker.
 441 *
 442 * Emits commands to scrub all bindings associated with the
 443 * context binding state tracker.
 444 */
 445void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 446{
 447	struct vmw_ctx_bindinfo *entry;
 448
 449	list_for_each_entry(entry, &cbs->list, ctx_list) {
 450		if (!entry->scrubbed) {
 451			(void) vmw_binding_infos[entry->bt].scrub_func
 452				(entry, false);
 453			entry->scrubbed = true;
 454		}
 455	}
 456
 457	(void) vmw_binding_emit_dirty(cbs);
 458}
 459
 460/**
 461 * vmw_binding_res_list_kill - Kill all bindings on a
 462 * resource binding list
 463 *
 464 * @head: list head of resource binding list
 465 *
 466 * Kills all bindings associated with a specific resource. Typically
 467 * called before the resource is destroyed.
 468 */
 469void vmw_binding_res_list_kill(struct list_head *head)
 470{
 471	struct vmw_ctx_bindinfo *entry, *next;
 472
 473	vmw_binding_res_list_scrub(head);
 474	list_for_each_entry_safe(entry, next, head, res_list)
 475		vmw_binding_drop(entry);
 476}
 477
 478/**
 479 * vmw_binding_res_list_scrub - Scrub all bindings on a
 480 * resource binding list
 481 *
 482 * @head: list head of resource binding list
 483 *
 484 * Scrub all bindings associated with a specific resource. Typically
 485 * called before the resource is evicted.
 486 */
 487void vmw_binding_res_list_scrub(struct list_head *head)
 488{
 489	struct vmw_ctx_bindinfo *entry;
 490
 491	list_for_each_entry(entry, head, res_list) {
 492		if (!entry->scrubbed) {
 493			(void) vmw_binding_infos[entry->bt].scrub_func
 494				(entry, false);
 495			entry->scrubbed = true;
 496		}
 497	}
 498
 499	list_for_each_entry(entry, head, res_list) {
 500		struct vmw_ctx_binding_state *cbs =
 501			vmw_context_binding_state(entry->ctx);
 502
 503		(void) vmw_binding_emit_dirty(cbs);
 504	}
 505}
 506
 507
 508/**
 509 * vmw_binding_state_commit - Commit staged binding info
 510 *
 511 * @to:   Staged binding info area to copy into to.
 512 * @from: Staged binding info built during execbuf.
 513 *
 514 * Transfers binding info from a temporary structure
 515 * (typically used by execbuf) to the persistent
 516 * structure in the context. This can be done once commands have been
 517 * submitted to hardware
 518 */
 519void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 520			      struct vmw_ctx_binding_state *from)
 521{
 522	struct vmw_ctx_bindinfo *entry, *next;
 523
 524	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 525		vmw_binding_transfer(to, from, entry);
 526		vmw_binding_drop(entry);
 527	}
 528
 529	/* Also transfer uav splice indices */
 530	to->ua_views[0].index = from->ua_views[0].index;
 531	to->ua_views[1].index = from->ua_views[1].index;
 532}
 533
 534/**
 535 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 536 *
 537 * @cbs: Pointer to the context binding state tracker.
 538 *
 539 * Walks through the context binding list and rebinds all scrubbed
 540 * resources.
 541 */
 542int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 543{
 544	struct vmw_ctx_bindinfo *entry;
 545	int ret;
 546
 547	list_for_each_entry(entry, &cbs->list, ctx_list) {
 548		if (likely(!entry->scrubbed))
 549			continue;
 550
 551		if ((entry->res == NULL || entry->res->id ==
 552			    SVGA3D_INVALID_ID))
 553			continue;
 554
 555		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 556		if (unlikely(ret != 0))
 557			return ret;
 558
 559		entry->scrubbed = false;
 560	}
 561
 562	return vmw_binding_emit_dirty(cbs);
 563}
 564
 565/**
 566 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 567 *
 568 * @bi: single binding information.
