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v3.1
  1#
  2# Input device configuration
  3#
  4
  5menu "Input device support"
  6	depends on !S390
  7
  8config INPUT
  9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 10	default y
 11	help
 12	  Say Y here if you have any input device (mouse, keyboard, tablet,
 13	  joystick, steering wheel ...) connected to your system and want
 14	  it to be available to applications. This includes standard PS/2
 15	  keyboard and mouse.
 16
 17	  Say N here if you have a headless (no monitor, no keyboard) system.
 18
 19	  More information is available: <file:Documentation/input/input.txt>
 20
 21	  If unsure, say Y.
 22
 23	  To compile this driver as a module, choose M here: the
 24	  module will be called input.
 25
 26if INPUT
 27
 28config INPUT_FF_MEMLESS
 29	tristate "Support for memoryless force-feedback devices"
 30	help
 31	  Say Y here if you have memoryless force-feedback input device
 32	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 33	  Power 2, or similar. You will also need to enable hardware-specific
 34	  driver.
 35
 36	  If unsure, say N.
 37
 38	  To compile this driver as a module, choose M here: the
 39	  module will be called ff-memless.
 40
 41config INPUT_POLLDEV
 42	tristate "Polled input device skeleton"
 43	help
 44	  Say Y here if you are using a driver for an input
 45	  device that periodically polls hardware state. This
 46	  option is only useful for out-of-tree drivers since
 47	  in-tree drivers select it automatically.
 48
 49	  If unsure, say N.
 50
 51	  To compile this driver as a module, choose M here: the
 52	  module will be called input-polldev.
 53
 54config INPUT_SPARSEKMAP
 55	tristate "Sparse keymap support library"
 56	help
 57	  Say Y here if you are using a driver for an input
 58	  device that uses sparse keymap. This option is only
 59	  useful for out-of-tree drivers since in-tree drivers
 60	  select it automatically.
 61
 62	  If unsure, say N.
 63
 64	  To compile this driver as a module, choose M here: the
 65	  module will be called sparse-keymap.
 66
 
 
 
 
 
 
 
 
 
 
 
 
 
