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  1// SPDX-License-Identifier: GPL-2.0-only
  2/*
  3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
  4 * Copyright (C) 2013 Red Hat
  5 * Author: Rob Clark <robdclark@gmail.com>
  6 */
  7
  8#include <linux/clk.h>
  9#include <linux/component.h>
 10#include <linux/platform_device.h>
 11#include <linux/pm_runtime.h>
 12
 13#include <drm/drm_irq.h>
 14
 15#include "vc4_drv.h"
 16#include "vc4_regs.h"
 17
 18static const struct debugfs_reg32 v3d_regs[] = {
 19	VC4_REG32(V3D_IDENT0),
 20	VC4_REG32(V3D_IDENT1),
 21	VC4_REG32(V3D_IDENT2),
 22	VC4_REG32(V3D_SCRATCH),
 23	VC4_REG32(V3D_L2CACTL),
 24	VC4_REG32(V3D_SLCACTL),
 25	VC4_REG32(V3D_INTCTL),
 26	VC4_REG32(V3D_INTENA),
 27	VC4_REG32(V3D_INTDIS),
 28	VC4_REG32(V3D_CT0CS),
 29	VC4_REG32(V3D_CT1CS),
 30	VC4_REG32(V3D_CT0EA),
 31	VC4_REG32(V3D_CT1EA),
 32	VC4_REG32(V3D_CT0CA),
 33	VC4_REG32(V3D_CT1CA),
 34	VC4_REG32(V3D_CT00RA0),
 35	VC4_REG32(V3D_CT01RA0),
 36	VC4_REG32(V3D_CT0LC),
 37	VC4_REG32(V3D_CT1LC),
 38	VC4_REG32(V3D_CT0PC),
 39	VC4_REG32(V3D_CT1PC),
 40	VC4_REG32(V3D_PCS),
 41	VC4_REG32(V3D_BFC),
 42	VC4_REG32(V3D_RFC),
 43	VC4_REG32(V3D_BPCA),
 44	VC4_REG32(V3D_BPCS),
 45	VC4_REG32(V3D_BPOA),
 46	VC4_REG32(V3D_BPOS),
 47	VC4_REG32(V3D_BXCF),
 48	VC4_REG32(V3D_SQRSV0),
 49	VC4_REG32(V3D_SQRSV1),
 50	VC4_REG32(V3D_SQCNTL),
 51	VC4_REG32(V3D_SRQPC),
 52	VC4_REG32(V3D_SRQUA),
 53	VC4_REG32(V3D_SRQUL),
 54	VC4_REG32(V3D_SRQCS),
 55	VC4_REG32(V3D_VPACNTL),
 56	VC4_REG32(V3D_VPMBASE),
 57	VC4_REG32(V3D_PCTRC),
 58	VC4_REG32(V3D_PCTRE),
 59	VC4_REG32(V3D_PCTR(0)),
 60	VC4_REG32(V3D_PCTRS(0)),
 61	VC4_REG32(V3D_PCTR(1)),
 62	VC4_REG32(V3D_PCTRS(1)),
 63	VC4_REG32(V3D_PCTR(2)),
 64	VC4_REG32(V3D_PCTRS(2)),
 65	VC4_REG32(V3D_PCTR(3)),
 66	VC4_REG32(V3D_PCTRS(3)),
 67	VC4_REG32(V3D_PCTR(4)),
 68	VC4_REG32(V3D_PCTRS(4)),
 69	VC4_REG32(V3D_PCTR(5)),
 70	VC4_REG32(V3D_PCTRS(5)),
 71	VC4_REG32(V3D_PCTR(6)),
 72	VC4_REG32(V3D_PCTRS(6)),
 73	VC4_REG32(V3D_PCTR(7)),
 74	VC4_REG32(V3D_PCTRS(7)),
 75	VC4_REG32(V3D_PCTR(8)),
 76	VC4_REG32(V3D_PCTRS(8)),
 77	VC4_REG32(V3D_PCTR(9)),
 78	VC4_REG32(V3D_PCTRS(9)),
 79	VC4_REG32(V3D_PCTR(10)),
 80	VC4_REG32(V3D_PCTRS(10)),
 81	VC4_REG32(V3D_PCTR(11)),
 82	VC4_REG32(V3D_PCTRS(11)),
 83	VC4_REG32(V3D_PCTR(12)),
 84	VC4_REG32(V3D_PCTRS(12)),
 85	VC4_REG32(V3D_PCTR(13)),
 86	VC4_REG32(V3D_PCTRS(13)),
 87	VC4_REG32(V3D_PCTR(14)),
 88	VC4_REG32(V3D_PCTRS(14)),
 89	VC4_REG32(V3D_PCTR(15)),
 90	VC4_REG32(V3D_PCTRS(15)),
 91	VC4_REG32(V3D_DBGE),
 92	VC4_REG32(V3D_FDBGO),
 93	VC4_REG32(V3D_FDBGB),
 94	VC4_REG32(V3D_FDBGR),
 95	VC4_REG32(V3D_FDBGS),
 96	VC4_REG32(V3D_ERRSTAT),
 97};
 98
 99static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
100{
101	struct drm_info_node *node = (struct drm_info_node *)m->private;
102	struct drm_device *dev = node->minor->dev;
103	struct vc4_dev *vc4 = to_vc4_dev(dev);
104	int ret = vc4_v3d_pm_get(vc4);
105
106	if (ret == 0) {
107		uint32_t ident1 = V3D_READ(V3D_IDENT1);
108		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
109		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
110		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
111
112		seq_printf(m, "Revision:   %d\n",
113			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
114		seq_printf(m, "Slices:     %d\n", nslc);
