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  1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
  2/**********************************************************
  3 * Copyright 1998-2019 VMware, Inc.
  4 *
  5 * Permission is hereby granted, free of charge, to any person
  6 * obtaining a copy of this software and associated documentation
  7 * files (the "Software"), to deal in the Software without
  8 * restriction, including without limitation the rights to use, copy,
  9 * modify, merge, publish, distribute, sublicense, and/or sell copies
 10 * of the Software, and to permit persons to whom the Software is
 11 * furnished to do so, subject to the following conditions:
 12 *
 13 * The above copyright notice and this permission notice shall be
 14 * included in all copies or substantial portions of the Software.
 15 *
 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 23 * SOFTWARE.
 24 *
 25 **********************************************************/
 26
 27/*
 28 * svga3d_devcaps.h --
 29 *
 30 *       SVGA 3d caps definitions
 31 */
 32
 33#ifndef _SVGA3D_DEVCAPS_H_
 34#define _SVGA3D_DEVCAPS_H_
 35
 36#define INCLUDE_ALLOW_MODULE
 37#define INCLUDE_ALLOW_USERLEVEL
 38#define INCLUDE_ALLOW_VMCORE
 39
 40#include "includeCheck.h"
 41
 42#include "svga3d_types.h"
 43
 44/*
 45 * 3D Hardware Version
 46 *
 47 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
 48 *   register.   Is set by the host and read by the guest.  This lets
 49 *   us make new guest drivers which are backwards-compatible with old
 50 *   SVGA hardware revisions.  It does not let us support old guest
 51 *   drivers.  Good enough for now.
 52 *
 53 */
 54
 55#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
 56#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
 57#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
 58
 59typedef enum {
 60   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
 61   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
 62   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
 63   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
 64   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
 65   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
 66   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
 67   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
 68} SVGA3dHardwareVersion;
 69
 70/*
 71 * DevCap indexes.
 72 */
 73
 74typedef uint32 SVGA3dDevCapIndex;
 75
 76#define SVGA3D_DEVCAP_INVALID                              ((uint32)-1)
 77#define SVGA3D_DEVCAP_3D                                   0
 78#define SVGA3D_DEVCAP_MAX_LIGHTS                           1
 79
 80/*
 81 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
 82 * fixed-function texture units available. Each of these units
 83 * work in both FFP and Shader modes, and they support texture
 84 * transforms and texture coordinates. The host may have additional
 85 * texture image units that are only usable with shaders.
 86 */
 87#define SVGA3D_DEVCAP_MAX_TEXTURES                         2
 88#define SVGA3D_DEVCAP_MAX_CLIP_PLANES                      3
 89#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION                4
 90#define SVGA3D_DEVCAP_VERTEX_SHADER                        5
 91#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION              6
 92#define SVGA3D_DEVCAP_FRAGMENT_SHADER                      7
 93#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS                   8
 94#define SVGA3D_DEVCAP_S23E8_TEXTURES                       9
 95#define SVGA3D_DEVCAP_S10E5_TEXTURES                       10
 96#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND                11
 97#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT                    12
 98#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT                  13
 99#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT                  14
100#define SVGA3D_DEVCAP_QUERY_TYPES                          15
101#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING            16
102#define SVGA3D_DEVCAP_MAX_POINT_SIZE                       17
103#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES                  18
104#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                    19
105#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                   20
106#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                    21
107#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                   22
108#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO             23
109#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY               24
110#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT                  25
111#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX                     26
112#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS       27
113#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS     28
114#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS              29
115#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS            30
116#define SVGA3D_DEVCAP_TEXTURE_OPS                          31
117#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8                  32
118#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8                  33
119#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10               34
120#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5                  35
121#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5                  36
122#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4                  37
123#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                    38
124#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16               39
125#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8         40
126#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                    41
127#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8                42
128#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16                     43
129#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                   44
130#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                   45
131#define SVGA3D_DEVCAP_SURFACEFMT_DXT1                      46
132#define SVGA3D_DEVCAP_SURFACEFMT_DXT2                      47
133#define SVGA3D_DEVCAP_SURFACEFMT_DXT3                      48
134#define SVGA3D_DEVCAP_SURFACEFMT_DXT4                      49
135#define SVGA3D_DEVCAP_SURFACEFMT_DXT5                      50
136#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8              51
137#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10               52
138#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8                  53
139#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8                  54
140#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                    55
141#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                   56
142#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                   57
143#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5                  58
144#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8                  59
145#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5                60
146#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8                61
147
148/*
149 * There is a hole in our devcap definitions for
150 * historical reasons.
