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  1/*
  2 * Copyright 2014 Advanced Micro Devices, Inc.
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice shall be included in
 12 * all copies or substantial portions of the Software.
 13 *
 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 20 * OTHER DEALINGS IN THE SOFTWARE.
 21 *
 22 */
 23
 24#include "kfd_mqd_manager.h"
 25#include "amdgpu_amdkfd.h"
 26#include "kfd_device_queue_manager.h"
 27
 28/* Mapping queue priority to pipe priority, indexed by queue priority */
 29int pipe_priority_map[] = {
 30	KFD_PIPE_PRIORITY_CS_LOW,
 31	KFD_PIPE_PRIORITY_CS_LOW,
 32	KFD_PIPE_PRIORITY_CS_LOW,
 33	KFD_PIPE_PRIORITY_CS_LOW,
 34	KFD_PIPE_PRIORITY_CS_LOW,
 35	KFD_PIPE_PRIORITY_CS_LOW,
 36	KFD_PIPE_PRIORITY_CS_LOW,
 37	KFD_PIPE_PRIORITY_CS_MEDIUM,
 38	KFD_PIPE_PRIORITY_CS_MEDIUM,
 39	KFD_PIPE_PRIORITY_CS_MEDIUM,
 40	KFD_PIPE_PRIORITY_CS_MEDIUM,
 41	KFD_PIPE_PRIORITY_CS_HIGH,
 42	KFD_PIPE_PRIORITY_CS_HIGH,
 43	KFD_PIPE_PRIORITY_CS_HIGH,
 44	KFD_PIPE_PRIORITY_CS_HIGH,
 45	KFD_PIPE_PRIORITY_CS_HIGH
 46};
 47
 48struct kfd_mem_obj *allocate_hiq_mqd(struct kfd_dev *dev, struct queue_properties *q)
 49{
 50	struct kfd_mem_obj *mqd_mem_obj = NULL;
 51
 52	mqd_mem_obj = kzalloc(sizeof(struct kfd_mem_obj), GFP_KERNEL);
 53	if (!mqd_mem_obj)
 54		return NULL;
 55
 56	mqd_mem_obj->gtt_mem = dev->dqm->hiq_sdma_mqd.gtt_mem;
 57	mqd_mem_obj->gpu_addr = dev->dqm->hiq_sdma_mqd.gpu_addr;
 58	mqd_mem_obj->cpu_ptr = dev->dqm->hiq_sdma_mqd.cpu_ptr;
 59
 60	return mqd_mem_obj;
 61}
 62
 63struct kfd_mem_obj *allocate_sdma_mqd(struct kfd_dev *dev,
 64					struct queue_properties *q)
 65{
 66	struct kfd_mem_obj *mqd_mem_obj = NULL;
 67	uint64_t offset;
 68
 69	mqd_mem_obj = kzalloc(sizeof(struct kfd_mem_obj), GFP_KERNEL);
 70	if (!mqd_mem_obj)
 71		return NULL;
 72
 73	offset = (q->sdma_engine_id *
 74		dev->device_info->num_sdma_queues_per_engine +
 75		q->sdma_queue_id) *
 76		dev->dqm->mqd_mgrs[KFD_MQD_TYPE_SDMA]->mqd_size;
 77
 78	offset += dev->dqm->mqd_mgrs[KFD_MQD_TYPE_HIQ]->mqd_size;
 79
 80	mqd_mem_obj->gtt_mem = (void *)((uint64_t)dev->dqm->hiq_sdma_mqd.gtt_mem
 81				+ offset);
 82	mqd_mem_obj->gpu_addr = dev->dqm->hiq_sdma_mqd.gpu_addr + offset;
 83	mqd_mem_obj->cpu_ptr = (uint32_t *)((uint64_t)
 84				dev->dqm->hiq_sdma_mqd.cpu_ptr + offset);
 85
 86	return mqd_mem_obj;
 87}
 88
 89void free_mqd_hiq_sdma(struct mqd_manager *mm, void *mqd,
 90			struct kfd_mem_obj *mqd_mem_obj)
 91{
 92	WARN_ON(!mqd_mem_obj->gtt_mem);
 93	kfree(mqd_mem_obj);
 94}
 95
 96void mqd_symmetrically_map_cu_mask(struct mqd_manager *mm,
 97		const uint32_t *cu_mask, uint32_t cu_mask_count,
 98		uint32_t *se_mask)
 99{
100	struct kfd_cu_info cu_info;
101	uint32_t cu_per_se[KFD_MAX_NUM_SE] = {0};
102	int i, se, sh, cu = 0;
103
104	amdgpu_amdkfd_get_cu_info(mm->dev->kgd, &cu_info);
105
106	if (cu_mask_count > cu_info.cu_active_number)
107		cu_mask_count = cu_info.cu_active_number;
108
109	for (se = 0; se < cu_info.num_shader_engines; se++)
110		for (sh = 0; sh < cu_info.num_shader_arrays_per_engine; sh++)
111			cu_per_se[se] += hweight32(cu_info.cu_bitmap[se % 4][sh + (se / 4)]);
112
113	/* Symmetrically map cu_mask to all SEs:
114	 * cu_mask[0] bit0 -> se_mask[0] bit0;
115	 * cu_mask[0] bit1 -> se_mask[1] bit0;
116	 * ... (if # SE is 4)
117	 * cu_mask[0] bit4 -> se_mask[0] bit1;
118	 * ...
119	 */
120	se = 0;
121	for (i = 0; i < cu_mask_count; i++) {
122		if (cu_mask[i / 32] & (1 << (i % 32)))
123			se_mask[se] |= 1 << cu;
124
125		do {
126			se++;
127			if (se == cu_info.num_shader_engines) {
128				se = 0;
129				cu++;
130			}
131		} while (cu >= cu_per_se[se] && cu < 32);
132	}
133}