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v3.1
 
  1/*
  2 *  Force feedback support for memoryless devices
  3 *
  4 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
  5 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
  6 */
  7
  8/*
  9 * This program is free software; you can redistribute it and/or modify
 10 * it under the terms of the GNU General Public License as published by
 11 * the Free Software Foundation; either version 2 of the License, or
 12 * (at your option) any later version.
 13 *
 14 * This program is distributed in the hope that it will be useful,
 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 17 * GNU General Public License for more details.
 18 *
 19 * You should have received a copy of the GNU General Public License
 20 * along with this program; if not, write to the Free Software
 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 22 */
 23
 24/* #define DEBUG */
 25
 26#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
 27
 28#include <linux/slab.h>
 29#include <linux/input.h>
 30#include <linux/module.h>
 31#include <linux/mutex.h>
 32#include <linux/spinlock.h>
 33#include <linux/jiffies.h>
 34
 35#include "fixp-arith.h"
 36
 37MODULE_LICENSE("GPL");
 38MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
 39MODULE_DESCRIPTION("Force feedback support for memoryless devices");
 40
 41/* Number of effects handled with memoryless devices */
 42#define FF_MEMLESS_EFFECTS	16
 43
 44/* Envelope update interval in ms */
 45#define FF_ENVELOPE_INTERVAL	50
 46
 47#define FF_EFFECT_STARTED	0
 48#define FF_EFFECT_PLAYING	1
 49#define FF_EFFECT_ABORTING	2
 50
 51struct ml_effect_state {
 52	struct ff_effect *effect;
 53	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
 54	int count;		/* loop count of the effect */
 55	unsigned long play_at;	/* start time */
 56	unsigned long stop_at;	/* stop time */
 57	unsigned long adj_at;	/* last time the effect was sent */
 58};
 59
 60struct ml_device {
 61	void *private;
 62	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
 63	int gain;
 64	struct timer_list timer;
 65	struct input_dev *dev;
 66
 67	int (*play_effect)(struct input_dev *dev, void *data,
 68			   struct ff_effect *effect);
 69};
 70
 71static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
 72{
 73	static const struct ff_envelope empty_envelope;
 74
 75	switch (effect->type) {
 76		case FF_PERIODIC:
 77			return &effect->u.periodic.envelope;
 78		case FF_CONSTANT:
 79			return &effect->u.constant.envelope;
 80		default:
 81			return &empty_envelope;
 
 
 82	}
 83}
 84
 85/*
 86 * Check for the next time envelope requires an update on memoryless devices
 87 */
 88static unsigned long calculate_next_time(struct ml_effect_state *state)
 89{
 90	const struct ff_envelope *envelope = get_envelope(state->effect);
 91	unsigned long attack_stop, fade_start, next_fade;
 92
 93	if (envelope->attack_length) {
 94		attack_stop = state->play_at +
 95			msecs_to_jiffies(envelope->attack_length);
 96		if (time_before(state->adj_at, attack_stop))
 97			return state->adj_at +
 98					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 99	}
100
101	if (state->effect->replay.length) {
102		if (envelope->fade_length) {
103			/* check when fading should start */
104			fade_start = state->stop_at -
105					msecs_to_jiffies(envelope->fade_length);
106
107			if (time_before(state->adj_at, fade_start))
108				return fade_start;
109
110			/* already fading, advance to next checkpoint */
111			next_fade = state->adj_at +
112					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
