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  1#ifndef STATE_XML
  2#define STATE_XML
  3
  4/* Autogenerated file, DO NOT EDIT manually!
  5
  6This file was generated by the rules-ng-ng headergen tool in this git repository:
  7http://0x04.net/cgit/index.cgi/rules-ng-ng
  8git clone git://0x04.net/rules-ng-ng
  9
 10The rules-ng-ng source files this header was generated from are:
 11- state.xml    (  18882 bytes, from 2015-03-25 11:42:32)
 12- common.xml   (  18437 bytes, from 2015-03-25 11:27:41)
 13- state_hi.xml (  23420 bytes, from 2015-03-25 11:47:21)
 14- state_2d.xml (  51549 bytes, from 2015-03-25 11:25:06)
 15- state_3d.xml (  54600 bytes, from 2015-03-25 11:25:19)
 16- state_vg.xml (   5973 bytes, from 2015-03-25 11:26:01)
 17
 18Copyright (C) 2015
 19*/
 20
 21
 22#define VARYING_COMPONENT_USE_UNUSED				0x00000000
 23#define VARYING_COMPONENT_USE_USED				0x00000001
 24#define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
 25#define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
 26#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
 27#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
 28#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
 29#define VIVS_FE							0x00000000
 30
 31#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
 32#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
 33#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
 34#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
 35#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
 36#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE			0x00000000
 37#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE	0x00000001
 38#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT		0x00000002
 39#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT	0x00000003
 40#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT			0x00000004
 41#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT		0x00000005
 42#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT		0x00000008
 43#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT		0x00000009
 44#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED		0x0000000b
 45#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2	0x0000000c
 46#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2	0x0000000d
 47#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
 48#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
 49#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
 50#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
 51#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
 52#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
 53#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
 54#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
 55#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
 56#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
 57#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
 58#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
 59#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
 60#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
 61#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
 62#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
 63#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
 64#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
 65#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
 66#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
 67
 68#define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640
 69
 70#define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644
 71
 72#define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
 73#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
 74#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
 75#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
 76#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
 77#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002
 78
 79#define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c
 80
 81#define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650
 82
 83#define VIVS_FE_COMMAND_ADDRESS					0x00000654
 84
 85#define VIVS_FE_COMMAND_CONTROL					0x00000658
 86#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
 87#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
 88#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
 89#define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000
 90
 91#define VIVS_FE_DMA_STATUS					0x0000065c
 92
 93#define VIVS_FE_DMA_DEBUG_STATE					0x00000660
 94#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
 95#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
 96#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
 97#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
 98#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
 99#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
100#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
101#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
102#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
103#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
104#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
105#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
106#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
107#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
108#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
109#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
110#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
111#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
112#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
113#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
114#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
115#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
116#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
117#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
118#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
119#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
120#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
121#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
122#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
123#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
124#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
125#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
126#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
127#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
128#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
129#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
130#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
131#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
132#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
133#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
134#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
135#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
136#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
137#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
138#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
139#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
140#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
141#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
142#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
143#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000
144
145#define VIVS_FE_DMA_ADDRESS					0x00000664
146
147#define VIVS_FE_DMA_LOW						0x00000668
148
149#define VIVS_FE_DMA_HIGH					0x0000066c
150
151#define VIVS_FE_AUTO_FLUSH					0x00000670
152
153#define VIVS_FE_UNK00678					0x00000678
154
155#define VIVS_FE_UNK0067C					0x0000067c
156
157#define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
158#define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
159#define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008
160
161#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))
162
163#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))
164
165#define VIVS_FE_UNK00700(i0)				       (0x00000700 + 0x4*(i0))
166#define VIVS_FE_UNK00700__ESIZE					0x00000004
167#define VIVS_FE_UNK00700__LEN					0x00000010
168
169#define VIVS_FE_UNK00740(i0)				       (0x00000740 + 0x4*(i0))
170#define VIVS_FE_UNK00740__ESIZE					0x00000004
171#define VIVS_FE_UNK00740__LEN					0x00000010
172
173#define VIVS_FE_UNK00780(i0)				       (0x00000780 + 0x4*(i0))
174#define VIVS_FE_UNK00780__ESIZE					0x00000004
175#define VIVS_FE_UNK00780__LEN					0x00000010
176
177#define VIVS_GL							0x00000000
178
179#define VIVS_GL_PIPE_SELECT					0x00003800
180#define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
181#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
182#define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
183
184#define VIVS_GL_EVENT						0x00003804
185#define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
186#define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
187#define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
188#define VIVS_GL_EVENT_FROM_FE					0x00000020
189#define VIVS_GL_EVENT_FROM_PE					0x00000040
190#define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
191#define VIVS_GL_EVENT_SOURCE__SHIFT				8
192#define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
193
194#define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
195#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
196#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
197#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
198#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
199#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
200#define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
201
202#define VIVS_GL_FLUSH_CACHE					0x0000380c
203#define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
204#define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
205#define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
206#define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
207#define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
208#define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
209#define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040
210
211#define VIVS_GL_FLUSH_MMU					0x00003810
212#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
213#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
214#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
215#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
216#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010
217
218#define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814
219
220#define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
221#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
222#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
223#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
224#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
225#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
226#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
227#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
228#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
229#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
230#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
231#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
232#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
233#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
234#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
235#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
236#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
237#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
238#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000
239
240#define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
241#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
242#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
243#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
244
245#define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
246#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK		0x00000007
247#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT		0
248#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
249#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK		0x00000070
250#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT		4
251#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
252#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK		0x00000700
253#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT		8
254#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
255#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK		0x00007000
256#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT		12
257#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
258#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK		0x00070000
259#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT		16
260#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
261#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK		0x00700000
262#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT		20
263#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
264#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK		0x07000000
265#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT		24
266#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
267#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK		0x70000000
268#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT		28
269#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
270
271#define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
272#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
273#define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
274#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
275#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
276#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
277#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
278#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
279#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
280#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
281#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
282#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
283#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
284#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
285#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
286#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
287#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
288#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
289#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
290#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
291#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
292#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
293#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
294#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
295#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
296#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
297#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
298#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
299#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
300#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
301#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
302#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
303#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
304#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
305#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
306#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
307#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
308#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
309#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
310#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
311#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
312#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
313#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
314#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
315#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
316#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
317#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
318#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
319#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
320#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
321#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
322
323#define VIVS_GL_UNK03834					0x00003834
324
325#define VIVS_GL_UNK03838					0x00003838
326
327#define VIVS_GL_API_MODE					0x0000384c
328#define VIVS_GL_API_MODE_OPENGL					0x00000000
329#define VIVS_GL_API_MODE_OPENVG					0x00000001
330#define VIVS_GL_API_MODE_OPENCL					0x00000002
331
332#define VIVS_GL_CONTEXT_POINTER					0x00003850
333
334#define VIVS_GL_UNK03A00					0x00003a00
335
336#define VIVS_GL_STALL_TOKEN					0x00003c00
337#define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
338#define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
339#define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
340#define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
341#define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
342#define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
343#define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
344#define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000
345
346#define VIVS_DUMMY						0x00000000
347
348#define VIVS_DUMMY_DUMMY					0x0003fffc
349
350
351#endif /* STATE_XML */