 569 * @rebind: Whether to issue a bind instead of scrub command.
 570 */
 571static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 572{
 573	struct vmw_ctx_bindinfo_shader *binding =
 574		container_of(bi, typeof(*binding), bi);
 575	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 576	struct {
 577		SVGA3dCmdHeader header;
 578		SVGA3dCmdSetShader body;
 579	} *cmd;
 580
 581	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 582	if (unlikely(cmd == NULL))
 583		return -ENOMEM;
 584
 585	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 586	cmd->header.size = sizeof(cmd->body);
 587	cmd->body.cid = bi->ctx->id;
 588	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 589	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 590	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 591
 592	return 0;
 593}
 594
 595/**
 596 * vmw_binding_scrub_render_target - scrub a render target binding
 597 * from a context.
 598 *
 599 * @bi: single binding information.
 600 * @rebind: Whether to issue a bind instead of scrub command.
 601 */
 602static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 603					   bool rebind)
 604{
 605	struct vmw_ctx_bindinfo_view *binding =
 606		container_of(bi, typeof(*binding), bi);
 607	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 608	struct {
 609		SVGA3dCmdHeader header;
 610		SVGA3dCmdSetRenderTarget body;
 611	} *cmd;
 612
 613	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 614	if (unlikely(cmd == NULL))
 615		return -ENOMEM;
 616
 617	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 618	cmd->header.size = sizeof(cmd->body);
 619	cmd->body.cid = bi->ctx->id;
 620	cmd->body.type = binding->slot;
 621	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 622	cmd->body.target.face = 0;
 623	cmd->body.target.mipmap = 0;
 624	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 625
 626	return 0;
 627}
 628
 629/**
 630 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 631 *
 632 * @bi: single binding information.
 633 * @rebind: Whether to issue a bind instead of scrub command.
 634 *
 635 * TODO: Possibly complement this function with a function that takes
 636 * a list of texture bindings and combines them to a single command.
 637 */
 638static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 639				     bool rebind)
 640{
 641	struct vmw_ctx_bindinfo_tex *binding =
 642		container_of(bi, typeof(*binding), bi);
 643	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 644	struct {
 645		SVGA3dCmdHeader header;
 646		struct {
 647			SVGA3dCmdSetTextureState c;
 648			SVGA3dTextureState s1;
 649		} body;
 650	} *cmd;
 651
 652	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 653	if (unlikely(cmd == NULL))
 654		return -ENOMEM;
 655
 656	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 657	cmd->header.size = sizeof(cmd->body);
 658	cmd->body.c.cid = bi->ctx->id;
 659	cmd->body.s1.stage = binding->texture_stage;
 660	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 661	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 662	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 663
 664	return 0;
 665}
 666
 667/**
 668 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 669 *
 670 * @bi: single binding information.
 671 * @rebind: Whether to issue a bind instead of scrub command.
 672 */
 673static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 674{
 675	struct vmw_ctx_bindinfo_shader *binding =
 676		container_of(bi, typeof(*binding), bi);
 677	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 678	struct {
 679		SVGA3dCmdHeader header;
 680		SVGA3dCmdDXSetShader body;
 681	} *cmd;
 682
 683	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 684	if (unlikely(cmd == NULL))
 685		return -ENOMEM;
 686
 687	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 688	cmd->header.size = sizeof(cmd->body);
 689	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 690	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 691	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 692
 693	return 0;
 694}
 695
 696/**
 697 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 698 *
 699 * @bi: single binding information.
 700 * @rebind: Whether to issue a bind instead of scrub command.