115		seq_printf(m, "TMUs:       %d\n", nslc * tups);
116		seq_printf(m, "QPUs:       %d\n", nslc * qups);
117		seq_printf(m, "Semaphores: %d\n",
118			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
119		vc4_v3d_pm_put(vc4);
120	}
121
122	return 0;
123}
124
125/**
126 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
127 * get the pm_runtime refcount to 0 in vc4_reset().
128 */
129int
130vc4_v3d_pm_get(struct vc4_dev *vc4)
131{
132	mutex_lock(&vc4->power_lock);
133	if (vc4->power_refcount++ == 0) {
134		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
135
136		if (ret < 0) {
137			vc4->power_refcount--;
138			mutex_unlock(&vc4->power_lock);
139			return ret;
140		}
141	}
142	mutex_unlock(&vc4->power_lock);
143
144	return 0;
145}
146
147void
148vc4_v3d_pm_put(struct vc4_dev *vc4)
149{
150	mutex_lock(&vc4->power_lock);
151	if (--vc4->power_refcount == 0) {
152		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
153		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
154	}
155	mutex_unlock(&vc4->power_lock);
156}
157
158static void vc4_v3d_init_hw(struct drm_device *dev)
159{
160	struct vc4_dev *vc4 = to_vc4_dev(dev);
161
162	/* Take all the memory that would have been reserved for user
163	 * QPU programs, since we don't have an interface for running
164	 * them, anyway.
165	 */
166	V3D_WRITE(V3D_VPMBASE, 0);
167}
168
169int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
170{
171	struct drm_device *dev = vc4->dev;
172	unsigned long irqflags;
173	int slot;
174	uint64_t seqno = 0;
175	struct vc4_exec_info *exec;
176
177try_again:
178	spin_lock_irqsave(&vc4->job_lock, irqflags);
179	slot = ffs(~vc4->bin_alloc_used);
180	if (slot != 0) {
181		/* Switch from ffs() bit index to a 0-based index. */
182		slot--;
183		vc4->bin_alloc_used |= BIT(slot);
184		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
185		return slot;
186	}
187
188	/* Couldn't find an open slot.  Wait for render to complete
189	 * and try again.
190	 */
191	exec = vc4_last_render_job(vc4);
192	if (exec)
193		seqno = exec->seqno;
194	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
195
196	if (seqno) {
197		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
198
199		if (ret == 0)
200			goto try_again;
201
202		return ret;
203	}
204
205	return -ENOMEM;
206}
207
208/**
209 * bin_bo_alloc() - allocates the memory that will be used for
210 * tile binning.
211 *
212 * The binner has a limitation that the addresses in the tile state
213 * buffer that point into the tile alloc buffer or binner overflow
214 * memory only have 28 bits (256MB), and the top 4 on the bus for
215 * tile alloc references end up coming from the tile state buffer's
216 * address.
217 *
218 * To work around this, we allocate a single large buffer while V3D is
219 * in use, make sure that it has the top 4 bits constant across its
220 * entire extent, and then put the tile state, tile alloc, and binner
221 * overflow memory inside that buffer.
222 *
223 * This creates a limitation where we may not be able to execute a job
224 * if it doesn't fit within the buffer that we allocated up front.
225 * However, it turns out that 16MB is "enough for anybody", and
226 * real-world applications run into allocation failures from the
227 * overall CMA pool before they make scenes complicated enough to run
228 * out of bin space.