113			if (time_before(next_fade, state->stop_at))
114				return next_fade;
115		}
116
117		return state->stop_at;
118	}
119
120	return state->play_at;
121}
122
123static void ml_schedule_timer(struct ml_device *ml)
124{
125	struct ml_effect_state *state;
126	unsigned long now = jiffies;
127	unsigned long earliest = 0;
128	unsigned long next_at;
129	int events = 0;
130	int i;
131
132	pr_debug("calculating next timer\n");
133
134	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
135
136		state = &ml->states[i];
137
138		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
139			continue;
140
141		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
142			next_at = calculate_next_time(state);
143		else
144			next_at = state->play_at;
145
146		if (time_before_eq(now, next_at) &&
147		    (++events == 1 || time_before(next_at, earliest)))
148			earliest = next_at;
149	}
150
151	if (!events) {
152		pr_debug("no actions\n");
153		del_timer(&ml->timer);
154	} else {
155		pr_debug("timer set\n");
156		mod_timer(&ml->timer, earliest);
157	}
158}
159
160/*
161 * Apply an envelope to a value
162 */
163static int apply_envelope(struct ml_effect_state *state, int value,
164			  struct ff_envelope *envelope)
165{
166	struct ff_effect *effect = state->effect;
167	unsigned long now = jiffies;
168	int time_from_level;
169	int time_of_envelope;
170	int envelope_level;
171	int difference;
172
173	if (envelope->attack_length &&
174	    time_before(now,
175			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
176		pr_debug("value = 0x%x, attack_level = 0x%x\n",
177			 value, envelope->attack_level);
178		time_from_level = jiffies_to_msecs(now - state->play_at);
179		time_of_envelope = envelope->attack_length;
180		envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);
181
182	} else if (envelope->fade_length && effect->replay.length &&
183		   time_after(now,
184			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
185		   time_before(now, state->stop_at)) {
186		time_from_level = jiffies_to_msecs(state->stop_at - now);
187		time_of_envelope = envelope->fade_length;
188		envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);
189	} else
190		return value;
191
192	difference = abs(value) - envelope_level;
193
194	pr_debug("difference = %d\n", difference);
195	pr_debug("time_from_level = 0x%x\n", time_from_level);
196	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
197
198	difference = difference * time_from_level / time_of_envelope;
199
200	pr_debug("difference = %d\n", difference);
201
202	return value < 0 ?
203		-(difference + envelope_level) : (difference + envelope_level);
204}
205
206/*
207 * Return the type the effect has to be converted into (memless devices)
208 */
209static int get_compatible_type(struct ff_device *ff, int effect_type)
210{
211
212	if (test_bit(effect_type, ff->ffbit))
213		return effect_type;
214
215	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
216		return FF_RUMBLE;
217
218	pr_err("invalid type in get_compatible_type()\n");
219
220	return 0;
221}
222
223/*
224 * Only left/right direction should be used (under/over 0x8000) for
225 * forward/reverse motor direction (to keep calculation fast & simple).
226 */
227static u16 ml_calculate_direction(u16 direction, u16 force,
228				  u16 new_direction, u16 new_force)
229{
230	if (!force)
231		return new_direction;
232	if (!new_force)
233		return direction;
234	return (((u32)(direction >> 1) * force +
235		 (new_direction >> 1) * new_force) /
236		(force + new_force)) << 1;
237}
238
 
 
 
 
 
 
 
 
 
 
 
 
239/*
240 * Combine two effects and apply gain.
