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  1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
  2/**************************************************************************
  3 *
  4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
  5 *
  6 * Permission is hereby granted, free of charge, to any person obtaining a
  7 * copy of this software and associated documentation files (the
  8 * "Software"), to deal in the Software without restriction, including
  9 * without limitation the rights to use, copy, modify, merge, publish,
 10 * distribute, sub license, and/or sell copies of the Software, and to
 11 * permit persons to whom the Software is furnished to do so, subject to
 12 * the following conditions:
 13 *
 14 * The above copyright notice and this permission notice (including the
 15 * next paragraph) shall be included in all copies or substantial portions
 16 * of the Software.
 17 *
 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 25 *
 26 **************************************************************************/
 27#ifndef _VMWGFX_BINDING_H_
 28#define _VMWGFX_BINDING_H_
 29
 30#include <linux/list.h>
 31
 32#include "device_include/svga3d_reg.h"
 33
 34#define VMW_MAX_VIEW_BINDINGS 128
 35
 36struct vmw_private;
 37struct vmw_ctx_binding_state;
 38
 39/*
 40 * enum vmw_ctx_binding_type - abstract resource to context binding types
 41 */
 42enum vmw_ctx_binding_type {
 43	vmw_ctx_binding_shader,
 44	vmw_ctx_binding_rt,
 45	vmw_ctx_binding_tex,
 46	vmw_ctx_binding_cb,
 47	vmw_ctx_binding_dx_shader,
 48	vmw_ctx_binding_dx_rt,
 49	vmw_ctx_binding_sr,
 50	vmw_ctx_binding_ds,
 51	vmw_ctx_binding_so,
 52	vmw_ctx_binding_vb,
 53	vmw_ctx_binding_ib,
 54	vmw_ctx_binding_max
 55};
 56
 57/**
 58 * struct vmw_ctx_bindinfo - single binding metadata
 59 *
 60 * @ctx_list: List head for the context's list of bindings.
 61 * @res_list: List head for a resource's list of bindings.
 62 * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
 63 * indicates no binding present.
 64 * @res: Non-refcounted pointer to the resource the binding points to. This
 65 * is typically a surface or a view.
 66 * @bt: Binding type.
 67 * @scrubbed: Whether the binding has been scrubbed from the context.
 68 */
 69struct vmw_ctx_bindinfo {
 70	struct list_head ctx_list;
 71	struct list_head res_list;
 72	struct vmw_resource *ctx;
 73	struct vmw_resource *res;
 74	enum vmw_ctx_binding_type bt;
 75	bool scrubbed;
 76};
 77
 78/**
 79 * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
 80 *
 81 * @bi: struct vmw_ctx_bindinfo we derive from.
 82 * @texture_stage: Device data used to reconstruct binding command.
 83 */
 84struct vmw_ctx_bindinfo_tex {
 85	struct vmw_ctx_bindinfo bi;
 86	uint32 texture_stage;
 87};
 88
 89/**
 90 * struct vmw_ctx_bindinfo_shader - Shader binding metadata
 91 *
 92 * @bi: struct vmw_ctx_bindinfo we derive from.
 93 * @shader_slot: Device data used to reconstruct binding command.
 94 */
 95struct vmw_ctx_bindinfo_shader {
 96	struct vmw_ctx_bindinfo bi;
 97	SVGA3dShaderType shader_slot;
 98};
 99
100/**
101 * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
102 *
103 * @bi: struct vmw_ctx_bindinfo we derive from.
104 * @shader_slot: Device data used to reconstruct binding command.
105 * @offset: Device data used to reconstruct binding command.
106 * @size: Device data used to reconstruct binding command.
107 * @slot: Device data used to reconstruct binding command.
108 */
109struct vmw_ctx_bindinfo_cb {
110	struct vmw_ctx_bindinfo bi;
111	SVGA3dShaderType shader_slot;
112	uint32 offset;
113	uint32 size;
114	uint32 slot;
115};
116
117/**
118 * struct vmw_ctx_bindinfo_view - View binding metadata
119 *
120 * @bi: struct vmw_ctx_bindinfo we derive from.
121 * @shader_slot: Device data used to reconstruct binding command.
122 * @slot: Device data used to reconstruct binding command.
123 */
124struct vmw_ctx_bindinfo_view {
125	struct vmw_ctx_bindinfo bi;
126	SVGA3dShaderType shader_slot;
127	uint32 slot;
128};
129
130/**
131 * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
132 *
133 * @bi: struct vmw_ctx_bindinfo we derive from.
134 * @offset: Device data used to reconstruct binding command.
135 * @size: Device data used to reconstruct binding command.
136 * @slot: Device data used to reconstruct binding command.
137 */
138struct vmw_ctx_bindinfo_so {
139	struct vmw_ctx_bindinfo bi;
140	uint32 offset;
141	uint32 size;
142	uint32 slot;
143};
144
145/**
146 * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
147 *
148 * @bi: struct vmw_ctx_bindinfo we derive from.
149 * @offset: Device data used to reconstruct binding command.
150 * @stride: Device data used to reconstruct binding command.
151 * @slot: Device data used to reconstruct binding command.
152 */
153struct vmw_ctx_bindinfo_vb {
154	struct vmw_ctx_bindinfo bi;
155	uint32 offset;
156	uint32 stride;
157	uint32 slot;
158};
159
160/**
161 * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
162 *
163 * @bi: struct vmw_ctx_bindinfo we derive from.
164 * @offset: Device data used to reconstruct binding command.
165 * @format: Device data used to reconstruct binding command.
166 */
167struct vmw_ctx_bindinfo_ib {
168	struct vmw_ctx_bindinfo bi;
169	uint32 offset;
170	uint32 format;
171};
172
173/**
174 * struct vmw_dx_shader_bindings - per shader type context binding state
175 *
176 * @shader: The shader binding for this shader type
177 * @const_buffer: Const buffer bindings for this shader type.
178 * @shader_res: Shader resource view bindings for this shader type.
179 * @dirty_sr: Bitmap tracking individual shader resource bindings changes
180 * that have not yet been emitted to the device.
181 * @dirty: Bitmap tracking per-binding type binding changes that have not
182 * yet been emitted to the device.
183 */
184struct vmw_dx_shader_bindings {
185	struct vmw_ctx_bindinfo_shader shader;
186	struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
187	struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
188	DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
189	unsigned long dirty;
190};
191
192extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
193			    const struct vmw_ctx_bindinfo *ci,
194			    u32 shader_slot, u32 slot);
195extern void
196vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
197			 struct vmw_ctx_binding_state *from);
198extern void vmw_binding_res_list_kill(struct list_head *head);
199extern void vmw_binding_res_list_scrub(struct list_head *head);
200extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
201extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
202extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
203extern struct vmw_ctx_binding_state *
204vmw_binding_state_alloc(struct vmw_private *dev_priv);
205extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
206extern struct list_head *
207vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
208extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
209extern u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type);
210
211
212#endif