151 *
152 * Define a constant just for completeness.
153 */
154#define SVGA3D_DEVCAP_MISSING62                            62
155
156#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES           63
157
158/*
159 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
160 * render targets.  This does not include the depth or stencil targets.
161 */
162#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS      64
163
164#define SVGA3D_DEVCAP_SURFACEFMT_V16U16                    65
165#define SVGA3D_DEVCAP_SURFACEFMT_G16R16                    66
166#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16              67
167#define SVGA3D_DEVCAP_SURFACEFMT_UYVY                      68
168#define SVGA3D_DEVCAP_SURFACEFMT_YUY2                      69
169
170/*
171 * Deprecated.
172 */
173#define SVGA3D_DEVCAP_DEAD4                                70
174#define SVGA3D_DEVCAP_DEAD5                                71
175#define SVGA3D_DEVCAP_DEAD7                                72
176#define SVGA3D_DEVCAP_DEAD6                                73
177
178#define SVGA3D_DEVCAP_AUTOGENMIPMAPS                       74
179#define SVGA3D_DEVCAP_SURFACEFMT_NV12                      75
180#define SVGA3D_DEVCAP_DEAD10                               76
181
182/*
183 * This is the maximum number of SVGA context IDs that the guest
184 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
185 */
186#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS                      77
187
188/*
189 * This is the maximum number of SVGA surface IDs that the guest
190 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
191 */
192#define SVGA3D_DEVCAP_MAX_SURFACE_IDS                      78
193
194#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                    79
195#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                    80
196#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT               81
197
198#define SVGA3D_DEVCAP_SURFACEFMT_ATI1                      82
199#define SVGA3D_DEVCAP_SURFACEFMT_ATI2                      83
200
201/*
202 * Deprecated.
203 */
204#define SVGA3D_DEVCAP_DEAD1                                84
205#define SVGA3D_DEVCAP_DEAD8                                85
206#define SVGA3D_DEVCAP_DEAD9                                86
207
208#define SVGA3D_DEVCAP_LINE_AA                              87  /* boolean */
209#define SVGA3D_DEVCAP_LINE_STIPPLE                         88  /* boolean */
210#define SVGA3D_DEVCAP_MAX_LINE_WIDTH                       89  /* float */
211#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                    90  /* float */
212
213#define SVGA3D_DEVCAP_SURFACEFMT_YV12                      91
214
215/*
216 * Deprecated.
217 */
218#define SVGA3D_DEVCAP_DEAD3                                92
219
220/*
221 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
222 */
223#define SVGA3D_DEVCAP_TS_COLOR_KEY                         93 /* boolean */
224
225/*
226 * Deprecated.
227 */
228#define SVGA3D_DEVCAP_DEAD2                                94
229
230/*
231 * Does the device support DXContexts?
232 */
233#define SVGA3D_DEVCAP_DXCONTEXT                            95
234
235/*
236 * Deprecated.
237 */
238#define SVGA3D_DEVCAP_DEAD11                               96
239
240/*
241 * What is the maximum number of vertex buffers or vertex input registers
242 * that can be expected to work correctly with a DXContext?
243 *
244 * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
245 * anything in excess of this cap is not guaranteed to render correctly.
246 *
247 * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
248 * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
249 * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
250 * but only the registers up to this cap value are guaranteed to render
251 * correctly.
252 *
253 * If guest-drivers are able to expose a lower-limit, it's recommended
254 * that they clamp to this value.  Otherwise, the host will make a
255 * best-effort on case-by-case basis if guests exceed this.
256 */
257#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS                 97
258
259/*
260 * What is the maximum number of constant buffers that can be expected to
261 * work correctly with a DX context?
262 *
263 * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
264 * anything in excess of this cap is not guaranteed to render correctly.
265 *
266 * If guest-drivers are able to expose a lower-limit, it's recommended
267 * that they clamp to this value.  Otherwise, the host will make a
268 * best-effort on case-by-case basis if guests exceed this.