241 */
242static void ml_combine_effects(struct ff_effect *effect,
243			       struct ml_effect_state *state,
244			       int gain)
245{
246	struct ff_effect *new = state->effect;
247	unsigned int strong, weak, i;
248	int x, y;
249	fixp_t level;
250
251	switch (new->type) {
252	case FF_CONSTANT:
253		i = new->direction * 360 / 0xffff;
254		level = fixp_new16(apply_envelope(state,
255					new->u.constant.level,
256					&new->u.constant.envelope));
257		x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;
258		y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;
259		/*
260		 * here we abuse ff_ramp to hold x and y of constant force
261		 * If in future any driver wants something else than x and y
262		 * in s8, this should be changed to something more generic
263		 */
264		effect->u.ramp.start_level =
265			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
266		effect->u.ramp.end_level =
267			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
268		break;
269
270	case FF_RUMBLE:
271		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
272		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
273
274		if (effect->u.rumble.strong_magnitude + strong)
275			effect->direction = ml_calculate_direction(
276				effect->direction,
277				effect->u.rumble.strong_magnitude,
278				new->direction, strong);
279		else if (effect->u.rumble.weak_magnitude + weak)
280			effect->direction = ml_calculate_direction(
281				effect->direction,
282				effect->u.rumble.weak_magnitude,
283				new->direction, weak);
284		else
285			effect->direction = 0;
286		effect->u.rumble.strong_magnitude =
287			min(strong + effect->u.rumble.strong_magnitude,
288			    0xffffU);
289		effect->u.rumble.weak_magnitude =
290			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
291		break;
292
293	case FF_PERIODIC:
294		i = apply_envelope(state, abs(new->u.periodic.magnitude),
295				   &new->u.periodic.envelope);
296
297		/* here we also scale it 0x7fff => 0xffff */
298		i = i * gain / 0x7fff;
299
300		if (effect->u.rumble.strong_magnitude + i)
301			effect->direction = ml_calculate_direction(
302				effect->direction,
303				effect->u.rumble.strong_magnitude,
304				new->direction, i);
305		else
306			effect->direction = 0;
307		effect->u.rumble.strong_magnitude =
308			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
309		effect->u.rumble.weak_magnitude =
310			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
311		break;
312
313	default:
314		pr_err("invalid type in ml_combine_effects()\n");
315		break;
316	}
317
318}
319
320
321/*
322 * Because memoryless devices have only one effect per effect type active
323 * at one time we have to combine multiple effects into one
324 */
325static int ml_get_combo_effect(struct ml_device *ml,
326			       unsigned long *effect_handled,
327			       struct ff_effect *combo_effect)
328{
329	struct ff_effect *effect;
330	struct ml_effect_state *state;
331	int effect_type;
332	int i;
333
334	memset(combo_effect, 0, sizeof(struct ff_effect));
335
336	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
337		if (__test_and_set_bit(i, effect_handled))
338			continue;
339
340		state = &ml->states[i];
341		effect = state->effect;
342
343		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
344			continue;
345
346		if (time_before(jiffies, state->play_at))
347			continue;
348
349		/*
350		 * here we have started effects that are either
351		 * currently playing (and may need be aborted)
352		 * or need to start playing.
353		 */
354		effect_type = get_compatible_type(ml->dev->ff, effect->type);
355		if (combo_effect->type != effect_type) {
356			if (combo_effect->type != 0) {
357				__clear_bit(i, effect_handled);
358				continue;
359			}
360			combo_effect->type = effect_type;
361		}
362
363		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
364			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
365			__clear_bit(FF_EFFECT_STARTED, &state->flags);
366		} else if (effect->replay.length &&
367			   time_after_eq(jiffies, state->stop_at)) {
368
369			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
370
371			if (--state->count <= 0) {
372				__clear_bit(FF_EFFECT_STARTED, &state->flags);
373			} else {
374				state->play_at = jiffies +
375					msecs_to_jiffies(effect->replay.delay);
376				state->stop_at = state->play_at +
377					msecs_to_jiffies(effect->replay.length);
378			}
379		} else {
380			__set_bit(FF_EFFECT_PLAYING, &state->flags);
381			state->adj_at = jiffies;
382			ml_combine_effects(combo_effect, state, ml->gain);
383		}
384	}
385
386	return combo_effect->type != 0;
387}
388
389static void ml_play_effects(struct ml_device *ml)
390{
391	struct ff_effect effect;
392	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
393
394	memset(handled_bm, 0, sizeof(handled_bm));
395
396	while (ml_get_combo_effect(ml, handled_bm, &effect))
397		ml->play_effect(ml->dev, ml->private, &effect);
398
399	ml_schedule_timer(ml);
400}
401
402static void ml_effect_timer(unsigned long timer_data)
403{
404	struct input_dev *dev = (struct input_dev *)timer_data;
405	struct ml_device *ml = dev->ff->private;
406	unsigned long flags;
407
408	pr_debug("timer: updating effects\n");
409
410	spin_lock_irqsave(&dev->event_lock, flags);
411	ml_play_effects(ml);
412	spin_unlock_irqrestore(&dev->event_lock, flags);
413}
414
415/*
416 * Sets requested gain for FF effects. Called with dev->event_lock held.