 701 */
 702static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 703{
 704	struct vmw_ctx_bindinfo_cb *binding =
 705		container_of(bi, typeof(*binding), bi);
 706	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 707	struct {
 708		SVGA3dCmdHeader header;
 709		SVGA3dCmdDXSetSingleConstantBuffer body;
 710	} *cmd;
 711
 712	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 713	if (unlikely(cmd == NULL))
 714		return -ENOMEM;
 715
 716	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 717	cmd->header.size = sizeof(cmd->body);
 718	cmd->body.slot = binding->slot;
 719	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 720	if (rebind) {
 721		cmd->body.offsetInBytes = binding->offset;
 722		cmd->body.sizeInBytes = binding->size;
 723		cmd->body.sid = bi->res->id;
 724	} else {
 725		cmd->body.offsetInBytes = 0;
 726		cmd->body.sizeInBytes = 0;
 727		cmd->body.sid = SVGA3D_INVALID_ID;
 728	}
 729	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 730
 731	return 0;
 732}
 733
 734/**
 735 * vmw_collect_view_ids - Build view id data for a view binding command
 736 * without checking which bindings actually need to be emitted
 737 *
 738 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 739 * @biv: Pointer to where the binding info array is stored in @cbs
 740 * @max_num: Maximum number of entries in the @bi array.
 741 *
 742 * Scans the @bi array for bindings and builds a buffer of view id data.
 743 * Stops at the first non-existing binding in the @bi array.
 744 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 745 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 746 * contains the command data.
 747 */
 748static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 749				 const struct vmw_ctx_bindinfo_view *biv,
 750				 u32 max_num)
 751{
 752	unsigned long i;
 753
 754	cbs->bind_cmd_count = 0;
 755	cbs->bind_first_slot = 0;
 756
 757	for (i = 0; i < max_num; ++i, ++biv) {
 758		if (!biv->bi.ctx)
 759			break;
 760
 761		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 762			((biv->bi.scrubbed) ?
 763			 SVGA3D_INVALID_ID : biv->bi.res->id);
 764	}
 765}
 766
 767/**
 768 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 769 *
 770 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 771 * @bi: Pointer to where the binding info array is stored in @cbs
 772 * @dirty: Bitmap indicating which bindings need to be emitted.
 773 * @max_num: Maximum number of entries in the @bi array.
 774 *
 775 * Scans the @bi array for bindings that need to be emitted and
 776 * builds a buffer of view id data.
 777 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 778 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 779 * binding, and @cbs->bind_cmd_buffer contains the command data.
 780 */
 781static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 782				       const struct vmw_ctx_bindinfo *bi,
 783				       unsigned long *dirty,
 784				       u32 max_num)
 785{
 786	const struct vmw_ctx_bindinfo_view *biv =
 787		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 788	unsigned long i, next_bit;
 789
 790	cbs->bind_cmd_count = 0;
 791	i = find_first_bit(dirty, max_num);
 792	next_bit = i;
 793	cbs->bind_first_slot = i;
 794
 795	biv += i;
 796	for (; i < max_num; ++i, ++biv) {
 797		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 798			((!biv->bi.ctx || biv->bi.scrubbed) ?
 799			 SVGA3D_INVALID_ID : biv->bi.res->id);
 800
 801		if (next_bit == i) {
 802			next_bit = find_next_bit(dirty, max_num, i + 1);
 803			if (next_bit >= max_num)
 804				break;
 805		}
 806	}
 807}
 808
 809/**
 810 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
 811 *
 812 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 813 * @shader_slot: The shader slot of the binding.