269 */
270#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS              98
271
272/*
273 * Does the device support provoking vertex control?
274 *
275 * If this cap is present, the provokingVertexLast field in the
276 * rasterizer state is enabled.  (Guests can then set it to FALSE,
277 * meaning that the first vertex is the provoking vertex, or TRUE,
278 * meaning that the last verteix is the provoking vertex.)
279 *
280 * If this cap is FALSE, then guests should set the provokingVertexLast
281 * to FALSE, otherwise rendering behavior is undefined.
282 */
283#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX                  99
284
285#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8                       100
286#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8                       101
287#define SVGA3D_DEVCAP_DXFMT_R5G6B5                         102
288#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5                       103
289#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5                       104
290#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4                       105
291#define SVGA3D_DEVCAP_DXFMT_Z_D32                          106
292#define SVGA3D_DEVCAP_DXFMT_Z_D16                          107
293#define SVGA3D_DEVCAP_DXFMT_Z_D24S8                        108
294#define SVGA3D_DEVCAP_DXFMT_Z_D15S1                        109
295#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8                     110
296#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4              111
297#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16                    112
298#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8              113
299#define SVGA3D_DEVCAP_DXFMT_DXT1                           114
300#define SVGA3D_DEVCAP_DXFMT_DXT2                           115
301#define SVGA3D_DEVCAP_DXFMT_DXT3                           116
302#define SVGA3D_DEVCAP_DXFMT_DXT4                           117
303#define SVGA3D_DEVCAP_DXFMT_DXT5                           118
304#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8                       119
305#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                     120
306#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                   121
307#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                   122
308#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                     123
309#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                     124
310#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10                    125
311#define SVGA3D_DEVCAP_DXFMT_V8U8                           126
312#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                       127
313#define SVGA3D_DEVCAP_DXFMT_CxV8U8                         128
314#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8                       129
315#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10                    130
316#define SVGA3D_DEVCAP_DXFMT_ALPHA8                         131
317#define SVGA3D_DEVCAP_DXFMT_R_S10E5                        132
318#define SVGA3D_DEVCAP_DXFMT_R_S23E8                        133
319#define SVGA3D_DEVCAP_DXFMT_RG_S10E5                       134
320#define SVGA3D_DEVCAP_DXFMT_RG_S23E8                       135
321#define SVGA3D_DEVCAP_DXFMT_BUFFER                         136
322#define SVGA3D_DEVCAP_DXFMT_Z_D24X8                        137
323#define SVGA3D_DEVCAP_DXFMT_V16U16                         138
324#define SVGA3D_DEVCAP_DXFMT_G16R16                         139
325#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16                   140
326#define SVGA3D_DEVCAP_DXFMT_UYVY                           141
327#define SVGA3D_DEVCAP_DXFMT_YUY2                           142
328#define SVGA3D_DEVCAP_DXFMT_NV12                           143
329#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2                   144
330#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS          145
331#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT              146
332#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT              147
333#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS             148
334#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT                149
335#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT                 150
336#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT                 151
337#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS          152
338#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT              153
339#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM             154
340#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT              155
341#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS                156
342#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT                    157
343#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT                    158
344#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS              159
345#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT           160
346#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24                161
347#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT                 162
348#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS           163
349#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT               164
350#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT                165
351#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS              166
352#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM                 167
353#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB            168
354#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT                  169
355#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT                  170
356#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS                171
357#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT                    172
358#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT                    173
359#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                   174
360#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT                      175
361#define SVGA3D_DEVCAP_DXFMT_R32_UINT                       176
362#define SVGA3D_DEVCAP_DXFMT_R32_SINT                       177
363#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS                 178
364#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT              179
365#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                   180
366#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                    181
367#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS                  182
368#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                     183
369#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT                      184
370#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT                      185
371#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                   186
372#define SVGA3D_DEVCAP_DXFMT_R16_UNORM                      187
373#define SVGA3D_DEVCAP_DXFMT_R16_UINT                       188
374#define SVGA3D_DEVCAP_DXFMT_R16_SNORM                      189