417 */
418static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
419{
420	struct ml_device *ml = dev->ff->private;
421	int i;
422
423	ml->gain = gain;
424
425	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
426		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
427
428	ml_play_effects(ml);
429}
430
431/*
432 * Start/stop specified FF effect. Called with dev->event_lock held.
433 */
434static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
435{
436	struct ml_device *ml = dev->ff->private;
437	struct ml_effect_state *state = &ml->states[effect_id];
438
439	if (value > 0) {
440		pr_debug("initiated play\n");
441
442		__set_bit(FF_EFFECT_STARTED, &state->flags);
443		state->count = value;
444		state->play_at = jiffies +
445				 msecs_to_jiffies(state->effect->replay.delay);
446		state->stop_at = state->play_at +
447				 msecs_to_jiffies(state->effect->replay.length);
448		state->adj_at = state->play_at;
449
450	} else {
451		pr_debug("initiated stop\n");
452
453		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
454			__set_bit(FF_EFFECT_ABORTING, &state->flags);
455		else
456			__clear_bit(FF_EFFECT_STARTED, &state->flags);
457	}
458
459	ml_play_effects(ml);
460
461	return 0;
462}
463
464static int ml_ff_upload(struct input_dev *dev,
465			struct ff_effect *effect, struct ff_effect *old)
466{
467	struct ml_device *ml = dev->ff->private;
468	struct ml_effect_state *state = &ml->states[effect->id];
469
470	spin_lock_irq(&dev->event_lock);
471
472	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
473		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
474		state->play_at = jiffies +
475				 msecs_to_jiffies(state->effect->replay.delay);
476		state->stop_at = state->play_at +
477				 msecs_to_jiffies(state->effect->replay.length);
478		state->adj_at = state->play_at;
479		ml_schedule_timer(ml);
480	}
481
482	spin_unlock_irq(&dev->event_lock);
483
484	return 0;
485}
486
487static void ml_ff_destroy(struct ff_device *ff)
488{
489	struct ml_device *ml = ff->private;
490
 
 
 
 
 
 
 
 
 
491	kfree(ml->private);
492}
493
494/**
495 * input_ff_create_memless() - create memoryless force-feedback device
496 * @dev: input device supporting force-feedback
497 * @data: driver-specific data to be passed into @play_effect
498 * @play_effect: driver-specific method for playing FF effect
499 */
500int input_ff_create_memless(struct input_dev *dev, void *data,
501		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
502{
503	struct ml_device *ml;
504	struct ff_device *ff;
505	int error;
506	int i;
507
508	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
509	if (!ml)
510		return -ENOMEM;
511
512	ml->dev = dev;
513	ml->private = data;
514	ml->play_effect = play_effect;
515	ml->gain = 0xffff;
516	setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
517
518	set_bit(FF_GAIN, dev->ffbit);
519
520	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
521	if (error) {
522		kfree(ml);
523		return error;
524	}
525
526	ff = dev->ff;
527	ff->private = ml;
528	ff->upload = ml_ff_upload;
529	ff->playback = ml_ff_playback;
530	ff->set_gain = ml_ff_set_gain;
531	ff->destroy = ml_ff_destroy;
532
533	/* we can emulate periodic effects with RUMBLE */
534	if (test_bit(FF_RUMBLE, ff->ffbit)) {
535		set_bit(FF_PERIODIC, dev->ffbit);
536		set_bit(FF_SINE, dev->ffbit);
537		set_bit(FF_TRIANGLE, dev->ffbit);
538		set_bit(FF_SQUARE, dev->ffbit);
539	}
540
541	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
542		ml->states[i].effect = &ff->effects[i];
543
544	return 0;
545}
546EXPORT_SYMBOL_GPL(input_ff_create_memless);
v5.4
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Force feedback support for memoryless devices
  4 *
  5 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
  6 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
  7 */
  8
  9/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 10 */
 11
 12/* #define DEBUG */
