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1/*
2 * Copyright (c) 2001 Vojtech Pavlik
3 *
4 * Based on the work of:
5 * Toby Deshane
6 */
7
8/*
9 * InterAct digital gamepad/joystick driver for Linux
10 */
11
12/*
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 2 of the License, or
16 * (at your option) any later version.
17 *
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 *
27 * Should you need to contact me, the author, you can do so either by
28 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
30 */
31
32#include <linux/kernel.h>
33#include <linux/slab.h>
34#include <linux/module.h>
35#include <linux/delay.h>
36#include <linux/init.h>
37#include <linux/gameport.h>
38#include <linux/input.h>
39#include <linux/jiffies.h>
40
41#define DRIVER_DESC "InterAct digital joystick driver"
42
43MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44MODULE_DESCRIPTION(DRIVER_DESC);
45MODULE_LICENSE("GPL");
46
47#define INTERACT_MAX_START 600 /* 400 us */
48#define INTERACT_MAX_STROBE 60 /* 40 us */
49#define INTERACT_MAX_LENGTH 32 /* 32 bits */
50
51#define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
52#define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
53
54struct interact {
55 struct gameport *gameport;
56 struct input_dev *dev;
57 int bads;
58 int reads;
59 unsigned char type;
60 unsigned char length;
61 char phys[32];
62};
63
64static short interact_abs_hhfx[] =
65 { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
66static short interact_abs_pp8d[] =
67 { ABS_X, ABS_Y, -1 };
68
69static short interact_btn_hhfx[] =
70 { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
71static short interact_btn_pp8d[] =
72 { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
73
74struct interact_type {
75 int id;
76 short *abs;
77 short *btn;
78 char *name;
79 unsigned char length;
80 unsigned char b8;
81};
82
83static struct interact_type interact_type[] = {
84 { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
85 { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
86 { 0 }};
87
88/*
89 * interact_read_packet() reads and InterAct joystick data.
90 */
91
92static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
93{
94 unsigned long flags;
95 unsigned char u, v;
96 unsigned int t, s;
97 int i;
98
99 i = 0;
100 data[0] = data[1] = data[2] = 0;
101 t = gameport_time(gameport, INTERACT_MAX_START);
102 s = gameport_time(gameport, INTERACT_MAX_STROBE);
103
104 local_irq_save(flags);
105 gameport_trigger(gameport);
106 v = gameport_read(gameport);
107
108 while (t > 0 && i < length) {
109 t--;
110 u = v; v = gameport_read(gameport);
111 if (v & ~u & 0x40) {
112 data[0] = (data[0] << 1) | ((v >> 4) & 1);
113 data[1] = (data[1] << 1) | ((v >> 5) & 1);
114 data[2] = (data[2] << 1) | ((v >> 7) & 1);
115 i++;
116 t = s;
117 }
118 }
119
120 local_irq_restore(flags);
121
122 return i;
123}
124
125/*
126 * interact_poll() reads and analyzes InterAct joystick data.
127 */
128
129static void interact_poll(struct gameport *gameport)
130{
131 struct interact *interact = gameport_get_drvdata(gameport);
132 struct input_dev *dev = interact->dev;
133 u32 data[3];
134 int i;
135
136 interact->reads++;
137
138 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
139 interact->bads++;
140 } else {
141
142 for (i = 0; i < 3; i++)
143 data[i] <<= INTERACT_MAX_LENGTH - interact->length;
144
145 switch (interact->type) {
146
147 case INTERACT_TYPE_HHFX:
148
149 for (i = 0; i < 4; i++)
150 input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
151
152 for (i = 0; i < 2; i++)
153 input_report_abs(dev, ABS_HAT0Y - i,
154 ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
155
156 for (i = 0; i < 8; i++)
157 input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
158
159 for (i = 0; i < 4; i++)
160 input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
161
162 break;
163
164 case INTERACT_TYPE_PP8D:
165
166 for (i = 0; i < 2; i++)
167 input_report_abs(dev, interact_abs_pp8d[i],
168 ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
169
170 for (i = 0; i < 8; i++)
171 input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
172
173 break;
174 }
175 }
176
177 input_sync(dev);
178}
179
180/*
181 * interact_open() is a callback from the input open routine.
182 */
183
184static int interact_open(struct input_dev *dev)
185{
186 struct interact *interact = input_get_drvdata(dev);
187
188 gameport_start_polling(interact->gameport);
189 return 0;
190}
191
192/*
193 * interact_close() is a callback from the input close routine.
194 */
195
196static void interact_close(struct input_dev *dev)
197{
198 struct interact *interact = input_get_drvdata(dev);
199
200 gameport_stop_polling(interact->gameport);
201}
202
203/*
204 * interact_connect() probes for InterAct joysticks.