 814 */
 815static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 816			   int shader_slot)
 817{
 818	const struct vmw_ctx_bindinfo *loc =
 819		&cbs->per_shader[shader_slot].shader_res[0].bi;
 820	struct {
 821		SVGA3dCmdHeader header;
 822		SVGA3dCmdDXSetShaderResources body;
 823	} *cmd;
 824	size_t cmd_size, view_id_size;
 825	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 826
 827	vmw_collect_dirty_view_ids(cbs, loc,
 828				   cbs->per_shader[shader_slot].dirty_sr,
 829				   SVGA3D_DX_MAX_SRVIEWS);
 830	if (cbs->bind_cmd_count == 0)
 831		return 0;
 832
 833	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 834	cmd_size = sizeof(*cmd) + view_id_size;
 835	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 836	if (unlikely(cmd == NULL))
 837		return -ENOMEM;
 838
 839	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 840	cmd->header.size = sizeof(cmd->body) + view_id_size;
 841	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 842	cmd->body.startView = cbs->bind_first_slot;
 843
 844	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 845
 846	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 847	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 848		     cbs->bind_first_slot, cbs->bind_cmd_count);
 849
 850	return 0;
 851}
 852
 853/**
 854 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
 855 *
 856 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 857 */
 858static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 859{
 860	const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
 861	struct {
 862		SVGA3dCmdHeader header;
 863		SVGA3dCmdDXSetRenderTargets body;
 864	} *cmd;
 865	size_t cmd_size, view_id_size;
 866	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 867
 868	vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
 869	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 870	cmd_size = sizeof(*cmd) + view_id_size;
 871	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 872	if (unlikely(cmd == NULL))
 873		return -ENOMEM;
 874
 875	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 876	cmd->header.size = sizeof(cmd->body) + view_id_size;
 877
 878	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 879		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 880	else
 881		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 882
 883	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 884
 885	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 886
 887	return 0;
 888
 889}
 890
 891/**
 892 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 893 * without checking which bindings actually need to be emitted
 894 *
 895 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 896 * @biso: Pointer to where the binding info array is stored in @cbs
 897 * @max_num: Maximum number of entries in the @bi array.
 898 *
 899 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 900 * Stops at the first non-existing binding in the @bi array.
 901 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 902 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 903 * contains the command data.
 904 */
 905static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 906				   const struct vmw_ctx_bindinfo_so_target *biso,
 907				   u32 max_num)
 908{
 909	unsigned long i;
 910	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 911
 912	cbs->bind_cmd_count = 0;
 913	cbs->bind_first_slot = 0;
 914
 915	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 916		    ++cbs->bind_cmd_count) {
 917		if (!biso->bi.ctx)
 918			break;
 919
 920		if (!biso->bi.scrubbed) {
 921			so_buffer->sid = biso->bi.res->id;
 922			so_buffer->offset = biso->offset;
 923			so_buffer->sizeInBytes = biso->size;
 924		} else {
 925			so_buffer->sid = SVGA3D_INVALID_ID;
 926			so_buffer->offset = 0;
 927			so_buffer->sizeInBytes = 0;
 928		}
 929	}
 930}
 931
 932/**
 933 * vmw_emit_set_so_target - Issue delayed streamout binding commands
 934 *
 935 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 936 */
 937static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
 938{
 939	const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
 940	struct {
 941		SVGA3dCmdHeader header;
 942		SVGA3dCmdDXSetSOTargets body;
 943	} *cmd;
 944	size_t cmd_size, so_target_size;
 945	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 946
 947	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 948	if (cbs->bind_cmd_count == 0)
 949		return 0;
 950
 951	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 952	cmd_size = sizeof(*cmd) + so_target_size;
 953	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 954	if (unlikely(cmd == NULL))
 955		return -ENOMEM;
 956
 957	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 958	cmd->header.size = sizeof(cmd->body) + so_target_size;
 959	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 960
 961	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 962
 963	return 0;
 964
 965}
 966
 967/**
 968 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 969 *
 970 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 971 *
 972 */
 973static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 974{
 975	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 976	u32 i;
 977	int ret;
 978
 979	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 980		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 981			continue;
 982
 983		ret = vmw_emit_set_sr(cbs, i);
 984		if (ret)
 985			break;
 986
 987		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 988	}
 989
 990	return 0;
 991}
 992
 993/**
 994 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 995 * SVGA3dCmdDXSetVertexBuffers command
 996 *
 997 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 998 * @bi: Pointer to where the binding info array is stored in @cbs
 999 * @dirty: Bitmap indicating which bindings need to be emitted.
1000 * @max_num: Maximum number of entries in the @bi array.