 13
 14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
 15
 16#include <linux/slab.h>
 17#include <linux/input.h>
 18#include <linux/module.h>
 19#include <linux/mutex.h>
 20#include <linux/spinlock.h>
 21#include <linux/jiffies.h>
 22#include <linux/fixp-arith.h>
 
 23
 24MODULE_LICENSE("GPL");
 25MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
 26MODULE_DESCRIPTION("Force feedback support for memoryless devices");
 27
 28/* Number of effects handled with memoryless devices */
 29#define FF_MEMLESS_EFFECTS	16
 30
 31/* Envelope update interval in ms */
 32#define FF_ENVELOPE_INTERVAL	50
 33
 34#define FF_EFFECT_STARTED	0
 35#define FF_EFFECT_PLAYING	1
 36#define FF_EFFECT_ABORTING	2
 37
 38struct ml_effect_state {
 39	struct ff_effect *effect;
 40	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
 41	int count;		/* loop count of the effect */
 42	unsigned long play_at;	/* start time */
 43	unsigned long stop_at;	/* stop time */
 44	unsigned long adj_at;	/* last time the effect was sent */
 45};
 46
 47struct ml_device {
 48	void *private;
 49	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
 50	int gain;
 51	struct timer_list timer;
 52	struct input_dev *dev;
 53
 54	int (*play_effect)(struct input_dev *dev, void *data,
 55			   struct ff_effect *effect);
 56};
 57
 58static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
 59{
 60	static const struct ff_envelope empty_envelope;
 61
 62	switch (effect->type) {
 63	case FF_PERIODIC:
 64		return &effect->u.periodic.envelope;
 65
 66	case FF_CONSTANT:
 67		return &effect->u.constant.envelope;
 68
 69	default:
 70		return &empty_envelope;
 71	}
 72}
 73
 74/*
 75 * Check for the next time envelope requires an update on memoryless devices
 76 */
 77static unsigned long calculate_next_time(struct ml_effect_state *state)
 78{
 79	const struct ff_envelope *envelope = get_envelope(state->effect);
 80	unsigned long attack_stop, fade_start, next_fade;
 81
 82	if (envelope->attack_length) {
 83		attack_stop = state->play_at +
 84			msecs_to_jiffies(envelope->attack_length);
 85		if (time_before(state->adj_at, attack_stop))
 86			return state->adj_at +
 87					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 88	}
 89
 90	if (state->effect->replay.length) {
 91		if (envelope->fade_length) {
 92			/* check when fading should start */
 93			fade_start = state->stop_at -
 94					msecs_to_jiffies(envelope->fade_length);
 95
 96			if (time_before(state->adj_at, fade_start))
 97				return fade_start;
 98
 99			/* already fading, advance to next checkpoint */
100			next_fade = state->adj_at +
101					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102			if (time_before(next_fade, state->stop_at))
103				return next_fade;
104		}
105
106		return state->stop_at;
107	}
108
109	return state->play_at;
110}
111
112static void ml_schedule_timer(struct ml_device *ml)
113{
114	struct ml_effect_state *state;
115	unsigned long now = jiffies;
116	unsigned long earliest = 0;
117	unsigned long next_at;
118	int events = 0;
119	int i;
120
121	pr_debug("calculating next timer\n");
122
123	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
124
125		state = &ml->states[i];
126
127		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
128			continue;
129
130		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
131			next_at = calculate_next_time(state);
132		else
133			next_at = state->play_at;
134
135		if (time_before_eq(now, next_at) &&
136		    (++events == 1 || time_before(next_at, earliest)))
137			earliest = next_at;
138	}
139
140	if (!events) {
141		pr_debug("no actions\n");
142		del_timer(&ml->timer);
143	} else {
144		pr_debug("timer set\n");
145		mod_timer(&ml->timer, earliest);
146	}
147}
148
149/*
150 * Apply an envelope to a value
151 */
152static int apply_envelope(struct ml_effect_state *state, int value,
153			  struct ff_envelope *envelope)
154{
155	struct ff_effect *effect = state->effect;