229 */
230static int bin_bo_alloc(struct vc4_dev *vc4)
231{
232	struct vc4_v3d *v3d = vc4->v3d;
233	uint32_t size = 16 * 1024 * 1024;
234	int ret = 0;
235	struct list_head list;
236
237	if (!v3d)
238		return -ENODEV;
239
240	/* We may need to try allocating more than once to get a BO
241	 * that doesn't cross 256MB.  Track the ones we've allocated
242	 * that failed so far, so that we can free them when we've got
243	 * one that succeeded (if we freed them right away, our next
244	 * allocation would probably be the same chunk of memory).
245	 */
246	INIT_LIST_HEAD(&list);
247
248	while (true) {
249		struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
250						  VC4_BO_TYPE_BIN);
251
252		if (IS_ERR(bo)) {
253			ret = PTR_ERR(bo);
254
255			dev_err(&v3d->pdev->dev,
256				"Failed to allocate memory for tile binning: "
257				"%d. You may need to enable CMA or give it "
258				"more memory.",
259				ret);
260			break;
261		}
262
263		/* Check if this BO won't trigger the addressing bug. */
264		if ((bo->base.paddr & 0xf0000000) ==
265		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
266			vc4->bin_bo = bo;
267
268			/* Set up for allocating 512KB chunks of
269			 * binner memory.  The biggest allocation we
270			 * need to do is for the initial tile alloc +
271			 * tile state buffer.  We can render to a
272			 * maximum of ((2048*2048) / (32*32) = 4096
273			 * tiles in a frame (until we do floating
274			 * point rendering, at which point it would be
275			 * 8192).  Tile state is 48b/tile (rounded to
276			 * a page), and tile alloc is 32b/tile
277			 * (rounded to a page), plus a page of extra,
278			 * for a total of 320kb for our worst-case.
279			 * We choose 512kb so that it divides evenly
280			 * into our 16MB, and the rest of the 512kb
281			 * will be used as storage for the overflow
282			 * from the initial 32b CL per bin.
283			 */
284			vc4->bin_alloc_size = 512 * 1024;
285			vc4->bin_alloc_used = 0;
286			vc4->bin_alloc_overflow = 0;
287			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
288				     bo->base.base.size / vc4->bin_alloc_size);
289
290			kref_init(&vc4->bin_bo_kref);
291
292			/* Enable the out-of-memory interrupt to set our
293			 * newly-allocated binner BO, potentially from an
294			 * already-pending-but-masked interrupt.
295			 */
296			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
297
298			break;
299		}
300
301		/* Put it on the list to free later, and try again. */
302		list_add(&bo->unref_head, &list);
303	}
304
305	/* Free all the BOs we allocated but didn't choose. */
306	while (!list_empty(&list)) {
307		struct vc4_bo *bo = list_last_entry(&list,
308						    struct vc4_bo, unref_head);
309
310		list_del(&bo->unref_head);
311		drm_gem_object_put_unlocked(&bo->base.base);
312	}
313
314	return ret;
315}
316
317int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
318{
319	int ret = 0;
320
321	mutex_lock(&vc4->bin_bo_lock);
322
323	if (used && *used)
324		goto complete;
325
326	if (vc4->bin_bo)
327		kref_get(&vc4->bin_bo_kref);
328	else
329		ret = bin_bo_alloc(vc4);
330
331	if (ret == 0 && used)
332		*used = true;
333
334complete:
335	mutex_unlock(&vc4->bin_bo_lock);
336
337	return ret;
338}
339
340static void bin_bo_release(struct kref *ref)
341{
342	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
343
344	if (WARN_ON_ONCE(!vc4->bin_bo))
345		return;
346
347	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
348	vc4->bin_bo = NULL;
349}
350
351void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
352{
353	mutex_lock(&vc4->bin_bo_lock);
354	kref_put(&vc4->bin_bo_kref, bin_bo_release);
355	mutex_unlock(&vc4->bin_bo_lock);
356}
357
358#ifdef CONFIG_PM
359static int vc4_v3d_runtime_suspend(struct device *dev)
360{
361	struct vc4_v3d *v3d = dev_get_drvdata(dev);
362	struct vc4_dev *vc4 = v3d->vc4;
363
364	vc4_irq_uninstall(vc4->dev);
365
366	clk_disable_unprepare(v3d->clk);
367