1001 *
1002 * Scans the @bi array for bindings that need to be emitted and
1003 * builds a buffer of SVGA3dVertexBuffer data.
1004 * On output, @cbs->bind_cmd_count contains the number of bindings to be
1005 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
1006 * binding, and @cbs->bind_cmd_buffer contains the command data.
1007 */
1008static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
1009				  const struct vmw_ctx_bindinfo *bi,
1010				  unsigned long *dirty,
1011				  u32 max_num)
1012{
1013	const struct vmw_ctx_bindinfo_vb *biv =
1014		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1015	unsigned long i, next_bit;
1016	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1017
1018	cbs->bind_cmd_count = 0;
1019	i = find_first_bit(dirty, max_num);
1020	next_bit = i;
1021	cbs->bind_first_slot = i;
1022
1023	biv += i;
1024	for (; i < max_num; ++i, ++biv, ++vbs) {
1025		if (!biv->bi.ctx || biv->bi.scrubbed) {
1026			vbs->sid = SVGA3D_INVALID_ID;
1027			vbs->stride = 0;
1028			vbs->offset = 0;
1029		} else {
1030			vbs->sid = biv->bi.res->id;
1031			vbs->stride = biv->stride;
1032			vbs->offset = biv->offset;
1033		}
1034		cbs->bind_cmd_count++;
1035		if (next_bit == i) {
1036			next_bit = find_next_bit(dirty, max_num, i + 1);
1037			if (next_bit >= max_num)
1038				break;
1039		}
1040	}
1041}
1042
1043/**
1044 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1045 *
1046 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1047 *
1048 */
1049static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1050{
1051	const struct vmw_ctx_bindinfo *loc =
1052		&cbs->vertex_buffers[0].bi;
1053	struct {
1054		SVGA3dCmdHeader header;
1055		SVGA3dCmdDXSetVertexBuffers body;
1056	} *cmd;
1057	size_t cmd_size, set_vb_size;
1058	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1059
1060	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1061			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1062	if (cbs->bind_cmd_count == 0)
1063		return 0;
1064
1065	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1066	cmd_size = sizeof(*cmd) + set_vb_size;
1067	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1068	if (unlikely(cmd == NULL))
1069		return -ENOMEM;
1070
1071	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1072	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1073	cmd->body.startBuffer = cbs->bind_first_slot;
1074
1075	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1076
1077	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1078	bitmap_clear(cbs->dirty_vb,
1079		     cbs->bind_first_slot, cbs->bind_cmd_count);
1080
1081	return 0;
1082}
1083
1084static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1085{
1086	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1087	struct {
1088		SVGA3dCmdHeader header;
1089		SVGA3dCmdDXSetUAViews body;
1090	} *cmd;
1091	size_t cmd_size, view_id_size;
1092	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1093
1094	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1095	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1096	cmd_size = sizeof(*cmd) + view_id_size;
1097	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1098	if (!cmd)
1099		return -ENOMEM;
1100
1101	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1102	cmd->header.size = sizeof(cmd->body) + view_id_size;
1103
1104	/* Splice index is specified user-space   */
1105	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1106
1107	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1108
1109	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1110
1111	return 0;
1112}
1113
1114static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1115{
1116	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1117	struct {
1118		SVGA3dCmdHeader header;
1119		SVGA3dCmdDXSetCSUAViews body;
1120	} *cmd;
1121	size_t cmd_size, view_id_size;
1122	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1123
1124	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1125	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1126	cmd_size = sizeof(*cmd) + view_id_size;
1127	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1128	if (!cmd)
1129		return -ENOMEM;
1130
1131	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1132	cmd->header.size = sizeof(cmd->body) + view_id_size;
1133
1134	/* Start index is specified user-space */
1135	cmd->body.startIndex = cbs->ua_views[1].index;
1136
1137	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1138
1139	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1140
1141	return 0;
1142}
1143
1144/**
1145 * vmw_binding_emit_dirty - Issue delayed binding commands
1146 *
1147 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1148 *
1149 * This function issues the delayed binding commands that arise from
1150 * previous scrub / unscrub calls. These binding commands are typically
1151 * commands that batch a number of bindings and therefore it makes sense
1152 * to delay them.