156	unsigned long now = jiffies;
157	int time_from_level;
158	int time_of_envelope;
159	int envelope_level;
160	int difference;
161
162	if (envelope->attack_length &&
163	    time_before(now,
164			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
165		pr_debug("value = 0x%x, attack_level = 0x%x\n",
166			 value, envelope->attack_level);
167		time_from_level = jiffies_to_msecs(now - state->play_at);
168		time_of_envelope = envelope->attack_length;
169		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
170
171	} else if (envelope->fade_length && effect->replay.length &&
172		   time_after(now,
173			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
174		   time_before(now, state->stop_at)) {
175		time_from_level = jiffies_to_msecs(state->stop_at - now);
176		time_of_envelope = envelope->fade_length;
177		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
178	} else
179		return value;
180
181	difference = abs(value) - envelope_level;
182
183	pr_debug("difference = %d\n", difference);
184	pr_debug("time_from_level = 0x%x\n", time_from_level);
185	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
186
187	difference = difference * time_from_level / time_of_envelope;
188
189	pr_debug("difference = %d\n", difference);
190
191	return value < 0 ?
192		-(difference + envelope_level) : (difference + envelope_level);
193}
194
195/*
196 * Return the type the effect has to be converted into (memless devices)
197 */
198static int get_compatible_type(struct ff_device *ff, int effect_type)
199{
200
201	if (test_bit(effect_type, ff->ffbit))
202		return effect_type;
203
204	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
205		return FF_RUMBLE;
206
207	pr_err("invalid type in get_compatible_type()\n");
208
209	return 0;
210}
211
212/*
213 * Only left/right direction should be used (under/over 0x8000) for
214 * forward/reverse motor direction (to keep calculation fast & simple).
215 */
216static u16 ml_calculate_direction(u16 direction, u16 force,
217				  u16 new_direction, u16 new_force)
218{
219	if (!force)
220		return new_direction;
221	if (!new_force)
222		return direction;
223	return (((u32)(direction >> 1) * force +
224		 (new_direction >> 1) * new_force) /
225		(force + new_force)) << 1;
226}
227
228#define FRAC_N 8
229static inline s16 fixp_new16(s16 a)
230{
231	return ((s32)a) >> (16 - FRAC_N);
232}
233
234static inline s16 fixp_mult(s16 a, s16 b)
235{
236	a = ((s32)a * 0x100) / 0x7fff;
237	return ((s32)(a * b)) >> FRAC_N;
238}
239
240/*
241 * Combine two effects and apply gain.
242 */
243static void ml_combine_effects(struct ff_effect *effect,
244			       struct ml_effect_state *state,
245			       int gain)
246{
247	struct ff_effect *new = state->effect;
248	unsigned int strong, weak, i;
249	int x, y;
250	s16 level;
251
252	switch (new->type) {
253	case FF_CONSTANT:
254		i = new->direction * 360 / 0xffff;
255		level = fixp_new16(apply_envelope(state,
256					new->u.constant.level,
257					&new->u.constant.envelope));
258		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
259		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
260		/*
261		 * here we abuse ff_ramp to hold x and y of constant force
262		 * If in future any driver wants something else than x and y
263		 * in s8, this should be changed to something more generic
264		 */
265		effect->u.ramp.start_level =
266			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267		effect->u.ramp.end_level =
268			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269		break;
270
271	case FF_RUMBLE:
272		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
274
275		if (effect->u.rumble.strong_magnitude + strong)
276			effect->direction = ml_calculate_direction(
277				effect->direction,
278				effect->u.rumble.strong_magnitude,
279				new->direction, strong);
280		else if (effect->u.rumble.weak_magnitude + weak)
281			effect->direction = ml_calculate_direction(