 67comment "Userland interfaces"
 68
 69config INPUT_MOUSEDEV
 70	tristate "Mouse interface" if EXPERT
 71	default y
 72	help
 73	  Say Y here if you want your mouse to be accessible as char devices
 74	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
 75	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
 76	  programs (including SVGAlib, GPM and X) will be able to use your
 77	  mouse.
 78
 79	  If unsure, say Y.
 80
 81	  To compile this driver as a module, choose M here: the
 82	  module will be called mousedev.
 83
 84config INPUT_MOUSEDEV_PSAUX
 85	bool "Provide legacy /dev/psaux device"
 86	default y
 87	depends on INPUT_MOUSEDEV
 88	help
 89	  Say Y here if you want your mouse also be accessible as char device
 90	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
 91	  the same as the data from /dev/input/mice.
 92
 93	  If unsure, say Y.
 94
 95
 96config INPUT_MOUSEDEV_SCREEN_X
 97	int "Horizontal screen resolution"
 98	depends on INPUT_MOUSEDEV
 99	default "1024"
100	help
101	  If you're using a digitizer, or a graphic tablet, and want to use
102	  it as a mouse then the mousedev driver needs to know the X window
103	  screen resolution you are using to correctly scale the data. If
104	  you're not using a digitizer, this value is ignored.
105
106config INPUT_MOUSEDEV_SCREEN_Y
107	int "Vertical screen resolution"
108	depends on INPUT_MOUSEDEV
109	default "768"
110	help
111	  If you're using a digitizer, or a graphic tablet, and want to use
112	  it as a mouse then the mousedev driver needs to know the X window
113	  screen resolution you are using to correctly scale the data. If
114	  you're not using a digitizer, this value is ignored.
115
116config INPUT_JOYDEV
117	tristate "Joystick interface"
118	help
119	  Say Y here if you want your joystick or gamepad to be
120	  accessible as char device 13:0+ - /dev/input/jsX device.
121
122	  If unsure, say Y.
123
124	  More information is available: <file:Documentation/input/joystick.txt>
125
126	  To compile this driver as a module, choose M here: the
127	  module will be called joydev.
128
129config INPUT_EVDEV
130	tristate "Event interface"
131	help
132	  Say Y here if you want your input device events be accessible
133	  under char device 13:64+ - /dev/input/eventX in a generic way.
134
135	  To compile this driver as a module, choose M here: the
136	  module will be called evdev.
137
138config INPUT_EVBUG
139	tristate "Event debugging"
140	help
141	  Say Y here if you have a problem with the input subsystem and
142	  want all events (keypresses, mouse movements), to be output to
143	  the system log. While this is useful for debugging, it's also
144	  a security threat - your keypresses include your passwords, of
145	  course.
146
147	  If unsure, say N.
148
149	  To compile this driver as a module, choose M here: the
150	  module will be called evbug.
151
152config INPUT_APMPOWER
153	tristate "Input Power Event -> APM Bridge" if EXPERT
154	depends on INPUT && APM_EMULATION
155	help
156	  Say Y here if you want suspend key events to trigger a user
157	  requested suspend through APM. This is useful on embedded
158	  systems where such behaviour is desired without userspace
159	  interaction. If unsure, say N.
160
161	  To compile this driver as a module, choose M here: the
162	  module will be called apm-power.
163
164comment "Input Device Drivers"
165
166source "drivers/input/keyboard/Kconfig"
167
168source "drivers/input/mouse/Kconfig"
169
170source "drivers/input/joystick/Kconfig"
171
172source "drivers/input/tablet/Kconfig"
173
174source "drivers/input/touchscreen/Kconfig"
175
176source "drivers/input/misc/Kconfig"
177
178endif
179
180menu "Hardware I/O ports"
181
182source "drivers/input/serio/Kconfig"
183
184source "drivers/input/gameport/Kconfig"
185
186endmenu
187
188endmenu
189
v3.15
  1#
  2# Input device configuration
  3#
  4
  5menu "Input device support"
  6	depends on !UML
  7
  8config INPUT
  9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 10	default y
 11	help
 12	  Say Y here if you have any input device (mouse, keyboard, tablet,
 13	  joystick, steering wheel ...) connected to your system and want
 14	  it to be available to applications. This includes standard PS/2
 15	  keyboard and mouse.
 16
 17	  Say N here if you have a headless (no monitor, no keyboard) system.
 18
 19	  More information is available: <file:Documentation/input/input.txt>
 20
 21	  If unsure, say Y.
 22
 23	  To compile this driver as a module, choose M here: the
 24	  module will be called input.
 25
 26if INPUT
 27
 28config INPUT_FF_MEMLESS
 29	tristate "Support for memoryless force-feedback devices"
 30	help
 31	  Say Y here if you have memoryless force-feedback input device
 32	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 33	  Power 2, or similar. You will also need to enable hardware-specific
 34	  driver.
 35
 36	  If unsure, say N.
 37
 38	  To compile this driver as a module, choose M here: the
 39	  module will be called ff-memless.
 40
 41config INPUT_POLLDEV