205 */
206
207static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
208{
209 struct interact *interact;
210 struct input_dev *input_dev;
211 __u32 data[3];
212 int i, t;
213 int err;
214
215 interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
216 input_dev = input_allocate_device();
217 if (!interact || !input_dev) {
218 err = -ENOMEM;
219 goto fail1;
220 }
221
222 interact->gameport = gameport;
223 interact->dev = input_dev;
224
225 gameport_set_drvdata(gameport, interact);
226
227 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
228 if (err)
229 goto fail1;
230
231 i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
232
233 if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
234 err = -ENODEV;
235 goto fail2;
236 }
237
238 for (i = 0; interact_type[i].length; i++)
239 if (interact_type[i].id == (data[2] >> 16))
240 break;
241
242 if (!interact_type[i].length) {
243 printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
244 gameport->phys, i, data[0], data[1], data[2]);
245 err = -ENODEV;
246 goto fail2;
247 }
248
249 gameport_set_poll_handler(gameport, interact_poll);
250 gameport_set_poll_interval(gameport, 20);
251
252 snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
253
254 interact->type = i;
255 interact->length = interact_type[i].length;
256
257 input_dev->name = interact_type[i].name;
258 input_dev->phys = interact->phys;
259 input_dev->id.bustype = BUS_GAMEPORT;
260 input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
261 input_dev->id.product = interact_type[i].id;
262 input_dev->id.version = 0x0100;
263 input_dev->dev.parent = &gameport->dev;
264
265 input_set_drvdata(input_dev, interact);
266
267 input_dev->open = interact_open;
268 input_dev->close = interact_close;
269
270 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
271
272 for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
273 if (i < interact_type[interact->type].b8)
274 input_set_abs_params(input_dev, t, 0, 255, 0, 0);
275 else
276 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
277 }
278
279 for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
280 __set_bit(t, input_dev->keybit);
281
282 err = input_register_device(interact->dev);
283 if (err)
284 goto fail2;
285
286 return 0;
287
288fail2: gameport_close(gameport);
289fail1: gameport_set_drvdata(gameport, NULL);
290 input_free_device(input_dev);
291 kfree(interact);
292 return err;
293}
294
295static void interact_disconnect(struct gameport *gameport)
296{
297 struct interact *interact = gameport_get_drvdata(gameport);
298
299 input_unregister_device(interact->dev);
300 gameport_close(gameport);
301 gameport_set_drvdata(gameport, NULL);
302 kfree(interact);
303}
304
305static struct gameport_driver interact_drv = {
306 .driver = {
307 .name = "interact",
308 },
309 .description = DRIVER_DESC,
310 .connect = interact_connect,
311 .disconnect = interact_disconnect,
312};
313
314static int __init interact_init(void)
315{
316 return gameport_register_driver(&interact_drv);
317}
318
319static void __exit interact_exit(void)
320{
321 gameport_unregister_driver(&interact_drv);
322}
323
324module_init(interact_init);
325module_exit(interact_exit);
1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3 * Copyright (c) 2001 Vojtech Pavlik
4 *
5 * Based on the work of:
6 * Toby Deshane
7 */
8
9/*
10 * InterAct digital gamepad/joystick driver for Linux
11 */
12
13/*
14 */
15
16#include <linux/kernel.h>
17#include <linux/slab.h>
18#include <linux/module.h>
19#include <linux/delay.h>
20#include <linux/gameport.h>
21#include <linux/input.h>
22#include <linux/jiffies.h>
23
24#define DRIVER_DESC "InterAct digital joystick driver"
25
26MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27MODULE_DESCRIPTION(DRIVER_DESC);
28MODULE_LICENSE("GPL");
29
30#define INTERACT_MAX_START 600 /* 400 us */
31#define INTERACT_MAX_STROBE 60 /* 40 us */
32#define INTERACT_MAX_LENGTH 32 /* 32 bits */
33
34#define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
35#define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
36
37struct interact {
38 struct gameport *gameport;
39 struct input_dev *dev;
40 int bads;
41 int reads;
42 unsigned char type;
43 unsigned char length;
44 char phys[32];
45};
46
47static short interact_abs_hhfx[] =
48 { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
49static short interact_abs_pp8d[] =
50 { ABS_X, ABS_Y, -1 };
51
52static short interact_btn_hhfx[] =
53 { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
54static short interact_btn_pp8d[] =
55 { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
56
57struct interact_type {
58 int id;
59 short *abs;
60 short *btn;
61 char *name;
62 unsigned char length;
63 unsigned char b8;
64};
65
66static struct interact_type interact_type[] = {
67 { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
68 { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
69 { 0 }};
70
71/*
72 * interact_read_packet() reads and InterAct joystick data.
73 */
74
75static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
76{
77 unsigned long flags;
78 unsigned char u, v;
79 unsigned int t, s;
80 int i;
81
82 i = 0;
83 data[0] = data[1] = data[2] = 0;
84 t = gameport_time(gameport, INTERACT_MAX_START);
85 s = gameport_time(gameport, INTERACT_MAX_STROBE);
86
87 local_irq_save(flags);
88 gameport_trigger(gameport);
89 v = gameport_read(gameport);
90
91 while (t > 0 && i < length) {
92 t--;
93 u = v; v = gameport_read(gameport);
94 if (v & ~u & 0x40) {
95 data[0] = (data[0] << 1) | ((v >> 4) & 1);
96 data[1] = (data[1] << 1) | ((v >> 5) & 1);
97 data[2] = (data[2] << 1) | ((v >> 7) & 1);
98 i++;
99 t = s;
100 }
101 }
102
103 local_irq_restore(flags);
104
105 return i;
106}
107
108/*
109 * interact_poll() reads and analyzes InterAct joystick data.