282				effect->direction,
283				effect->u.rumble.weak_magnitude,
284				new->direction, weak);
285		else
286			effect->direction = 0;
287		effect->u.rumble.strong_magnitude =
288			min(strong + effect->u.rumble.strong_magnitude,
289			    0xffffU);
290		effect->u.rumble.weak_magnitude =
291			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292		break;
293
294	case FF_PERIODIC:
295		i = apply_envelope(state, abs(new->u.periodic.magnitude),
296				   &new->u.periodic.envelope);
297
298		/* here we also scale it 0x7fff => 0xffff */
299		i = i * gain / 0x7fff;
300
301		if (effect->u.rumble.strong_magnitude + i)
302			effect->direction = ml_calculate_direction(
303				effect->direction,
304				effect->u.rumble.strong_magnitude,
305				new->direction, i);
306		else
307			effect->direction = 0;
308		effect->u.rumble.strong_magnitude =
309			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310		effect->u.rumble.weak_magnitude =
311			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312		break;
313
314	default:
315		pr_err("invalid type in ml_combine_effects()\n");
316		break;
317	}
318
319}
320
321
322/*
323 * Because memoryless devices have only one effect per effect type active
324 * at one time we have to combine multiple effects into one
325 */
326static int ml_get_combo_effect(struct ml_device *ml,
327			       unsigned long *effect_handled,
328			       struct ff_effect *combo_effect)
329{
330	struct ff_effect *effect;
331	struct ml_effect_state *state;
332	int effect_type;
333	int i;
334
335	memset(combo_effect, 0, sizeof(struct ff_effect));
336
337	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338		if (__test_and_set_bit(i, effect_handled))
339			continue;
340
341		state = &ml->states[i];
342		effect = state->effect;
343
344		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345			continue;
346
347		if (time_before(jiffies, state->play_at))
348			continue;
349
350		/*
351		 * here we have started effects that are either
352		 * currently playing (and may need be aborted)
353		 * or need to start playing.
354		 */
355		effect_type = get_compatible_type(ml->dev->ff, effect->type);
356		if (combo_effect->type != effect_type) {
357			if (combo_effect->type != 0) {
358				__clear_bit(i, effect_handled);
359				continue;
360			}
361			combo_effect->type = effect_type;
362		}
363
364		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
366			__clear_bit(FF_EFFECT_STARTED, &state->flags);
367		} else if (effect->replay.length &&
368			   time_after_eq(jiffies, state->stop_at)) {
369
370			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
371
372			if (--state->count <= 0) {
373				__clear_bit(FF_EFFECT_STARTED, &state->flags);
374			} else {
375				state->play_at = jiffies +
376					msecs_to_jiffies(effect->replay.delay);
377				state->stop_at = state->play_at +
378					msecs_to_jiffies(effect->replay.length);
379			}
380		} else {
381			__set_bit(FF_EFFECT_PLAYING, &state->flags);
382			state->adj_at = jiffies;
383			ml_combine_effects(combo_effect, state, ml->gain);
384		}
385	}
386
387	return combo_effect->type != 0;
388}
389
390static void ml_play_effects(struct ml_device *ml)
391{
392	struct ff_effect effect;
393	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
394
395	memset(handled_bm, 0, sizeof(handled_bm));
396
397	while (ml_get_combo_effect(ml, handled_bm, &effect))
398		ml->play_effect(ml->dev, ml->private, &effect);
399
400	ml_schedule_timer(ml);
401}
402
403static void ml_effect_timer(struct timer_list *t)
404{
405	struct ml_device *ml = from_timer(ml, t, timer);
406	struct input_dev *dev = ml->dev;
407	unsigned long flags;
408
409	pr_debug("timer: updating effects\n");
410
411	spin_lock_irqsave(&dev->event_lock, flags);
412	ml_play_effects(ml);
413	spin_unlock_irqrestore(&dev->event_lock, flags);
414}
415
416/*
417 * Sets requested gain for FF effects. Called with dev->event_lock held.