1153 */
1154static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1155{
1156	int ret = 0;
1157	unsigned long hit = 0;
1158
1159	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1160	      < VMW_BINDING_NUM_BITS) {
1161
1162		switch (hit) {
1163		case VMW_BINDING_RT_BIT:
1164			ret = vmw_emit_set_rt(cbs);
1165			break;
1166		case VMW_BINDING_PS_BIT:
1167			ret = vmw_binding_emit_dirty_ps(cbs);
1168			break;
1169		case VMW_BINDING_SO_T_BIT:
1170			ret = vmw_emit_set_so_target(cbs);
1171			break;
1172		case VMW_BINDING_VB_BIT:
1173			ret = vmw_emit_set_vb(cbs);
1174			break;
1175		case VMW_BINDING_UAV_BIT:
1176			ret = vmw_emit_set_uav(cbs);
1177			break;
1178		case VMW_BINDING_CS_UAV_BIT:
1179			ret = vmw_emit_set_cs_uav(cbs);
1180			break;
1181		default:
1182			BUG();
1183		}
1184		if (ret)
1185			return ret;
1186
1187		__clear_bit(hit, &cbs->dirty);
1188		hit++;
1189	}
1190
1191	return 0;
1192}
1193
1194/**
1195 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1196 * scrub from a context
1197 *
1198 * @bi: single binding information.
1199 * @rebind: Whether to issue a bind instead of scrub command.
1200 */
1201static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1202{
1203	struct vmw_ctx_bindinfo_view *biv =
1204		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1205	struct vmw_ctx_binding_state *cbs =
1206		vmw_context_binding_state(bi->ctx);
1207
1208	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1209	__set_bit(VMW_BINDING_PS_SR_BIT,
1210		  &cbs->per_shader[biv->shader_slot].dirty);
1211	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1212
1213	return 0;
1214}
1215
1216/**
1217 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1218 * scrub from a context
1219 *
1220 * @bi: single binding information.
1221 * @rebind: Whether to issue a bind instead of scrub command.
1222 */
1223static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1224{
1225	struct vmw_ctx_binding_state *cbs =
1226		vmw_context_binding_state(bi->ctx);
1227
1228	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1229
1230	return 0;
1231}
1232
1233/**
1234 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1235 * scrub from a context
1236 *
1237 * @bi: single binding information.
1238 * @rebind: Whether to issue a bind instead of scrub command.
1239 */
1240static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1241{
1242	struct vmw_ctx_binding_state *cbs =
1243		vmw_context_binding_state(bi->ctx);
1244
1245	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1246
1247	return 0;
1248}
1249
1250/**
1251 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1252 * scrub from a context
1253 *
1254 * @bi: single binding information.
1255 * @rebind: Whether to issue a bind instead of scrub command.
1256 */
1257static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1258{
1259	struct vmw_ctx_bindinfo_vb *bivb =
1260		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1261	struct vmw_ctx_binding_state *cbs =
1262		vmw_context_binding_state(bi->ctx);
1263
1264	__set_bit(bivb->slot, cbs->dirty_vb);
1265	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1266
1267	return 0;
1268}
1269
1270/**
1271 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1272 *
1273 * @bi: single binding information.
1274 * @rebind: Whether to issue a bind instead of scrub command.
