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v3.1
 1/*
 2 *	Access to VGA videoram
 3 *
 4 *	(c) 1998 Martin Mares <mj@ucw.cz>
 5 */
 6#ifndef __ASM_GENERIC_VGA_H
 7#define __ASM_GENERIC_VGA_H
 8
 9/*
10 *	On most architectures that support VGA, we can just
11 *	recalculate addresses and then access the videoram
12 *	directly without any black magic.
13 *
14 *	Everyone else needs to ioremap the address and use
15 *	proper I/O accesses.
16 */
17#ifndef VGA_MAP_MEM
18#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
19#endif
20
21#define vga_readb(x) (*(x))
22#define vga_writeb(x, y) (*(y) = (x))
23
24#endif /* _ASM_GENERIC_VGA_H */
v3.5.6
 1/*
 2 *	Access to VGA videoram
 3 *
 4 *	(c) 1998 Martin Mares <mj@ucw.cz>
 5 */
 6#ifndef __ASM_GENERIC_VGA_H
 7#define __ASM_GENERIC_VGA_H
 8
 9/*
10 *	On most architectures that support VGA, we can just
11 *	recalculate addresses and then access the videoram
12 *	directly without any black magic.
13 *
14 *	Everyone else needs to ioremap the address and use
15 *	proper I/O accesses.
16 */
17#ifndef VGA_MAP_MEM
18#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
19#endif
20
21#define vga_readb(x) (*(x))
22#define vga_writeb(x, y) (*(y) = (x))
23
24#endif /* _ASM_GENERIC_VGA_H */