 42	tristate "Polled input device skeleton"
 43	help
 44	  Say Y here if you are using a driver for an input
 45	  device that periodically polls hardware state. This
 46	  option is only useful for out-of-tree drivers since
 47	  in-tree drivers select it automatically.
 48
 49	  If unsure, say N.
 50
 51	  To compile this driver as a module, choose M here: the
 52	  module will be called input-polldev.
 53
 54config INPUT_SPARSEKMAP
 55	tristate "Sparse keymap support library"
 56	help
 57	  Say Y here if you are using a driver for an input
 58	  device that uses sparse keymap. This option is only
 59	  useful for out-of-tree drivers since in-tree drivers
 60	  select it automatically.
 61
 62	  If unsure, say N.
 63
 64	  To compile this driver as a module, choose M here: the
 65	  module will be called sparse-keymap.
 66
 67config INPUT_MATRIXKMAP
 68	tristate "Matrix keymap support library"
 69	help
 70	  Say Y here if you are using a driver for an input
 71	  device that uses matrix keymap. This option is only
 72	  useful for out-of-tree drivers since in-tree drivers
 73	  select it automatically.
 74
 75	  If unsure, say N.
 76
 77	  To compile this driver as a module, choose M here: the
 78	  module will be called matrix-keymap.
 79
 80comment "Userland interfaces"
 81
 82config INPUT_MOUSEDEV
 83	tristate "Mouse interface"
 84	default y
 85	help
 86	  Say Y here if you want your mouse to be accessible as char devices
 87	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
 88	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
 89	  programs (including SVGAlib, GPM and X) will be able to use your
 90	  mouse.
 91
 92	  If unsure, say Y.
 93
 94	  To compile this driver as a module, choose M here: the
 95	  module will be called mousedev.
 96
 97config INPUT_MOUSEDEV_PSAUX
 98	bool "Provide legacy /dev/psaux device"
 99	default y
100	depends on INPUT_MOUSEDEV
101	help
102	  Say Y here if you want your mouse also be accessible as char device
103	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
104	  the same as the data from /dev/input/mice.
105
106	  If unsure, say Y.
107
108
109config INPUT_MOUSEDEV_SCREEN_X
110	int "Horizontal screen resolution"
111	depends on INPUT_MOUSEDEV
112	default "1024"
113	help
114	  If you're using a digitizer, or a graphic tablet, and want to use
115	  it as a mouse then the mousedev driver needs to know the X window
116	  screen resolution you are using to correctly scale the data. If
117	  you're not using a digitizer, this value is ignored.
118
119config INPUT_MOUSEDEV_SCREEN_Y
120	int "Vertical screen resolution"
121	depends on INPUT_MOUSEDEV
122	default "768"
123	help
124	  If you're using a digitizer, or a graphic tablet, and want to use
125	  it as a mouse then the mousedev driver needs to know the X window
126	  screen resolution you are using to correctly scale the data. If
127	  you're not using a digitizer, this value is ignored.
128
129config INPUT_JOYDEV
130	tristate "Joystick interface"
131	help
132	  Say Y here if you want your joystick or gamepad to be
133	  accessible as char device 13:0+ - /dev/input/jsX device.
134
135	  If unsure, say Y.
136
137	  More information is available: <file:Documentation/input/joystick.txt>
138
139	  To compile this driver as a module, choose M here: the
140	  module will be called joydev.
141
142config INPUT_EVDEV
143	tristate "Event interface"
144	help
145	  Say Y here if you want your input device events be accessible
146	  under char device 13:64+ - /dev/input/eventX in a generic way.
147
148	  To compile this driver as a module, choose M here: the
149	  module will be called evdev.
150
151config INPUT_EVBUG
152	tristate "Event debugging"
153	help
154	  Say Y here if you have a problem with the input subsystem and
155	  want all events (keypresses, mouse movements), to be output to
156	  the system log. While this is useful for debugging, it's also
157	  a security threat - your keypresses include your passwords, of
158	  course.
159
160	  If unsure, say N.
161
162	  To compile this driver as a module, choose M here: the
163	  module will be called evbug.
164
165config INPUT_APMPOWER
166	tristate "Input Power Event -> APM Bridge" if EXPERT
167	depends on INPUT && APM_EMULATION
168	help
169	  Say Y here if you want suspend key events to trigger a user
170	  requested suspend through APM. This is useful on embedded
171	  systems where such behaviour is desired without userspace
172	  interaction. If unsure, say N.
173
174	  To compile this driver as a module, choose M here: the
175	  module will be called apm-power.
176
177comment "Input Device Drivers"
178
179source "drivers/input/keyboard/Kconfig"
180
181source "drivers/input/mouse/Kconfig"
182
183source "drivers/input/joystick/Kconfig"
184
185source "drivers/input/tablet/Kconfig"
186
187source "drivers/input/touchscreen/Kconfig"
188
189source "drivers/input/misc/Kconfig"
190
191endif
192
193menu "Hardware I/O ports"
194
195source "drivers/input/serio/Kconfig"
196
197source "drivers/input/gameport/Kconfig"
198
199endmenu
200
201endmenu
202