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1#ifndef STATE_XML
2#define STATE_XML
3
4/* Autogenerated file, DO NOT EDIT manually!
5
6This file was generated by the rules-ng-ng headergen tool in this git repository:
7http://0x04.net/cgit/index.cgi/rules-ng-ng
8git clone git://0x04.net/rules-ng-ng
9
10The rules-ng-ng source files this header was generated from are:
11- state.xml ( 18882 bytes, from 2015-03-25 11:42:32)
12- common.xml ( 18437 bytes, from 2015-03-25 11:27:41)
13- state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21)
14- state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06)
15- state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19)
16- state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01)
17
18Copyright (C) 2015
19*/
20
21
22#define VARYING_COMPONENT_USE_UNUSED 0x00000000
23#define VARYING_COMPONENT_USE_USED 0x00000001
24#define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
25#define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
26#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
27#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
28#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
29#define VIVS_FE 0x00000000
30
31#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
32#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
33#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
34#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
35#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
36#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
37#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
38#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
39#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
40#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
41#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
42#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
43#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
44#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
45#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
46#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
47#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
48#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
49#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
50#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
51#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
52#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
53#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
54#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
55#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
56#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
57#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
58#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
59#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
60#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
61#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
62#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
63#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
64#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
65#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
66#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
67
68#define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
69
70#define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
71
72#define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
73#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
74#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
75#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
76#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
77#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
78
79#define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
80
81#define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
82
83#define VIVS_FE_COMMAND_ADDRESS 0x00000654
84
85#define VIVS_FE_COMMAND_CONTROL 0x00000658
86#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
87#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
88#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
89#define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
90
91#define VIVS_FE_DMA_STATUS 0x0000065c
92
93#define VIVS_FE_DMA_DEBUG_STATE 0x00000660
94#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
95#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
96#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
97#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
98#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
99#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
100#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
101#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
102#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
103#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
104#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
105#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
106#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
107#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
108#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
109#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
110#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
111#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
112#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
113#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
114#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
115#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
116#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
117#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
118#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
119#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
120#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
121#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
122#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
123#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
124#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
125#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
126#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
127#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
128#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
129#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
130#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
131#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
132#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
133#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
134#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
135#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
136#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
137#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
138#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
139#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
140#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
141#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
142#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
143#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
144
145#define VIVS_FE_DMA_ADDRESS 0x00000664
146
147#define VIVS_FE_DMA_LOW 0x00000668
148
149#define VIVS_FE_DMA_HIGH 0x0000066c
150
151#define VIVS_FE_AUTO_FLUSH 0x00000670
152
153#define VIVS_FE_UNK00678 0x00000678
154
155#define VIVS_FE_UNK0067C 0x0000067c
156
157#define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
158#define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
159#define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
160
161#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
162
163#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
164
165#define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
166#define VIVS_FE_UNK00700__ESIZE 0x00000004
167#define VIVS_FE_UNK00700__LEN 0x00000010
168
169#define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
170#define VIVS_FE_UNK00740__ESIZE 0x00000004
171#define VIVS_FE_UNK00740__LEN 0x00000010
172
173#define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
174#define VIVS_FE_UNK00780__ESIZE 0x00000004
175#define VIVS_FE_UNK00780__LEN 0x00000010
176
177#define VIVS_GL 0x00000000
178
179#define VIVS_GL_PIPE_SELECT 0x00003800
180#define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
181#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
182#define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
183
184#define VIVS_GL_EVENT 0x00003804
185#define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
186#define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
187#define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
188#define VIVS_GL_EVENT_FROM_FE 0x00000020
189#define VIVS_GL_EVENT_FROM_PE 0x00000040
190#define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
191#define VIVS_GL_EVENT_SOURCE__SHIFT 8
192#define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
193
194#define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
195#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
196#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
197#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
198#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
199#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
200#define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
201
202#define VIVS_GL_FLUSH_CACHE 0x0000380c
203#define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
204#define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
205#define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
206#define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
207#define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
208#define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
209#define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
210
211#define VIVS_GL_FLUSH_MMU 0x00003810
212#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
213#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
214#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
215#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
216#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
217
218#define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
219
220#define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
221#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
222#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
223#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
224#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
225#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
226#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
227#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
228#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
229#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
230#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
231#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
232#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
233#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
234#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
235#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
236#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
237#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
238#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
239
240#define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
241#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
242#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
243#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
244
245#define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
246#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
247#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
248#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
249#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
250#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
251#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
252#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
253#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
254#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
255#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
256#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
257#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
258#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
259#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
260#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
261#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
262#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
263#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
264#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
265#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
266#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
267#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
268#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
269#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
270
271#define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
272#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
273#define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
274#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
275#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
276#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
277#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
278#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
279#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
280#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
281#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
282#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
283#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
284#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
285#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
286#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
287#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
288#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
289#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
290#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
291#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
292#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
293#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
294#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
295#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
296#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
297#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
298#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
299#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
300#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
301#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
302#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
303#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
304#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
305#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
306#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
307#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
308#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
309#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
310#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
311#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
312#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
313#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
314#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
315#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
316#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
317#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
318#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
319#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
320#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
321#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
322
323#define VIVS_GL_UNK03834 0x00003834
324
325#define VIVS_GL_UNK03838 0x00003838
326
327#define VIVS_GL_API_MODE 0x0000384c
328#define VIVS_GL_API_MODE_OPENGL 0x00000000
329#define VIVS_GL_API_MODE_OPENVG 0x00000001
330#define VIVS_GL_API_MODE_OPENCL 0x00000002
331
332#define VIVS_GL_CONTEXT_POINTER 0x00003850
333
334#define VIVS_GL_UNK03A00 0x00003a00
335
336#define VIVS_GL_STALL_TOKEN 0x00003c00
337#define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
338#define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
339#define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
340#define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
341#define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
342#define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
343#define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
344#define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
345
346#define VIVS_DUMMY 0x00000000
347
348#define VIVS_DUMMY_DUMMY 0x0003fffc
349
350
351#endif /* STATE_XML */