375#define SVGA3D_DEVCAP_DXFMT_R16_SINT                       190
376#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                    191
377#define SVGA3D_DEVCAP_DXFMT_R8_UNORM                       192
378#define SVGA3D_DEVCAP_DXFMT_R8_UINT                        193
379#define SVGA3D_DEVCAP_DXFMT_R8_SNORM                       194
380#define SVGA3D_DEVCAP_DXFMT_R8_SINT                        195
381#define SVGA3D_DEVCAP_DXFMT_P8                             196
382#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP             197
383#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM                198
384#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM                199
385#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                   200
386#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB                 201
387#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                   202
388#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB                 203
389#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                   204
390#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB                 205
391#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                   206
392#define SVGA3D_DEVCAP_DXFMT_ATI1                           207
393#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM                      208
394#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                   209
395#define SVGA3D_DEVCAP_DXFMT_ATI2                           210
396#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM                      211
397#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM     212
398#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS              213
399#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB            214
400#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS              215
401#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB            216
402#define SVGA3D_DEVCAP_DXFMT_Z_DF16                         217
403#define SVGA3D_DEVCAP_DXFMT_Z_DF24                         218
404#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                    219
405#define SVGA3D_DEVCAP_DXFMT_YV12                           220
406#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT             221
407#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT             222
408#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM             223
409#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                   224
410#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM              225
411#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM                 226
412#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                   227
413#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                   228
414#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                   229
415#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT                      230
416#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                     231
417#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT                      232
418#define SVGA3D_DEVCAP_DXFMT_D16_UNORM                      233
419#define SVGA3D_DEVCAP_DXFMT_A8_UNORM                       234
420#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM                      235
421#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM                      236
422#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM                      237
423#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                   238
424#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM                 239
425#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM                 240
426#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM                 241
427#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM                      242
428#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM                      243
429
430/*
431 * Advertises shaderModel 4.1 support, independent blend-states,
432 * cube-map arrays, and a higher vertex input registers limit.
433 *
434 * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
435 */
436#define SVGA3D_DEVCAP_SM41                                 244
437#define SVGA3D_DEVCAP_MULTISAMPLE_2X                       245
438#define SVGA3D_DEVCAP_MULTISAMPLE_4X                       246
439
440/*
441 * Indicates that the device has rendering support for
442 * the full multisample quality.  If this cap is not present,
443 * the host may or may not support full quality rendering.
444 *
445 * See also SVGA_REG_MS_HINT_RESOLVED.
446 */
447#define SVGA3D_DEVCAP_MS_FULL_QUALITY                      247
448
449/*
450 * Advertises support for the SVGA3D LogicOps commands.
451 */
452#define SVGA3D_DEVCAP_LOGICOPS                             248
453
454/*
455 * Advertises support for using logicOps in the DXBlendStates.
456 */
457#define SVGA3D_DEVCAP_LOGIC_BLENDOPS                       249
458
459/*
460* Note DXFMT range is now non-contiguous.
461*/
462#define SVGA3D_DEVCAP_RESERVED_1                           250
463#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS                  251
464#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16                      252
465#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16                      253
466#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                   254
467#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM                      255
468#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB                 256
469#define SVGA3D_DEVCAP_RESERVED_2                           257
470
471#define SVGA3D_DEVCAP_SM5                                  258
472#define SVGA3D_DEVCAP_MULTISAMPLE_8X                       259
473
474/* This must be the last index. */
475#define SVGA3D_DEVCAP_MAX                                  260
476
477/*
478 * Bit definitions for DXFMT devcaps
479 *
480 *
481 * SUPPORTED: Can the format be defined?
482 * SHADER_SAMPLE: Can the format be sampled from a shader?
483 * COLOR_RENDERTARGET: Can the format be a color render target?
484 * DEPTH_RENDERTARGET: Can the format be a depth render target?
485 * BLENDABLE: Is the format blendable?
486 * MIPS: Does the format support mip levels?
487 * ARRAY: Does the format support texture arrays?
488 * VOLUME: Does the format support having volume?
489 * MULTISAMPLE: Does the format support multisample?
490 */
491#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
492#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
493#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
494#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
495#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
496#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
497#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
498#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
499#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
500#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
501#define SVGA3D_DXFMT_MAX                      (1 << 10)
502
503typedef union {
504   SVGA3dBool b;
505   uint32 u;
506   int32 i;
507   float f;
508} SVGA3dDevCapResult;
509
510#endif /* _SVGA3D_DEVCAPS_H_ */