418 */
419static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
420{
421	struct ml_device *ml = dev->ff->private;
422	int i;
423
424	ml->gain = gain;
425
426	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
428
429	ml_play_effects(ml);
430}
431
432/*
433 * Start/stop specified FF effect. Called with dev->event_lock held.
434 */
435static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
436{
437	struct ml_device *ml = dev->ff->private;
438	struct ml_effect_state *state = &ml->states[effect_id];
439
440	if (value > 0) {
441		pr_debug("initiated play\n");
442
443		__set_bit(FF_EFFECT_STARTED, &state->flags);
444		state->count = value;
445		state->play_at = jiffies +
446				 msecs_to_jiffies(state->effect->replay.delay);
447		state->stop_at = state->play_at +
448				 msecs_to_jiffies(state->effect->replay.length);
449		state->adj_at = state->play_at;
450
451	} else {
452		pr_debug("initiated stop\n");
453
454		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455			__set_bit(FF_EFFECT_ABORTING, &state->flags);
456		else
457			__clear_bit(FF_EFFECT_STARTED, &state->flags);
458	}
459
460	ml_play_effects(ml);
461
462	return 0;
463}
464
465static int ml_ff_upload(struct input_dev *dev,
466			struct ff_effect *effect, struct ff_effect *old)
467{
468	struct ml_device *ml = dev->ff->private;
469	struct ml_effect_state *state = &ml->states[effect->id];
470
471	spin_lock_irq(&dev->event_lock);
472
473	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
475		state->play_at = jiffies +
476				 msecs_to_jiffies(state->effect->replay.delay);
477		state->stop_at = state->play_at +
478				 msecs_to_jiffies(state->effect->replay.length);
479		state->adj_at = state->play_at;
480		ml_schedule_timer(ml);
481	}
482
483	spin_unlock_irq(&dev->event_lock);
484
485	return 0;
486}
487
488static void ml_ff_destroy(struct ff_device *ff)
489{
490	struct ml_device *ml = ff->private;
491
492	/*
493	 * Even though we stop all playing effects when tearing down
494	 * an input device (via input_device_flush() that calls into
495	 * input_ff_flush() that stops and erases all effects), we
496	 * do not actually stop the timer, and therefore we should
497	 * do it here.
498	 */
499	del_timer_sync(&ml->timer);
500
501	kfree(ml->private);
502}
503
504/**
505 * input_ff_create_memless() - create memoryless force-feedback device
506 * @dev: input device supporting force-feedback
507 * @data: driver-specific data to be passed into @play_effect
508 * @play_effect: driver-specific method for playing FF effect
509 */
510int input_ff_create_memless(struct input_dev *dev, void *data,
511		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
512{
513	struct ml_device *ml;
514	struct ff_device *ff;
515	int error;
516	int i;
517
518	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
519	if (!ml)
520		return -ENOMEM;
521
522	ml->dev = dev;
523	ml->private = data;
524	ml->play_effect = play_effect;
525	ml->gain = 0xffff;
526	timer_setup(&ml->timer, ml_effect_timer, 0);
527
528	set_bit(FF_GAIN, dev->ffbit);
529
530	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
531	if (error) {
532		kfree(ml);
533		return error;
534	}
535
536	ff = dev->ff;
537	ff->private = ml;
538	ff->upload = ml_ff_upload;
539	ff->playback = ml_ff_playback;
540	ff->set_gain = ml_ff_set_gain;
541	ff->destroy = ml_ff_destroy;
542
543	/* we can emulate periodic effects with RUMBLE */
544	if (test_bit(FF_RUMBLE, ff->ffbit)) {
545		set_bit(FF_PERIODIC, dev->ffbit);
546		set_bit(FF_SINE, dev->ffbit);
547		set_bit(FF_TRIANGLE, dev->ffbit);
548		set_bit(FF_SQUARE, dev->ffbit);
549	}
550
551	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
552		ml->states[i].effect = &ff->effects[i];
553
554	return 0;
555}
556EXPORT_SYMBOL_GPL(input_ff_create_memless);