1275 */
1276static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1277{
1278	struct vmw_ctx_bindinfo_ib *binding =
1279		container_of(bi, typeof(*binding), bi);
1280	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1281	struct {
1282		SVGA3dCmdHeader header;
1283		SVGA3dCmdDXSetIndexBuffer body;
1284	} *cmd;
1285
1286	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1287	if (unlikely(cmd == NULL))
1288		return -ENOMEM;
1289
1290	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1291	cmd->header.size = sizeof(cmd->body);
1292	if (rebind) {
1293		cmd->body.sid = bi->res->id;
1294		cmd->body.format = binding->format;
1295		cmd->body.offset = binding->offset;
1296	} else {
1297		cmd->body.sid = SVGA3D_INVALID_ID;
1298		cmd->body.format = 0;
1299		cmd->body.offset = 0;
1300	}
1301
1302	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1303
1304	return 0;
1305}
1306
1307static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1308{
1309	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1310
1311	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1312	return 0;
1313}
1314
1315static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1316{
1317	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1318
1319	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1320	return 0;
1321}
1322
1323/**
1324 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1325 * @bi: Single binding information.
1326 * @rebind: Whether to issue a bind instead of scrub command.
1327 */
1328static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1329{
1330	struct vmw_ctx_bindinfo_so *binding =
1331		container_of(bi, typeof(*binding), bi);
1332	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1333	struct {
1334		SVGA3dCmdHeader header;
1335		SVGA3dCmdDXSetStreamOutput body;
1336	} *cmd;
1337
1338	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1339	if (!cmd)
1340		return -ENOMEM;
1341
1342	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1343	cmd->header.size = sizeof(cmd->body);
1344	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1345	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1346
1347	return 0;
1348}
1349
1350/**
1351 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
1352 *
1353 * @dev_priv: Pointer to a device private structure.
1354 *
1355 * Returns a pointer to a newly allocated struct or an error pointer on error.
1356 */
1357struct vmw_ctx_binding_state *
1358vmw_binding_state_alloc(struct vmw_private *dev_priv)
1359{
1360	struct vmw_ctx_binding_state *cbs;
1361
1362	cbs = vzalloc(sizeof(*cbs));
1363	if (!cbs) {
1364		return ERR_PTR(-ENOMEM);
1365	}
1366
1367	cbs->dev_priv = dev_priv;
1368	INIT_LIST_HEAD(&cbs->list);
1369
1370	return cbs;
1371}
1372
1373/**
1374 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
1375 *
1376 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1377 */
1378void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1379{
1380	vfree(cbs);
1381}
1382
1383/**
1384 * vmw_binding_state_list - Get the binding list of a
1385 * struct vmw_ctx_binding_state
1386 *
1387 * @cbs: Pointer to the struct vmw_ctx_binding_state
1388 *
1389 * Returns the binding list which can be used to traverse through the bindings
1390 * and access the resource information of all bindings.
1391 */
1392struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1393{
1394	return &cbs->list;
1395}
1396
1397/**
1398 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1399 *
1400 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1401 *
1402 * Drops all bindings registered in @cbs. No device binding actions are
1403 * performed.
1404 */
1405void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1406{
1407	struct vmw_ctx_bindinfo *entry, *next;
1408
1409	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1410		vmw_binding_drop(entry);
1411}
1412
1413/**
1414 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1415 * @binding_type: The binding type
1416 *
1417 * Each time a resource is put on the validation list as the result of a
1418 * context binding referencing it, we need to determine whether that resource
1419 * will be dirtied (written to by the GPU) as a result of the corresponding
1420 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1421 * and unordered access view bindings are capable of dirtying its resource.
1422 *
1423 * Return: Whether the binding type dirties the resource its binding points to.
1424 */
1425u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1426{
1427	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1428		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1429		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1430		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1431		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1432		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1433		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1434	};
1435
1436	/* Review this function as new bindings are added. */
1437	BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1438	return is_binding_dirtying[binding_type];
1439}
1440
1441/*
1442 * This function is unused at run-time, and only used to hold various build
1443 * asserts important for code optimization assumptions.
1444 */
1445static void vmw_binding_build_asserts(void)
1446{
1447	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1448	BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1449	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1450
1451	/*
1452	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1453	 * view id arrays.
1454	 */
1455	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1456	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1457	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1458
1459	/*
1460	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1461	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1462	 */
1463	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1464		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1465	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1466		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1467}