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1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**************************************************************************
3 *
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27#ifndef _VMWGFX_BINDING_H_
28#define _VMWGFX_BINDING_H_
29
30#include <linux/list.h>
31
32#include "device_include/svga3d_reg.h"
33
34#define VMW_MAX_VIEW_BINDINGS 128
35
36struct vmw_private;
37struct vmw_ctx_binding_state;
38
39/*
40 * enum vmw_ctx_binding_type - abstract resource to context binding types
41 */
42enum vmw_ctx_binding_type {
43 vmw_ctx_binding_shader,
44 vmw_ctx_binding_rt,
45 vmw_ctx_binding_tex,
46 vmw_ctx_binding_cb,
47 vmw_ctx_binding_dx_shader,
48 vmw_ctx_binding_dx_rt,
49 vmw_ctx_binding_sr,
50 vmw_ctx_binding_ds,
51 vmw_ctx_binding_so,
52 vmw_ctx_binding_vb,
53 vmw_ctx_binding_ib,
54 vmw_ctx_binding_max
55};
56
57/**
58 * struct vmw_ctx_bindinfo - single binding metadata
59 *
60 * @ctx_list: List head for the context's list of bindings.
61 * @res_list: List head for a resource's list of bindings.
62 * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
63 * indicates no binding present.
64 * @res: Non-refcounted pointer to the resource the binding points to. This
65 * is typically a surface or a view.
66 * @bt: Binding type.
67 * @scrubbed: Whether the binding has been scrubbed from the context.
68 */
69struct vmw_ctx_bindinfo {
70 struct list_head ctx_list;
71 struct list_head res_list;
72 struct vmw_resource *ctx;
73 struct vmw_resource *res;
74 enum vmw_ctx_binding_type bt;
75 bool scrubbed;
76};
77
78/**
79 * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
80 *
81 * @bi: struct vmw_ctx_bindinfo we derive from.
82 * @texture_stage: Device data used to reconstruct binding command.
83 */
84struct vmw_ctx_bindinfo_tex {
85 struct vmw_ctx_bindinfo bi;
86 uint32 texture_stage;
87};
88
89/**
90 * struct vmw_ctx_bindinfo_shader - Shader binding metadata
91 *
92 * @bi: struct vmw_ctx_bindinfo we derive from.
93 * @shader_slot: Device data used to reconstruct binding command.
94 */
95struct vmw_ctx_bindinfo_shader {
96 struct vmw_ctx_bindinfo bi;
97 SVGA3dShaderType shader_slot;
98};
99
100/**
101 * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
102 *
103 * @bi: struct vmw_ctx_bindinfo we derive from.
104 * @shader_slot: Device data used to reconstruct binding command.
105 * @offset: Device data used to reconstruct binding command.
106 * @size: Device data used to reconstruct binding command.
107 * @slot: Device data used to reconstruct binding command.
108 */
109struct vmw_ctx_bindinfo_cb {
110 struct vmw_ctx_bindinfo bi;
111 SVGA3dShaderType shader_slot;
112 uint32 offset;
113 uint32 size;
114 uint32 slot;
115};
116
117/**
118 * struct vmw_ctx_bindinfo_view - View binding metadata
119 *
120 * @bi: struct vmw_ctx_bindinfo we derive from.
121 * @shader_slot: Device data used to reconstruct binding command.
122 * @slot: Device data used to reconstruct binding command.
123 */
124struct vmw_ctx_bindinfo_view {
125 struct vmw_ctx_bindinfo bi;
126 SVGA3dShaderType shader_slot;
127 uint32 slot;
128};
129
130/**
131 * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
132 *
133 * @bi: struct vmw_ctx_bindinfo we derive from.
134 * @offset: Device data used to reconstruct binding command.
135 * @size: Device data used to reconstruct binding command.
136 * @slot: Device data used to reconstruct binding command.
137 */
138struct vmw_ctx_bindinfo_so {
139 struct vmw_ctx_bindinfo bi;
140 uint32 offset;
141 uint32 size;
142 uint32 slot;
143};
144
145/**
146 * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
147 *
148 * @bi: struct vmw_ctx_bindinfo we derive from.
149 * @offset: Device data used to reconstruct binding command.
150 * @stride: Device data used to reconstruct binding command.
151 * @slot: Device data used to reconstruct binding command.
152 */
153struct vmw_ctx_bindinfo_vb {
154 struct vmw_ctx_bindinfo bi;
155 uint32 offset;
156 uint32 stride;
157 uint32 slot;
158};
159
160/**
161 * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
162 *
163 * @bi: struct vmw_ctx_bindinfo we derive from.
164 * @offset: Device data used to reconstruct binding command.
165 * @format: Device data used to reconstruct binding command.
166 */
167struct vmw_ctx_bindinfo_ib {
168 struct vmw_ctx_bindinfo bi;
169 uint32 offset;
170 uint32 format;
171};
172
173/**
174 * struct vmw_dx_shader_bindings - per shader type context binding state
175 *
176 * @shader: The shader binding for this shader type
177 * @const_buffer: Const buffer bindings for this shader type.
178 * @shader_res: Shader resource view bindings for this shader type.
179 * @dirty_sr: Bitmap tracking individual shader resource bindings changes
180 * that have not yet been emitted to the device.
181 * @dirty: Bitmap tracking per-binding type binding changes that have not
182 * yet been emitted to the device.
183 */
184struct vmw_dx_shader_bindings {
185 struct vmw_ctx_bindinfo_shader shader;
186 struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
187 struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
188 DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
189 unsigned long dirty;
190};
191
192extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
193 const struct vmw_ctx_bindinfo *ci,
194 u32 shader_slot, u32 slot);
195extern void
196vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
197 struct vmw_ctx_binding_state *from);
198extern void vmw_binding_res_list_kill(struct list_head *head);
199extern void vmw_binding_res_list_scrub(struct list_head *head);
200extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
201extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
202extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
203extern struct vmw_ctx_binding_state *
204vmw_binding_state_alloc(struct vmw_private *dev_priv);
205extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
206extern struct list_head *
207vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
208extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
209extern u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type);
210
211
212#endif