368	return 0;
369}
370
371static int vc4_v3d_runtime_resume(struct device *dev)
372{
373	struct vc4_v3d *v3d = dev_get_drvdata(dev);
374	struct vc4_dev *vc4 = v3d->vc4;
375	int ret;
376
377	ret = clk_prepare_enable(v3d->clk);
378	if (ret != 0)
379		return ret;
380
381	vc4_v3d_init_hw(vc4->dev);
382
383	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
384	enable_irq(vc4->dev->irq);
385	vc4_irq_postinstall(vc4->dev);
386
387	return 0;
388}
389#endif
390
391static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
392{
393	struct platform_device *pdev = to_platform_device(dev);
394	struct drm_device *drm = dev_get_drvdata(master);
395	struct vc4_dev *vc4 = to_vc4_dev(drm);
396	struct vc4_v3d *v3d = NULL;
397	int ret;
398
399	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
400	if (!v3d)
401		return -ENOMEM;
402
403	dev_set_drvdata(dev, v3d);
404
405	v3d->pdev = pdev;
406
407	v3d->regs = vc4_ioremap_regs(pdev, 0);
408	if (IS_ERR(v3d->regs))
409		return PTR_ERR(v3d->regs);
410	v3d->regset.base = v3d->regs;
411	v3d->regset.regs = v3d_regs;
412	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
413
414	vc4->v3d = v3d;
415	v3d->vc4 = vc4;
416
417	v3d->clk = devm_clk_get(dev, NULL);
418	if (IS_ERR(v3d->clk)) {
419		int ret = PTR_ERR(v3d->clk);
420
421		if (ret == -ENOENT) {
422			/* bcm2835 didn't have a clock reference in the DT. */
423			ret = 0;
424			v3d->clk = NULL;
425		} else {
426			if (ret != -EPROBE_DEFER)
427				dev_err(dev, "Failed to get V3D clock: %d\n",
428					ret);
429			return ret;
430		}
431	}
432
433	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
434		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
435			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
436		return -EINVAL;
437	}
438
439	ret = clk_prepare_enable(v3d->clk);
440	if (ret != 0)
441		return ret;
442
443	/* Reset the binner overflow address/size at setup, to be sure
444	 * we don't reuse an old one.
445	 */
446	V3D_WRITE(V3D_BPOA, 0);
447	V3D_WRITE(V3D_BPOS, 0);
448
449	vc4_v3d_init_hw(drm);
450
451	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
452	if (ret) {
453		DRM_ERROR("Failed to install IRQ handler\n");
454		return ret;
455	}
456
457	pm_runtime_set_active(dev);
458	pm_runtime_use_autosuspend(dev);
459	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
460	pm_runtime_enable(dev);
461
462	vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
463	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
464
465	return 0;
466}
467
468static void vc4_v3d_unbind(struct device *dev, struct device *master,
469			   void *data)
470{
471	struct drm_device *drm = dev_get_drvdata(master);
472	struct vc4_dev *vc4 = to_vc4_dev(drm);
473
474	pm_runtime_disable(dev);
475
476	drm_irq_uninstall(drm);
477
478	/* Disable the binner's overflow memory address, so the next
479	 * driver probe (if any) doesn't try to reuse our old
480	 * allocation.
481	 */
482	V3D_WRITE(V3D_BPOA, 0);
483	V3D_WRITE(V3D_BPOS, 0);
484
485	vc4->v3d = NULL;
486}
487
488static const struct dev_pm_ops vc4_v3d_pm_ops = {
489	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
490};
491
492static const struct component_ops vc4_v3d_ops = {
493	.bind   = vc4_v3d_bind,
494	.unbind = vc4_v3d_unbind,
495};
496
497static int vc4_v3d_dev_probe(struct platform_device *pdev)
498{
499	return component_add(&pdev->dev, &vc4_v3d_ops);
500}
501
502static int vc4_v3d_dev_remove(struct platform_device *pdev)
503{
504	component_del(&pdev->dev, &vc4_v3d_ops);
505	return 0;
506}
507
508const struct of_device_id vc4_v3d_dt_match[] = {
509	{ .compatible = "brcm,bcm2835-v3d" },
510	{ .compatible = "brcm,cygnus-v3d" },
511	{ .compatible = "brcm,vc4-v3d" },
512	{}
513};
514
515struct platform_driver vc4_v3d_driver = {
516	.probe = vc4_v3d_dev_probe,
517	.remove = vc4_v3d_dev_remove,
518	.driver = {
519		.name = "vc4_v3d",
520		.of_match_table = vc4_v3d_dt_match,
521		.pm = &vc4_v3d_pm_ops,
522	},
523};