110 */
111
112static void interact_poll(struct gameport *gameport)
113{
114 struct interact *interact = gameport_get_drvdata(gameport);
115 struct input_dev *dev = interact->dev;
116 u32 data[3];
117 int i;
118
119 interact->reads++;
120
121 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
122 interact->bads++;
123 } else {
124
125 for (i = 0; i < 3; i++)
126 data[i] <<= INTERACT_MAX_LENGTH - interact->length;
127
128 switch (interact->type) {
129
130 case INTERACT_TYPE_HHFX:
131
132 for (i = 0; i < 4; i++)
133 input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
134
135 for (i = 0; i < 2; i++)
136 input_report_abs(dev, ABS_HAT0Y - i,
137 ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
138
139 for (i = 0; i < 8; i++)
140 input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
141
142 for (i = 0; i < 4; i++)
143 input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
144
145 break;
146
147 case INTERACT_TYPE_PP8D:
148
149 for (i = 0; i < 2; i++)
150 input_report_abs(dev, interact_abs_pp8d[i],
151 ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
152
153 for (i = 0; i < 8; i++)
154 input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
155
156 break;
157 }
158 }
159
160 input_sync(dev);
161}
162
163/*
164 * interact_open() is a callback from the input open routine.
165 */
166
167static int interact_open(struct input_dev *dev)
168{
169 struct interact *interact = input_get_drvdata(dev);
170
171 gameport_start_polling(interact->gameport);
172 return 0;
173}
174
175/*
176 * interact_close() is a callback from the input close routine.
177 */
178
179static void interact_close(struct input_dev *dev)
180{
181 struct interact *interact = input_get_drvdata(dev);
182
183 gameport_stop_polling(interact->gameport);
184}
185
186/*
187 * interact_connect() probes for InterAct joysticks.
188 */
189
190static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
191{
192 struct interact *interact;
193 struct input_dev *input_dev;
194 __u32 data[3];
195 int i, t;
196 int err;
197
198 interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
199 input_dev = input_allocate_device();
200 if (!interact || !input_dev) {
201 err = -ENOMEM;
202 goto fail1;
203 }
204
205 interact->gameport = gameport;
206 interact->dev = input_dev;
207
208 gameport_set_drvdata(gameport, interact);
209
210 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
211 if (err)
212 goto fail1;
213
214 i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
215
216 if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
217 err = -ENODEV;
218 goto fail2;
219 }
220
221 for (i = 0; interact_type[i].length; i++)
222 if (interact_type[i].id == (data[2] >> 16))
223 break;
224
225 if (!interact_type[i].length) {
226 printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
227 gameport->phys, i, data[0], data[1], data[2]);
228 err = -ENODEV;
229 goto fail2;
230 }
231
232 gameport_set_poll_handler(gameport, interact_poll);
233 gameport_set_poll_interval(gameport, 20);
234
235 snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
236
237 interact->type = i;
238 interact->length = interact_type[i].length;
239
240 input_dev->name = interact_type[i].name;
241 input_dev->phys = interact->phys;
242 input_dev->id.bustype = BUS_GAMEPORT;
243 input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
244 input_dev->id.product = interact_type[i].id;
245 input_dev->id.version = 0x0100;
246 input_dev->dev.parent = &gameport->dev;
247
248 input_set_drvdata(input_dev, interact);
249
250 input_dev->open = interact_open;
251 input_dev->close = interact_close;
252
253 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
254
255 for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
256 if (i < interact_type[interact->type].b8)
257 input_set_abs_params(input_dev, t, 0, 255, 0, 0);
258 else
259 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
260 }
261
262 for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
263 __set_bit(t, input_dev->keybit);
264
265 err = input_register_device(interact->dev);
266 if (err)
267 goto fail2;
268
269 return 0;
270
271fail2: gameport_close(gameport);
272fail1: gameport_set_drvdata(gameport, NULL);
273 input_free_device(input_dev);
274 kfree(interact);
275 return err;
276}
277
278static void interact_disconnect(struct gameport *gameport)
279{
280 struct interact *interact = gameport_get_drvdata(gameport);
281
282 input_unregister_device(interact->dev);
283 gameport_close(gameport);
284 gameport_set_drvdata(gameport, NULL);
285 kfree(interact);
286}
287
288static struct gameport_driver interact_drv = {
289 .driver = {
290 .name = "interact",
291 },
292 .description = DRIVER_DESC,
293 .connect = interact_connect,
294 .disconnect = interact_disconnect,
295};
296
297module_gameport_driver(interact_drv);